Pixelation

Critique => Pixel Art => Topic started by: marcoaslak on February 27, 2009, 06:57:09 pm

Title: jap. school boy.
Post by: marcoaslak on February 27, 2009, 06:57:09 pm
here he is:
(http://img3.imageshack.us/img3/4581/daisuke.png)
he is a japanese schoolboy named daisuke.
there coms more later.
Title: Re: jap. school boy.
Post by: Gil on February 27, 2009, 07:17:36 pm
I'd move the head one pixel to the right, it seems a bit off-balance on the head. Otherwise, very clean, simple presentation, I like it!
Title: Re: jap. school boy.
Post by: *Ğragon* on February 28, 2009, 02:19:55 am
Yeah, you might need to move the pixels a bit. Looks like he is sort of "leaning"
Title: Re: jap. school boy.
Post by: marcoaslak on March 01, 2009, 02:03:47 pm
(http://img21.imageshack.us/img21/4581/daisuke.png)
better?
there cooms more later.
(some walk sprites. :D)
Title: Re: jap. school boy.
Post by: Pizza Tom on March 01, 2009, 06:45:50 pm
Pixeling on such a dark background is generally not a good idea; try something more neutral. Also somehow it looks more like a hooker than a japanese school boy until I get to 5x zoom. >>; I'm thinking that has something to do with the jacket being obscured by the background.
Title: Re: jap. school boy.
Post by: marcoaslak on March 01, 2009, 07:09:04 pm
like this?
(http://img246.imageshack.us/img246/4581/daisuke.png)
Title: Re: jap. school boy.
Post by: Joel on March 02, 2009, 11:38:25 am
At 1x, this sprite is barely readable; it somewhat hurts my eyes to even try to focus on it to see detail. At 2x, it's a little better but it's far too thin for a sprite of it's height. I would suggest creating a bigger sprite. Perhaps more like 24, 32 or wider in pixels. If you want to create small scale sprites that still have good readability, I would suggest studying the characters made in older RPG games that were not much taller than yours.