Pixelation
Critique => Pixel Art => Topic started by: yoshift on April 20, 2017, 02:17:14 am
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(http://img4.hostingpics.net/pics/127038zoomzoom.png)
(http://img4.hostingpics.net/pics/157079randereurlol.png)
(http://img4.hostingpics.net/pics/952987pixailarte2.png)
Sorry for the size
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VERY nice colors. I'd try and work with more complicated environments, though. Dense city clusters, cave networks overflowing with strange plants, etc.
I'd also try to play more with solo-focus stuff. Humans, animals, etc. More definition! That last one is EXCELLENT work, but variation is key.
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VERY nice colors. I'd try and work with more complicated environments, though. Dense city clusters, cave networks overflowing with strange plants, etc.
I'd also try to play more with solo-focus stuff. Humans, animals, etc. More definition! That last one is EXCELLENT work, but variation is key.
Thanks you :) I will try with a sci-fi theme
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I do another one
(http://img15.hostingpics.net/pics/530704Achafofo.png)
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Close, but still feels simple and unfocused. These are great scenes, but the lack of detailwork doesn't hold the eye past that first impression.
Try to push out of your minimalist comfort zone!
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Close, but still feels simple and unfocused. These are great scenes, but the lack of detailwork doesn't hold the eye past that first impression.
Try to push out of your minimalist comfort zone!
Thanks you for the answer,
Can you give a good exemple please :)
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Sure thing! Here's a few works that kind of showcase what I mean while still clicking with the stylistic choices you've presented:
(https://s-media-cache-ak0.pinimg.com/originals/4b/f9/9e/4bf99e54d7154f1ee5d2ef3482381555.gif)
(by Faxdoc)
http://waneella.tumblr.com/ really, anything this guy does is also a good study. He does a ton of intricate sceneries and designs that fit with what I'm tugging at!
The big thing I'm trying to get across I guess is imbuing character to your landscapes. Think about purposes for the areas, is it a market place? factory district? some kind of religious area?
You gotta work small details into the world, hint at some kind of story. Plain landscapes are well and good, but don't hold interest as well as those more thought out details.
Of the works you've posted, only the post-apoc picture really has any palpable character to it. But there's still more you coulda put in there like hints as to why things are so goofed in the scene, or why the person's sitting there.
As an example of what I mean, if I'd done the scene I would have had a dead soldier or something leaning in just off-screen, implying a fight for why the person's all bloodied up. Some supplies maybe, something they died defending. Smoke plumes in the distance, implying what's happened is still happening, or some plantlife/decay to imply it's been long-done.
Small details like that breathe SO MUCH visual interest into a picture!
If you want non-pixel art examples to look at, ghost in the shell (both the live-action adaptation and the original anime series) do wonderful jobs of this with their set designs.
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(http://img4.hostingpics.net/pics/565421deuspng.png)
I made more details. :)
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The yellow cables are very distracting, especially on the left side. Unimportant details shouldn't have as much contrast as the focal point. Just making them darker should work. For example, the green cables in the bottom right corner look fine.
Are you mixing pixel sizes? It's best to avoid that, it tends to look rather messy. Work at 1x and zoom in instead of scaling the whole image.
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DEFINITELY better, eishiya makes all the points I'd bring up here. Keep at it!
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http://yoshift.deviantart.com/art/3004-677948632
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VERY minimalist still. i'm digging the small details though, there's plenty of story to that picture.
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That looks super cool. It looks more like concept art than pixel art though. Pixel art tends to have a lot more texturing. Here's an example of Kirokaze's work:
(http://orig14.deviantart.net/08a9/f/2017/081/6/e/sand_and_blood_by_kirokaze-db35yne.gif)
(By Kirokaze on Deviantart)
It's a fairly simple scene, but there is a lot of detail in his shading.
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I tried a new style of pixel art
http://yoshift.deviantart.com/art/Wanderer-679551650?ga_submit_new=10%3A1494286664
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I tried a new style of pixel art
http://yoshift.deviantart.com/art/Wanderer-679551650?ga_submit_new=10%3A1494286664
That's pretty nice, but I reccomend you continue embedding images. Putting a clickthrough like that isn't exactly ideal for ease of use!
As for crits, I'd say it kinda works but there's a lot of empty/wasted space and weird inconsistency on this picture. for example, why's the stop sign there without a proper road? Why'd you miss an opportunity to plonk in a proper wasteland-y ruined highway on top of that muddy path, replete with cracks and divots and worn paint? And why is there no continuation of that path over the hills leading towards the city?
Internal consistency is very important! While deliberately ignoring it can be a great way to imbue a work with a kind of ethereal mystic vibe, you mostly want to avoid it or risk confusing the person looking at the piece!
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I tried a new style of pixel art
http://yoshift.deviantart.com/art/Wanderer-679551650?ga_submit_new=10%3A1494286664
That's pretty nice, but I reccomend you continue embedding images. Putting a clickthrough like that isn't exactly ideal for ease of use!
As for crits, I'd say it kinda works but there's a lot of empty/wasted space and weird inconsistency on this picture. for example, why's the stop sign there without a proper road? Why'd you miss an opportunity to plonk in a proper wasteland-y ruined highway on top of that muddy path, replete with cracks and divots and worn paint? And why is there no continuation of that path over the hills leading towards the city?
Internal consistency is very important! While deliberately ignoring it can be a great way to imbue a work with a kind of ethereal mystic vibe, you mostly want to avoid it or risk confusing the person looking at the piece!
Thanks you ! You really help me ;)
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I did this today ^^
(https://image.noelshack.com/fichiers/2017/19/1494382478-destroyed-150.png)
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Looks like you upscaled it weird. For example, the ropes on the balloon are 2px wide in some places, 1px in others. If you scale things in the middle of working, that'll require redoing the previous stuff to match the new scale, or it'll look all jagged like this most recent piece.
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(http://img4.hostingpics.net/pics/565421deuspng.png)
I made more details. :)
this is amazing!
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Wow, for a beginner this is some truly inspiring stuff! Great job.
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Thx you for all :)
I made that :
https://yoshift.deviantart.com/art/Runes-696572172
http://imgur.com/a/3QHCG