Pixelation
Critique => Pixel Art => Topic started by: Lexou Duck on June 01, 2015, 01:11:32 pm
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I'm thinking this can be an open topic for anything demake-related that doesn't really warrant its own thread
Soo some of you guys may have seen the thread i made a while ago for a project of demaking castlevania rondo of blood : http://wayofthepixel.net/index.php?topic=15950
so that's a thing
otherwise i have a youtube channel (https://www.youtube.com/channel/UCXbLQBoKjgZ9wXG7o38QI0g) where i post chiptune covers of songs, and i make mockups to illustrate the videos
so yeah first of all : symphony of the night
I was inspired by this guy who shows great efficiency in his tile use http://www.pixeljoint.com/pixelart/82689.htm
to then make a mockup with no such tile economy whatsoever hehehe
(http://i.imgur.com/eljj9sH.png)
so the yellow one is the mockup seen in the video, but ive made it better since as you can see, changing the palette and in general making it a bit more tile-efficent
and yeah recently i did the song Fortuna from starfox so here' my rendition of what starfox couldve lookd like on the NES (with different sizes of the same sprites for a 4-layer "fake" 3D)
(http://i.imgur.com/LXYGMZv.png)
(for both mockups, i made it so the hud uses only 1 4-color palette and that has to be part of the 4 palettes you use right ? or should it be in sprite palettes ?)
(also there are too many colors on the sea but im sure it should be feasible with some sort of scanline trick since they're full-color tiles)
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These are really good. Are you making more?
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dunno much about nes but at first glance I prefer the colours in your first mockup with the yellowy tiles.
it helps the sprites stand out when they're a different hue regardless of the brighter background (which I like).
But yeah there's probably a reason u had to change it.
I guess its also a style choice to break the tile pattern of wall edges into blocky blocks so it appears more like original games?
or perhaps this is considered useful for communicating solid edges in restrictive palettes (I think i can see how it might be).
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@glak , aw thanks :)
and matter of fact i am !
here ya go
(http://i.imgur.com/6N5Gv34.png)
@decroded i wanna disagree here, the new palette is closer to the orignal for one, and most importantly its darker and less saturated
i mean sure the sprites still stand out in this mockup so it works, but the second i have to make a yellow enemy idk how to make him visible (and i know i wont ever make a brown enemy that dark)
and yeah youre pretty much right about those blocks, they make the edges of the playable area clearly visible
and i was quite proud of myself, managing to make those 9 different edge blocks using only 16 8x8 tiles
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ok im going to chime out of any palette discussions until im back on a monitor that doesn't suck :yell:
i saw this on another screen and ur right the new version looks much more balanced :y: