Pixelation
Critique => Pixel Art => Topic started by: ZoSo on December 27, 2006, 01:57:34 am
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Had some time to pixel a bit, so i did those chars. Critz are welcome :).
(http://img224.imageshack.us/img224/5608/chargifanimationzn2.gif)
(http://img148.imageshack.us/img148/4324/artzoryeyeif8.png)
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The still ones look pretty good but all of them lack knees and feet, even though the girl has shoes on. The walk cycle looks a bit wonky, I think due to the fact that the legs just shorten and get dark spots. Try drawing on some knees and feet (for these you could maybe just shrink the ankles to suggest them) so it makes more sense to the viewer. The top of the head could use some shading IMO, though it could work without it.
Good palettes on all, but the blue is a bit too unsaturated I think. Bump that up just a little bit.
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I suggest nixing the selout on the head- or just softening it. Also, I don't think you should devide the arms in such a way that they look seperate from the chest area- at least not so much. The faces look devoid of character; you might want to change that. Other than that I really like the colours and I'm sure they'll look great with some work.
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The sprites not bad though I do have some complaints. I'm really not a fan of the pixel dotted line effect you got going there. I don't think it's helping these sprites out at all. It just makes it look messy imho. The shading seems a bit messy and so does some of the AA. I might suggest lightening up your skin's midtone just a little.
The way you have your animation you have your idle sprite and then two other (flipped) frames. What I would suggest with 4 frames is to have 4 different positions for each limb. Right now you just have the 3. This will help add a bit more to the animation and more fluid. Right now the arms and the shadow look like it's just flashing on and off. If you did the full 4 "different" frames you could ease in and out of the shadow.
Here I made a little edit with the legs. It's only 2 different frames (2 are flipped horizontally) but if you follow one leg you'll see it is in 4 different positions. Also I think your bounce/bob might have been the exact opposite of what you want.
(http://www.tylor.onzero.com/edits/chargifanimationzn2-edit.gif)
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MoD : Yea i did't really know how to do the legs, anywhay thanks :), by the way thats not a girl xD, im just good at making those long hairs rather than short ones at sprites.
Gliding : Yea ill do so :), thanks.
Del : Aah, that showed me a bit how to do the legs. Thanks.
Heres an update, reshaded legs and head and a the body a bit.
(http://img221.imageshack.us/img221/9076/charaanimationyooydr3.gif)
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I'm about to fall asleep here, however, I can make one recommendation. There should be basically no distance between the legs during walking. Move each leg in one pixel (and have them share a border) and it'll look much better.
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also, a person is at their 'low-point' (bobbing when walking) when their legs are apart, and at their 'high-point' when their legs are together.
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(http://img148.imageshack.us/img148/4324/artzoryeyeif8.png)
Tileset update.. not really using it for something, might sell it :O. When its finnished, ive really proud how good ive become with colours and palettes.. :).
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sorry about the double post, but a tree update!
I know im gonna try fixing those trees somehow :O.
(http://img92.imageshack.us/img92/3224/screenshotve5.png)
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Zoso, I think you should change those colours right away. These hurt my eyes a lot.
You might want to try a different pattern for the grass because this one is a little too sharp for me.
Keep at it.
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yes specially that neon green.. and that dark one.. around the trees.. my eyes got teared..lol
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Zoso.. here I edited u this character, hope you like it and helped, use and edit if you want ;)
(http://img487.imageshack.us/img487/3329/zosojj1.gif)
Cheers, BJ
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sorry but id much rather prefer zoso's character than your edit. you have random speckles and dithering where dithering shouldnt be.
one thing besides the tileset I have to complain about...is the shorts.
they're way down by his crotch, that is unless he has short legs.
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I know about that dithering, just dont mind about it, look at the smoothness of animation, it has knees, I did it fast just to help..
thanx anyway ;)
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Senad that's a more active walking motion but it honestly lacks and forward movement. even your original zozo, maybe try making the feet larger by a pixel as it comes closer to suggest that it is in fact coming closer and not just lowering. Dont know whats goin on with the hands in yours senad. :-\
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seems nice, looks like game graphics.
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These are pretty cool, It's just that the walking animation leaves a bit to be desired, I've decided to make a little edit:
(http://img.photobucket.com/albums/v350/Daroge/Edits/charaanimationyooydr3EditedbyKcilc.gif)
It looked like the character was looking right at me, so I lowered his eyes, and angled his chest.
I think the walking animation speaks for itself.
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it looks like he has no feet, making make them bigger so u can see them better
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it looks like he has no feet, making make them bigger so u can see them better
I think that is the point. And Kcilc, that animation looks great. Zoso, I think the trees color is to similar to the grass color so the trees end up meshing with the grass.
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it looks like he has no feet, making make them bigger so u can see them better
I think that is the point. And Kcilc, that animation looks great. Zoso, I think the trees color is to similar to the grass color so the trees end up meshing with the grass.
I know, im going to add another colour to the trees, something a bit darker. To make an outline, and some more depth. You'll see it'll look great, ive done many trees.. One of my better stuff at doing.. i know how to fix the wierd blending into the grass, which hurts the eyes.
Make sure to check back when i update :).