Pixelation
Critique => Pixel Art => Topic started by: RAMENSHOP on June 25, 2010, 04:51:25 pm
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First post. sorry for my poor English.
There are many valuable arguments about
experimental and theoretical pixel art techniques in Pixelation. awesome.
I want to join in!
(http://img514.imageshack.us/img514/7489/units2.png)
I post my icons intended to use for a WWII strategic game.
Oops, this uploader doesn't work at color No.0.
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They look pretty good, but I 've got difficulties reading the 7th boat.
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Hi!
Strangely, boats+tanks share a monochromish and simple color ramp but planes don't... ?
At this stage your color count is way too high, your 84 colors could became 32 or less, reducing the palette also helps you to control and define the mood you set using hues.
I 've got difficulties reading the 7th boat.
I second this. Second column, 7th row.
Overall, shapes are defined, they are readable (except the 7th as said before)
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Depending on the scale, I would assume that it is either a transport vessel or a hosiptal ship.
These look nice, though I'd love to see them more unified.
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Thank you for replies!
The 7th boat is IJN Ryujo.
She has complex upper structure compared to another carriers, especially USN one.
so I think this icon should be darker...but certainly, it lacks contrast and uniformity a bit...I'll fix.
Colorful plane icons are effecitive for quickly distinction.
For example, It'll be difficult to distinguish same colored Zero type21 icon and type52 one.
I think setting monochrome colored triangle which shows the number of aircrafts below icon will work well at game.
(http://img714.imageshack.us/img714/6197/examplem.png)
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24x32 human icons rollout!
(http://img256.imageshack.us/img256/7861/human33.png)