Pixelation

Critique => Pixel Art => Topic started by: Oltar on February 10, 2009, 10:51:57 pm

Title: [WIP] Mining game
Post by: Oltar on February 10, 2009, 10:51:57 pm
Character done for a mining game, soon I will post some animations of the character.
Crits are welcome.
(http://farm2.static.flickr.com/1321/3270639310_69ee2276ed_o.png)

Update.
(http://i60.photobucket.com/albums/h8/Iluanor/Pixel%20Art/Image2.gif)

(http://i60.photobucket.com/albums/h8/Iluanor/Pixel%20Art/tile.gif)

Final.
(http://farm4.static.flickr.com/3038/3273033722_03fff0f7c6_o.gif)
Title: Re: [WIP] Miner
Post by: EyeCraft on February 11, 2009, 07:16:04 am
Hey, cool character design. Though if I understand it correctly, he's on two wheels? Seems to me like he'd fall over.

I did an edit:

(http://i188.photobucket.com/albums/z212/gastrop0d/3270639310_69ee2276ed_o_ed.png)

Try to make it look more metalic by adding sudden/bright speculars and ambient light popping up in the shadows. Also there's a number of colours in the palette which are unnecessary, such as having 2 ambers, the olive, the almost-black grey, etc. You could chop down a bunch of colours, really. I played with a few of the colours mentioned.
Title: Re: [WIP] Miner
Post by: Oltar on February 11, 2009, 11:34:31 am
Thank you for the edit.
Heīs not on wheels, there are the foot.
Itīs supose to be a man in a suit. The green is not a metal, itīs a cloth, the parts of metal are the eye, the mouth, the belt, and the hands.

Retouched some pixels (thanks again eyecraft).
(http://farm4.static.flickr.com/3533/3272879954_dc0c7e5124_o.gif)
Title: Re: [WIP] Miner
Post by: Oltar on February 11, 2009, 09:24:32 pm
I animated the smoke.
(http://i60.photobucket.com/albums/h8/Iluanor/Pixel%20Art/humoanimado.gif)
Title: Re: [WIP] Miner
Post by: Quake on February 11, 2009, 09:32:58 pm
I'd suggest to put the smoke actually on the sprite..

anyway, i did an edit.. got rid of like 3 colours i didn't think were needed..

also changed some other stuff.. including making it cleaner..

(http://i128.photobucket.com/albums/p181/tikeshe/ok-2.png)
Title: Re: [WIP] Miner
Post by: Mathias on February 11, 2009, 09:42:00 pm
Eyecraft's ditherless edit is a huge improvement. You gotta be careful with that dithering, it adds texture, not just gradation.
Title: Re: [WIP] Miner
Post by: Souly on February 11, 2009, 09:49:41 pm
Never dither metal.
It gives it a grainy feel, I like this just as much as I loved the steam bot you made a while back.
You seem to have the little poofy animations down and I like em.
I think the side poofs could die out faster though.
Title: Re: [WIP] Miner
Post by: Oltar on February 11, 2009, 10:14:52 pm
Ok I think itīs done, thank all of you for the crits.

(http://farm4.static.flickr.com/3038/3273033722_03fff0f7c6_o.gif)
Title: Re: [WIP] Mining game
Post by: Oltar on February 13, 2009, 01:01:48 am
New work done. A warehouse, only the exterior line. Comments and crits are welcome  :)
(http://i60.photobucket.com/albums/h8/Iluanor/Pixel%20Art/Image1.gif)

Color added, Iīm having some problems with the pipes  :'(
(http://i60.photobucket.com/albums/h8/Iluanor/Pixel%20Art/Image2.gif)
Title: Re: [WIP] Mining game
Post by: Oltar on February 18, 2009, 12:08:54 am
I started a tileset, Iīm having some problems with the grass and with the background of the tunnel. Comments and crits are welcome. Thank you!  :)
(http://i60.photobucket.com/albums/h8/Iluanor/Pixel%20Art/tile.gif)
Title: Re: [WIP] Mining game
Post by: EyeCraft on February 18, 2009, 04:44:28 am
Pipe losing volume when it goes vertical.

http://www.itchstudios.com/psg/art_tut.htm

^ Take a look at "Light Stuff" section. Particularly note specular points.

(http://i188.photobucket.com/albums/z212/gastrop0d/edits/Image2_ed.png)

AMB: light from sky (reduced)
REFL: light bouncing off wall up onto pipe
OR: 2 ways I tried here, one with light bouncing up from pipe below, and one without.

Rocks look cartoony/flat due homogeneous rendering. That might be what you want, but  the way you've shaded the rocks still doesn't really give attention to the form, which makes it look off. As for cave bg, consider what sort of light levels you want in there, what the contents of the cave would be (are there structural supports? stalactites/stalagmites? open cavities? mine carts? etc), once you know what will be there and how to light it, it should come to you.  :)

Atm the grass looks kind of stylish to me, like a cel-shaded thing going on. I think it would work with extra little bitties above that tile showing tufts sticking up. Got to remember grass grows up, after all ;)

EDIT: Oh and the giant cog/gear sticking out the side of building; remember the function of a cog, it has to interlock with other cogs. Atm you have uneven teeth on it, which in my mind makes it pretty pointless, and really makes it out of place in the image.
Title: Re: [WIP] Mining game
Post by: Oltar on February 18, 2009, 12:14:36 pm
One more time, thank you so much for your comments and advices EyeCraft.


Oh and the giant cog/gear sticking out the side of building; remember the function of a cog, it has to interlock with other cogs. Atm you have uneven teeth on it, which in my mind makes it pretty pointless, and really makes it out of place in the image.

I did the cog for an animation, when you make a miner or whatever in the game, the cog rotate. Itīs to show that you are making something at the warehouse. But thank you for the advice.
Title: Re: [WIP] Mining game
Post by: EyeCraft on February 18, 2009, 01:57:56 pm
No problem.

I don't mean to imply the cog has no purpose in the piece, what I'm saying is in the context of real world machinery the cog makes no sense, since the teeth are non-uniform.