Pixelation

Critique => Pixel Art => Topic started by: 1up on May 23, 2009, 11:20:14 pm

Title: Delicious Wonderbros
Post by: 1up on May 23, 2009, 11:20:14 pm
attempt 6 at this project
taking it seriously this time

(http://img42.imageshack.us/img42/732/shawnwalk.gif) (http://img32.imageshack.us/img32/7773/shawnrun.gif)
(http://img39.imageshack.us/img39/1006/wonderbrostake6.png)

i've really only done animations a few times up to this point, so help with those would be great

i'm hoping to get the rest of shawn's basic movement animations finished up in a few days so we can get a basic engine started. the guy who was coding last time might crap out on this because he's still not entirely confident in his skills/plays left4dead all day so someone here who'd be willing to help in case he does would be great.
Title: Re: Delicious Wonderbros
Post by: Mathias on May 24, 2009, 03:16:34 am
As usual, nice characters. But ah the rare 4th dimension now. The walk is nice but isn't he leaning back too much? And the run seems a bit iffy, almost like the same animation could be used for him running backwards. The head is a little static, could that hat be given a little bounce? Maybe some hair strands out of place, bobbing around.
Title: Re: Delicious Wonderbros
Post by: 1up on May 24, 2009, 05:09:07 pm
figured i'd get some more opinions on this
Quote
here's the normal jump:
(http://img35.imageshack.us/img35/8931/shawnjump.gif)

and here's where i'm having some trouble:
(http://img36.imageshack.us/img36/4812/jumplagtest.gif)

(http://img38.imageshack.us/img38/2419/jumplagtest2.gif)

1, 2, or should i find a middleground with 1 frame of lag before and after the jump
i've gotten suggestions to make the before/after lag of the jump actually happen in the air, or to just redo the running jump entirely and make it more of a bound


and i'll start up on fixing the run

edit:
(http://img193.imageshack.us/img193/7773/shawnrun.gif)
took the lazy route and just added some head rotation
Title: Re: Delicious Wonderbros
Post by: hsn2555 on May 24, 2009, 10:39:12 pm
amazing job,
try to animate the coat ,the hair and the hat. like adding a little motion to them.
Title: Re: Delicious Wonderbros
Post by: GuilhermeEin on May 25, 2009, 01:25:40 am
I think there's something wrong with the cap of the boy in purple clothes. It looks like the curved part of the cap is in another persepective...

Sorry if i'm not clear enough.
Title: Re: Delicious Wonderbros
Post by: 1up on May 25, 2009, 05:18:59 pm
i'll get around to fixing him up when i start working on all of his animations
(http://img529.imageshack.us/img529/6360/lagtest2.gif)
for now there's what i have for the jump, i'm not sure if i'm actually going to keep the delay before taking off though, i'll worry about it when we get the engine working

need to finish these:
-idle
-attack
-strong attack
-hurt
-dying

and i should be done with Shawn's animations. might have forgotten to list a few fairly important ones though, so just mention if i did
Title: Re: Delicious Wonderbros
Post by: Overkill on May 25, 2009, 05:37:38 pm
I like the running animation, but your arms seem to fly around too much. And they're too high (and short in these frames), I think. It seems like he's punching the air, since the arms are at shoulder height. And having the arms that high on the backswing seems even more unnatural.

Other than that I like it, the legs are nice, and the jump is pretty good.
Title: Re: Delicious Wonderbros
Post by: 1up on May 26, 2009, 01:20:43 am
few more animations here
basic attack
(http://img20.imageshack.us/img20/407/shawnattack.gif)

idle
(http://img132.imageshack.us/img132/1237/shawnidle.gif)


and i ended up slowing the run down a bit just so it looked less chaotic
(http://img39.imageshack.us/img39/7773/shawnrun.gif)
i've still got to fix the path of the arms though
Title: Re: Delicious Wonderbros
Post by: Shrike on May 26, 2009, 04:06:45 pm
Head turn is nice, and I don't usually say that.  Keep it.
but!
SLOW DOWN.

Your run animation is not on par yet.  So don't go into run-jump and jump animations yet.  Otherwise you'll be overwhelmed with a giant collection of unfinished-sub par work.  Get the run working first.  I think you'll be much happier having a finished animation before moving on to the next, unless you simply can't move on.  Then switch.

To fix your run, keep the second speed for sure.  Arms are totally fucked up.  Make the farthest away limbs darker to add priority.  And guys, you shouldn't add things like hair bounce and cap bob until the animation is at the right spot.  Also, (pardon me) your character completely lacks emotion.
Title: Re: Delicious Wonderbros
Post by: 1up on May 26, 2009, 07:22:39 pm
?
(http://img22.imageshack.us/img22/7773/shawnrun.gif)

also
>(pardon me) your character completely lacks emotion
how would you recommend i add emotion?
at the risk of sounding lazier than i normally am, i kind of like his lack of emotion as it is now. Gameplay is going to be a fast paced platformer/shmup, so enemies would be on screen during 'fights' at all times, so the lack of emotion or effort just seems to add a bit of comedic value

i might be completely off there, but whatever
Title: Re: Delicious Wonderbros
Post by: Atnas on May 26, 2009, 08:53:37 pm
No, no, it's pretty funny.

Though I'd say the blue coat is really dark, I'd make it stand out a bit more because it's getting lost in the black legs. I think a good solution would be to continue that edge highlight you have going on at the bottom of the coat up, on certain frames when the coat edge turns towards us.
Title: Re: Delicious Wonderbros
Post by: Batzy on May 26, 2009, 09:23:10 pm
I think that Shrike is totally wrong with almoast everything  :mean: i like the way how your guy moves his arms and legs so unique  :) Shrike everything doesn't have to be so realistic especially with shadows etc. Only thing that looks odd to me is that cap maybe it's just me but it looks kinda off with perspective just a little  ::)

sorry if i said something really stupid here lol (haven't read the previous posts yet  :-[)
Title: Re: Delicious Wonderbros
Post by: LODYblokady on May 26, 2009, 09:28:31 pm

also
>(pardon me) your character completely lacks emotion
how would you recommend i add emotion?


I like how the emotion is not presented in the sprite. It adds a certain appeal to the character and overall style of the artwork in my opinion.
Good luck on your future regarding this project!
Title: Re: Delicious Wonderbros
Post by: 1up on June 07, 2009, 07:14:43 pm
alright, figured i'd go ahead and bump this for some help with one of the bosses in the game

WIP palette, i hate that almost as much as my inability to get a decent pose down for this thing
(http://img199.imageshack.us/img199/4526/tankted.gif)

i've tried more than this, these are just my previous two attempts at trying to get a decent pose, and something about it still seems off on both of them. I've tried slightly messing with the overall design and i still can't figure out what it is
Title: Re: Delicious Wonderbros
Post by: Ryumaru on June 08, 2009, 12:13:24 am
Well, what are you trying to show? Think of the characteristics of this boss and that will guide his pose. For example the second pose makes him look more dominating because of the larger, more open pose. Although 1 isn't necessarily wimpish, it is compared to 2.