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after image link (You can use little Monalisa icon to do that). Well yup that the reference I used for the drawing. Well anime was the main style that got me into drawing. I see that your really good enough to tell that this is an anime inspired artwork. I wouldn't mind still drawing in this style but I have also been wanting to learn realism as well just can't find a good tutorial that can teach me well. Then I will be able to combine the two and semi realism as well.
You're drawing a lot of things without volume and the shape makes them look very flat.
It's your left brain is telling you that things are flat, but you should listen to your right brain instead. (http://www.amazon.com/Drawing-Right-Side-Brain-Definitive/dp/1585429201)
You need to consider perspective and how to achieve depth. This is much more important than learning anatomy as it involves thinking in 3D.
You should try to make smaller sprites, cause this is still just pencil drawing not pixel art. Mizuho's pixels are placed carefully, yours is just free hand drawing.I was making smaller sprites but there was not the type I was going for. The way Mizuho was doing was what I was going for I guess I told I had it right but I did not. Oh well seems like lots of different views. Both anatomy and perspective are things that hard for me to do and I'm trying to learn both.
don't give up hurumi!They have a point. It takes a lot of practice for those BlazBlue spriters.
you just need to make a lot of pencil and paper draws before to run on a digital paper.
I think that you may need to copy sprites that you want to make. take those from blablue. copy them. trace them...
use the curve line and straight line
I think you can do nice things! :)
don't give up hurumi!They have a point. It takes a lot of practice for those BlazBlue spriters.
you just need to make a lot of pencil and paper draws before to run on a digital paper.
I think that you may need to copy sprites that you want to make. take those from blablue. copy them. trace them...
use the curve line and straight line
I think you can do nice things! :)
Point is, I suggest referencing some first //like what I did with my non pixel art :p//
That way, you have a sense of anatomy and all the basics. Remember, your body isn't made out of weird, random, solid shapes. It's a three-dimensional masterpiece made out of cylinders and spheres. Make sure your light source is consistent (no pillow shading plz) and your anatomy theoretically correct.
Just some tips from a new pixel artist, what do i even know.
don't give up hurumi!Yes I can do that but I don't often draw traditionally often. I mostly work in digital with Paint Tool Sai with the binary tool. I know it just the type of spriting that blazblue has it what I'm really after. If I try to draw smaller I'm not happy about it. You basically mean trace over the sprite? That what I did but I did not use the curve tool and line tool so should I use those instead? This was the last sprite I was working on the other day I stopped working on it after I learn my drawing was not still sprite form but as they say high res pencil drawing. I don't want to give up because it something I really wanna do just dunno how to achieve it. Also can you tell me what is pillow shading? I am trying to learn how to shade better but still a way to get good shading.
you just need to make a lot of pencil and paper draws before to run on a digital paper.
I think that you may need to copy sprites that you want to make. take those from blablue. copy them. trace them...
use the curve line and straight line
I think you can do nice things! :)
hurumi, you may try to use the curve line on photoshop. that could help to do the curved line as you may want
since I use an interface as the wacom cintiq
http://www.youtube.com/watch?v=95GvRH_e38s
my laptop is a fujitsu lifebook t732 with wacom technology and works a lot like drawing in paper.
http://www.youtube.com/watch?v=pbpZtlVqfkg
that's why you may want to give a try on paper.
copy a anime character in a pose of a sprite or a side scroller. like this..
(http://moe.animecharactersdatabase.com/uploads/chars/4758-593381378.png)
but try to copy the image exactly. in a pixel like style. this will make you see what you must do.
give it a shot hurumi!
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322 (http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322)For my SAI stablizer I usually use the highest S-7 but my tablet spazzes out at times so the lines get messed at some random point. Mizuho I will try that SAI also has the curve tool. I will post when I finished trying it out.
There ya go. Something helpful that I read everyday.
I recommend drawing in paper first, seriously. After that, you can always buy a pen tablet and make pixels with them.
Also, how high is your SAI stabilizer? The lines look very stiff.
@hurumi: hoho, I didn't find the curve tool on sai. years using the soft and didn't find it.. can you provide me the capture to see where is it? ???
S7??????
No.
Don't set it as S&, laggy as hell. Also your lines are gonna be so stiff.
1-7 is ok. I use 7
Draw boxes.
That image there is already a step above anything you've posted so far, it tells me that you're considering the individual forms of the character. You might be surprised to learn but many artists actually do start their drawings this way, everyone does it a bit differently but the idea is to decide what the most important parts of the character are and draw the basic 3D shapes that match them. Usually these are the head, rib cage, pelvis, hands, feet, upper and lower arms and legs. Here's an example (http://i157.photobucket.com/albums/t42/The_32nd_day/propcomp_zps0756888e.jpg) I happened to have saved from something I'm working on. Do a google image search for "character construction" to see many more examples of this. Try taking any photo or drawing of a person and sketching these basic shapes over the top of them, you'll learn a lot about how the human body is put together. Also it is important to note that the human body does not have concave lines, under the skin there are always bulging muscles, bones or fat so the contours of the body are always convex.
I'm an aspiring artist myself, and here are some of my tips.
- Don't focus on drawing one thing. I did this, and now I can only draw canines at a decent level. I regret it every time I try to draw something new, so try to draw new things every day, even still life, even animals, even humans. Do a study where you look at photos and trace (yes, I did just say trace) them. It will help you learn proportions and anatomy. Then look at photo references for your art when you can.
- Don't use pure black or white for shading. Nothing in nature is ever pure black or white, so add hues of blue, green, red, etc in your shading. Also establish a light source before you start, it'll make it easier to shade.
- Don't try to develop a style from the get go. Try to go for realism. That was another mistake I made, and I regret it too. Make your figures as realistic as possible and the style will come after.
- Practice on paper first. Trust me, its easier. I do all my sketches on paper still.
That's about all I can offer. I really look forward to seeing your art progress! :)