General > Commercial Critique

Commercial Critique - Pokemon Red/Blue

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Corinthian Baby:
Creature stuff is great, (just peep Cure's remakes of the original 150) but I would also like to look at some tiles and the evolution of the tiles over the pokemon generations charting how they developed.

Arne:
And I just looked at the Yellow game data. It appears the graphics (and probably the entire stat blocks) for the monsters is compressed or formatted strangely (to make transfer more secure?). The title screen, map tiles, NPCs, badges, slot machines, pika scenes etc. Are easily visible as they are stored in 2bp gameboy style.

Finding full sprite sheets of the monsters on the net is super easy though.

Many sprites can be found here:
http://www.spriters-resource.com/search/?q=pokemon&g=1
http://www.spriters-resource.com/gameboy/pokerb/sheet/8727

Keep in mind that these are probably ripped, not dumped. Rippers often make mistakes. There are other Pokémon fan-sites which have full sheets like these.

Found some stuff about the Monster/Trainer gfx:
http://hax.iimarck.us/topic/2253/

Seiseki:
Hm, so regarding limitations..

Why are they using such a mix of black/white and 4 color palettes.
Wouldn't they have been able to add some color and AA to the font and gui?
 Because I started playing around with it, but I'm not sure if my edit would work technically..

Arne:
The font in old games often use just one bitplane (e.g. BG and black) with the second bitplane being used for other 1bp gfx such as GUI stuff. It saves a little memory.

Regarding color, I think the original games were for the regular GB so they didn't have color data. The GBC would recognize certain popular GB games and attempt to colorize them using built in palettes for the BG and FG objects. The actual GBC games had much more detailed color data associated with the gfx of course.

For the R/B Pokémon games, just look at what they did with the monochrome tones. Lots of gentle nibbling and aliasing on the outlines it seems. I think the larger failings lie in the figure constructions. There are some clumsy poses, odd proportions and lack of faithfulness to source illustrations, but all these issues were addressed in the later versions.

Seiseki:
Hm, interesting..

But still quite confusing on how the colors are decided.
In the Blue title screen Squirtle is orange while he's blue in combat.

So should we draw everything using the original GB palette or the modified GBC?

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