Pixelation

Critique => Pixel Art => Topic started by: Pixelnick on November 22, 2016, 01:04:49 am

Title: Falconer character design
Post by: Pixelnick on November 22, 2016, 01:04:49 am
Here's a character from a game I'm developing. An adventurous young boy unexpectedly has the art of falconry thrust upon him, hence the falconry glove. I'd really appreciate any feedback on this.

I recently revamped him and would like to get him perfected before I reanimate him.

Old design:
(http://i.imgur.com/pYg5gOC.png)

New design:
(http://i.imgur.com/TVJgtnP.png)
Title: Re: Falconer character design
Post by: Fieldren on November 22, 2016, 03:41:42 am
At first i was thinking about the falconers on Dark Souls haha, but it's a really good concept, and i think that you improved your character a lot by using a different palette,it looks much more stylized. Excellent work.
Title: Re: Falconer character design
Post by: CFKaligula on November 22, 2016, 12:35:39 pm
Looks amazing. I would say tho, if you didn't say he was a falconeer I wouldn't guess he was one, maybe make his glove more apparent.
Also, why is his belt buckle in the shape of a  reversed L, usually they have a cube shape, this isn't as much criticism as it is curiosity :lol:
Title: Re: Falconer character design
Post by: 32 on November 22, 2016, 12:56:03 pm
I agree about the glove. Whenever I see this character I think he's got like a werewolf hand or something haha. Have you tried larger hands so you can emphasise the glove? I think it would be a good idea since it's the most unique thing about the design.
Title: Re: Falconer character design
Post by: Pixelnick on November 22, 2016, 01:12:48 pm
Thanks for the feedback, all.

The belt buckle
Originally, it was a full square. It always annoyed me how bulky it was, so I attempted to create a thinner metal outline effect, just reflecting one side of it. Perhaps I didn't pull it off very well. There's not much room for maneuver.

The glove
The original design did have much bigger hands. This received the opposite criticism, I was told to make them smaller! Perhaps I will try recolouring the glove to a non-brown colour. The falconer will have a bird by his side throughout the game and constantly uses the glove to launch him at enemies, as seen below.

Video contains the older character design.
Title: Re: Falconer character design
Post by: BadMoodTaylor on November 22, 2016, 01:19:55 pm
Good stuff!

I think the belt buckle is fine as an L and I agreed that the glove could be bigger but in the video it seems fine.  Maybe try having the brown of the glove run a bit higher or make a ridge or give it an outline.  But I think once in gameplay it will work either way.
Title: Re: Falconer character design
Post by: Pixelnick on November 22, 2016, 01:26:27 pm
Please note the video is of the old character design, the new design has smaller hands.

I have enlongated the arms ever so slightly. I have returned to the original colour of blue, but I don't want the trousers to look like denim, more like cargo trousers.

(http://i.imgur.com/EYlDddB.png)
Title: Re: Falconer character design
Post by: MysteryMeat on November 22, 2016, 02:46:46 pm
you could try giving him one of those sidecape things to create a better visual divide!
Title: Re: Falconer character design
Post by: CFKaligula on November 22, 2016, 04:18:36 pm
You could also distinguish the glove by giving it a different outline.
Title: Re: Falconer character design
Post by: MysteryMeat on November 22, 2016, 05:14:23 pm
Here, I added the cape idea I was talking about and widened the wrist bit of the glove to give it more visibility and a stylish flared look! I also tweaked exactly one pixel on the left side of the head to make it more round.
(http://imgur.com/SYqaOJ6.png)
Title: Re: Falconer character design
Post by: Pixelnick on November 22, 2016, 05:39:38 pm
Oh wow, that actually does look great and does emphasize the falconer role. Unfortunately, it is out of character - he is just a boy who gets wound up in adventure and ends up receiving the falconry glove from an old falconer. He is intentionally quite ordinary looking.
Title: Re: Falconer character design
Post by: MysteryMeat on November 22, 2016, 05:47:25 pm
There's still room for it to work, allow me to illustrate:
(http://imgur.com/rhOjW2w.png)
Now it's a neckerchief! It gives him a bit more of a midwestern flair now, but it also doesn't compromise the "normal kid" look like the cape would!