Pixelation

Critique => Pixel Art => Topic started by: Bollie on September 16, 2016, 04:49:43 pm

Title: low-res Swordman.
Post by: Bollie on September 16, 2016, 04:49:43 pm
Making a swordman for a small game.
(http://i.imgur.com/YnO0vCn.png)
Which of these is the best?
Any tips? How would i go about making it more unique at such a small resolution?
Title: Re: low-res Swordman.
Post by: MysteryMeat on September 16, 2016, 05:03:16 pm
Hard to say without knowing what kind of background it's gonna be on. Think you could post a mockup?
Title: Re: low-res Swordman.
Post by: Bollie on September 16, 2016, 05:53:30 pm
Drew a quick mockup to see how it might look
(http://i.imgur.com/m8dlOfg.png)
Title: Re: low-res Swordman.
Post by: BadMoodTaylor on September 17, 2016, 02:20:49 am
I like the middle one or the left one if it he is hiding in the dark.

I wouldn't have gotten that was a sword if it wasn't in the title.  Looks like a blue flame to me, especially with his armor reflecting the light.  But the reflection does look good.

Think for that low-res it is good enough—maybe try making him 'more unique', as you put it, during the animation process?
Title: Re: low-res Swordman.
Post by: MysteryMeat on September 17, 2016, 03:00:26 am
Some edits I did off of badtaylor's suggestion, I made the darker one fulldark for a stealth sprite and extended the sword inward witha more plasma-knifey look, since it appears to be glowing.

(http://i.imgur.com/tidKc4z.png)
Title: Re: low-res Swordman.
Post by: Bollie on September 17, 2016, 09:09:12 am
Made the run and idle animations.
(http://i.imgur.com/TZdpauY.gif)
(http://i.imgur.com/yMv9odh.gif)
The idle looks a bit choppy, but there aren't much pixels to make it smoother.
Title: Re: low-res Swordman.
Post by: MysteryMeat on September 17, 2016, 09:18:41 am
Why not have him shift stance for the idle, like lift the sword up?
Title: Re: low-res Swordman.
Post by: Bollie on September 17, 2016, 10:34:01 am
Ok, i made the sword be held up in the idle animation and added 2 frames to make it more fluid. Also added transition animation between run and idle.
(http://i.imgur.com/D7ujKJH.gif)
How does it look now?
Title: Re: low-res Swordman.
Post by: BadMoodTaylor on September 17, 2016, 02:33:48 pm
The movement of the reflection on the shoulder of the idle is distracting—it may be logical but the eye catches that it goes from 3 vertical pixels to a right angle.

Although I'm not sure if this will work for this situation, when needing to animate movement less than a pixel you can usually use colors to do so.
Title: Re: low-res Swordman.
Post by: SlimEddie on September 17, 2016, 02:54:51 pm
I love how detailed, fluid and cool it looks for such ammount of pixels, and I also love the sword colors! Keep it up like that! :)
Title: Re: low-res Swordman.
Post by: MysteryMeat on September 17, 2016, 08:09:54 pm
Looking good! My only crit is an echo of taylor, work on the reflection some so the form of his leg stays visible
Title: Re: low-res Swordman.
Post by: TheForgottenOne on September 18, 2016, 11:53:40 pm
Such a good work! :)
Title: Re: low-res Swordman.
Post by: Bollie on September 19, 2016, 03:57:10 pm
Thank you all for the advice and critique  :)