Pixelation
Critique => Pixel Art => Topic started by: what on November 02, 2010, 11:28:33 pm
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Sorry that my last thread went to crap, cuz i have no free time anymore.
I started a new project, and decided to see where else i could get with it.
I also did not continue with the other building (windmill) so i don't have to rework too much.
(http://www.imgspot.org/images/level.png)
8 colors without transparency
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I'd suggest adding shadows under the buildings and texturing the gorund instead of just having it look sort of like a gradient.
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Fun shit. Sorry this has been taking so long :(
Here's the update. I simplified the ground, and added shadows. (the ground will get better i promise :D)
(http://www.imgspot.org/images/newtown.png)
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Simplifying the ground and texturing it are two completely opposite things.
See texture below:
(http://s3.amazonaws.com/pixmac-preview/dry-terrain-texture-death-valley.jpg)
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Hi,
I'm new here, so please tell me if I break rules or something (I read the rules, but I'm sure there are some unwritten conventions I may not be aware of).
(http://img709.imageshack.us/img709/3350/newtown.png)
Your roof looked more like a floor, so I thought I may be able to help. I think the shading model I've drawn is ok, if not, please correct me. The walls are not properly shaded, maybe someone else will get it better - I'd actually like to see it. I tried to improve the door's and window's perspecitive, but I'm not sure if it's right, too.
It's not a very good redraw, but I hope it'll be helpful - I mostly meant to make the roof look more 3d, and didn't make it smooth with dithering or anything.
I think that the second (mine) pallete is cooler, but I don't know if you're gonna like it or if it will fit your purpose.