Pixelation
Critique => Pixel Art => Topic started by: QuaziGNRLnose on March 15, 2009, 03:33:57 pm
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Im currently working on a game where you well... run away. ive made a few animations of the main character but thats about it, i have a walking anim, and and a idle anim, plus some single frames for jumping slash falling. i need to make a sliding anim (megaman ish, or mario64 stomach slide, i havnt decided yet.) and a dashing anim. then i need to work on the guy who chases you around.
heres what i have so far (it uses arnes 16 colour pallette)
all anims:
(http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/allanim.gif)
walk anim:
(http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/walkanim.gif)
Idle anim: its a bit too fast in this gif
(http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/idleanim.gif)
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The running isn't very convincing, and not very appealing for a game in which you run all the time.
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The running isn't very convincing, and not very appealing for a game in which you run all the time.
He doesn't have a running animation?
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The running isn't very convincing, and not very appealing for a game in which you run all the time.
thats the walking animation, i havnt made a running anim yet
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-His legs are too short in the walking anim, compare it to the idle.
-Why is his body turning to his left with each step? Looks weird.
-It doesn't look like he's really walking, it looks more like his right foot is kicking his left foot forward, like he's dancing :D
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I think from the title of the thread people would obviously think there'd be a running animation somewhere or other, probably what Chris was getting at.
From a game based around the act of running away would you not expect that to be concentrated on instead of a walk?
or am i crazy.?
hope not :-\
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again, i haven't made the dash (run sprite) yet.
the controls will be a double tap for a dash, and single will make you walk, so that the character feels more dynamic. think smash bros.
i wanna concentrate on getting the walk done properly before i start the running anim, after all, as you have all said, the game focuses on the main chars movement more than anything else.
id like some more crits on hos i could fix it, the walk is currently abit funky because i had some difficulty retaining readability in the animation at such a small size with only 3 oranges.
as for the moving left, thats a stylistic choice (although it might be confusing since i only made a left frame, it was meant to look left,centre,right,centre,repeat, and i thought it would be unnoticable if i only made a left frame, ill make a right one now) i didnt want his arms flailing around, because nobody does that at walking pace and it makes the readability even lower in a slow animation like walking.