Pixelation
Critique => Pixel Art => Topic started by: Guy Akiba on February 20, 2020, 07:55:24 am
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Any feedback is really appreciated; character design, colors, technique, lighting, stylization. Anything, really. :)
It's for an RPG I'm working on.
It was commissioned and then edited (I forgot who I commissioned for it - I'm sorry)
EDIT: Commissioned from Dario @neobrsk on Twitter!
(https://imgur.com/a/fwobczy)
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I really like this. Excellent work!
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i think they person you commissioned for it was dario @neobrsk
https://twitter.com/neobrsk/status/837300316341161984
That being said, the edit looks nice, i only feel like the sleeves have some extreme lighting on them.
Almost like he has 2 different coloured sleeves :)
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All it's very nice, but the mainly problem for me it's the outlines, in x moment it appear but in other it doesn't, and in the right arm there are some outlines that seems bad, and good day c:.
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this seems quite different from the one posted on twitter when it comes to the detailing, but this applies to both.
I guess my immediate concern is that you can'st see how the arms fit into the sleeves (cape?) too well, though. Feels like they're outright missing since where they'd normally hang there's kind of a void of volume or detail. a good example of this is along the waist, where his right arm would probably overlap a bit or distort the shape of the cape/sleeve some to show it's there.
it's very much an issue that could be solved through animations though, as it does create a clean design and a strong silhouette that would do wonders for memorability.
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Any feedback is really appreciated; character design, colors, technique, lighting, stylization. Anything, really. :)
It's for an RPG I'm working on.
It was commissioned and then edited (I forgot who I commissioned for it - I'm sorry)
I dont know how much colorful is your game but I have a rule when creating characters, to never use more than 3 main colors on my characters, and of course you need to follow some color combination based on color theories. For characters I recommend to use only one of these combinations: complementary, analogous, split-complementary, or triad. I made a quick edit on your sprite just to show what Im talking about.
(https://i.ibb.co/ZNKLm8Z/this.png)
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i think they person you commissioned for it was dario @neobrsk
https://twitter.com/neobrsk/status/837300316341161984
That being said, the edit looks nice, i only feel like the sleeves have some extreme lighting on them.
Almost like he has 2 different coloured sleeves :)
DARIO! Yeah, that's who it was, thank you :3
and yea I could def see that. I'll ease up the shading.
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All it's very nice, but the mainly problem for me it's the outlines, in x moment it appear but in other it doesn't, and in the right arm there are some outlines that seems bad, and good day c:.
I'm not sure if that's something left over from the original or if I did that :T
If it was me, I was probably going for that Pokemon partial-outline look. I think I can make it more consistent tho.
Thanks!
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this seems quite different from the one posted on twitter when it comes to the detailing, but this applies to both.
I guess my immediate concern is that you can'st see how the arms fit into the sleeves (cape?) too well, though. Feels like they're outright missing since where they'd normally hang there's kind of a void of volume or detail. a good example of this is along the waist, where his right arm would probably overlap a bit or distort the shape of the cape/sleeve some to show it's there.
it's very much an issue that could be solved through animations though, as it does create a clean design and a strong silhouette that would do wonders for memorability.
I can see that. I'd like to keep it more or less the way it is (his pose), but I can fix that in animations, clarifying where his arm is. I think I noticed this one time I was trying to blot out his body shape for animating. I'll take another look at it, but you're deff right.
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I noticed I can't zoom in on this on my computer. Is anyone else having that problem??
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It's an attachment rather than an embed. Only embeds have the zooming functionality.
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It's an attachment rather than an embed. Only embeds have the zooming functionality.
;3; dang
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I really like this. Excellent work!
Thank you!
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Okay, so I lightened up his right arm and added a more consistent outline.
https://imgur.com/a/aBg0Zon (https://imgur.com/a/aBg0Zon)
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You don't need to export a zoomed image for this forum. You can upload the original 1/1 pixel ratio image to Imgur, then right-click and "copy image URL". Then use the "insert image" icon (below the "bold" icon) when you're adding your post and then paste in your URL.
This will allow us to see things at different scales. I find that if the image is too zoomed in, I can't really interpret it as a whole image.