Pixelation
Critique => Pixel Art => Topic started by: Not4mortaleyes on August 13, 2016, 01:37:15 am
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heres a attempt at shading metal i did i am only using greyscale but i will color it afterwards
(http://imgur.com/nEJaHd8.png)
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I messed with your ball a bit, first attempt at a sphere :P. I would try to offer a critique but not even sure what is the proper technique to be honest.
(http://i.imgur.com/VLUcTWs.png)
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I'm not mastered on materials buut I've been studying what I can say about metal is:
Metals have high contrast.
I think you exaggerated on the contrast going from 0 to 25% of lighting, and straight from 25% to 100%, when the reflex is only 10% of the image. It can exist, but only on scenes when the metal is been illuminated by a very small source of light.
I made an example of normal metal on grayscale:
(http://i.imgur.com/IzcQ3zq.png)
Hight contrast, nothing exagerated.
Put some collor to it, because I read somewhere that metals are never completely gray (I think it's because of scene light or scene color composition):
(http://i.imgur.com/irDDtSF.png)
I'm considering just white light here, and trying to make some copper, for example.
Hue shifting:
(http://i.imgur.com/7nQtCoM.png)
And for making it more like a real copper, I raised its saturation. I think metals in general have high saturation / Also, a less red copper just for comparison.too:
(http://i.imgur.com/gmS5uen.png)(http://i.imgur.com/xe3Y833.png)
I made a test because there was something bothering me about the lighting:
(http://i.imgur.com/nUHRDq3.png)(http://i.imgur.com/MxpuNVp.png)
But now it seems like plastic :huh:
(P.S. What is [C&C]? ???)
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http://pixelation.org/index.php?topic=18793.0
About the third time I've posted it, but I made a topic about metal shading a while back and got tons of advice, references, edits, visuals, everything that could be pretty useful for this, and on more than just a sphere.
A main point would be incredibly high contrast so that the colors aren't close at all.
[C+C] is something along the lines of, "Comments and Critique," or, "Help me out with making this look better by telling me what's wrong about it."
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Thank you for the references and advice I will have something to show tomarrow or the day after, i am busy today sorry for making you wait
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i tried a different approach to the shading
(http://imgur.com/H02ZZFH.png)
with this lighting technique it looks good and bad. i might be on to something but i am still going to try some more with dithering to see which one looks better
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i tried a different approach to the shading
(http://imgur.com/H02ZZFH.png)
with this lighting technique it looks good and bad. i might be on to something but i am still going to try some more with dithering to see which one looks better
Actually, I think it might just be colors here.
I messed about with some saturations here, take a look!
(http://imgur.com/y7MZsqB.png)
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(http://imgur.com/FWk9LQM.png)
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There's now two light sources by the looks of it, which isn't necessarily a bad thing, assuming that was intentional. Looks pretty great, but the only things I'd say is maybe make it a bit rounder looking around the right side use of the darker shades and the 2nd darkest brown could either be lighter or mixed with the darkest. It's a bit too similar and looks the same from a distance.
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There's now two light sources by the looks of it, which isn't necessarily a bad thing, assuming that was intentional. Looks pretty great, but the only things I'd say is maybe make it a bit rounder looking around the right side use of the darker shades and the 2nd darkest brown could either be lighter or mixed with the darkest. It's a bit too similar and looks the same from a distance.
thank you for the reply i'll tweak the shape and colors much more. the second smaller reflection on the bottom is suppose be the reflection of the floor
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(http://imgur.com/gvXuRB5.png)