Pixelation

Critique => Pixel Art => Topic started by: DatMuffinMan on July 13, 2014, 05:23:36 pm

Title: NES Cave mockup
Post by: DatMuffinMan on July 13, 2014, 05:23:36 pm
Decided to have another go at NES things, and so I started a cave mockup. I think I'm getting the hang of platform tiles, but I still need to add more things to make the environment interesting, and that's what I need help with. I'm not sure what else to add besides variations of the rocks, although I want to have a kind of transition between the black inside of the cave and a blue sky (same palette as the waterfall). Any help with this would be great :)

Tileset thus far -
(http://i.imgur.com/fROOupO.png)

If what I wrote about the cave-sky transition is hard to understand, what I had in mind was something along the lines of the darker bushes in Indigo's mockup - http://www.danfessler.com/portfolio/pixelart/skid_mock4.png
Title: Re: NES Cave mockup
Post by: surt on July 13, 2014, 06:50:57 pm
I'd keep the opening of the cave simple: just a silhouette with stalactites/gmites.

For interest you could add evidence of use, mining paraphenalia, ruins of ancient civilizations, skeletal remains of gigantic beasts, etc.

(http://img.uninhabitant.com/dat_muffin_man_cave_edit.png)
Title: Re: NES Cave mockup
Post by: DatMuffinMan on July 13, 2014, 07:37:06 pm
Thanks Surt, that mockup gives me some ideas. At what point do you start copying and pasting the stuff together as a scene? Added some more tiles and edited a couple previous ones -
(http://i.imgur.com/66PbjZt.png) (http://i.imgur.com/4ebYqVT.png)