Pixelation
Critique => Pixel Art => Topic started by: Psiweapon on May 29, 2011, 01:02:35 pm
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Well well well. I finally got around doing some animated sprites.
The base sprite has been rebuilt from scratch, the first try's only use was to start getting to grips with all this...
(http://i87.photobucket.com/albums/k149/Psiweapon/ITD_PSI_SPRITES.gif)
This spritesheet (What do you call this kind of file, actually?) has some corrections that don't show in the skeleton animation preview (too lazy to UnFREEz it all again)
(http://i87.photobucket.com/albums/k149/Psiweapon/orc_animation_test.gif) and (http://i87.photobucket.com/albums/k149/Psiweapon/eskeleton_animation_test.gif)
Any C+C and/or advice?
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That's a lot of blood for baby Hulk's death. That frame would look inappropriate if he suffers a more innocuous death (choking on a pretzel or something). Unless the pretzel is actually a ninja star.
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That's a lot of blood for baby Hulk's death. That frame would look inappropriate if he suffers a more innocuous death (choking on a pretzel or something). Unless the pretzel is actually a ninja star.
Bahaha. Agreed. Excessive blood/gore in games I often pretty annoying.
It is called a spritesheet, btw.