bengo - your lizard looks pretty dang cool too, looks like something from Metroid now with the colors and the eye :)At the terminator line you want to add detail, where the light transitions into shadow. You'll see a lot of artists do this. Still you need to make sure, like I keep saying ;) , the primary and secondary form is still readable through the detail.
as for the critique - form first - got it. I can clearly see the form of the muscles of the arm. When you say adding detail in the transition from shadow to light.. you mean the half tones? for example, I see in the arm that the most dithering is at the light and mid light, while shadows and high light looks more clustered.
Yea, I am doing a set of creatures from Oblivion right now, but once I finish, I am seriously gonna try to study more regular art, including anatomy. It creates problems for me every time I try to create bigger sprites. :)
cels - thank you for advice - the texturing tips are good. I tried adding sort of a wire frame with a multiply layer, but it looked very cluttery. This way is much nicer. As for the legs, I see mine are a bit cluttery, I tried to get across some sort of texture, but I wasn´t sure what I was doing. However, the big high light on the knee looks a little big to me. I sometimes try cut these up in the way I did on the shoulder, but not sure what gives a better effect. Is it generally better to stick to big, more simple shapes in terms of lights like those?
For the back leg and hand.. would it also work to lighten up the back hand? You are right about the imbalance currently :D
I wonder why the green pixels on the underside of the spikes?I could say that the light that's hitting the back of the creature reflects back up to hit the spikes... But actually I was just trying to find one color from those you used that had the value that I wanted to see there.
And yes, the left hand has too many fingers :) Good find. thank you!There's still one too many, though, if you compare it to the creature's right hand. The thumb should be kind of hidden away, maybe the claw would be poking out, but not the back/top of the finger.
SeinRuhe - I was really happy to see this much response :)
I would love to see your lizard from the past! and feel welcome to do your own take on this one for sure!
So about lights. That light ball next to it is very helpful. To me, on it it looks like the light comes from the top, on the lizard the light is from the top and sort of from the left. Your arm looks much better with the cluster of light rather than my strings. However, if the light would come from the top, or a bit more to the right, I find it a bit hard to figure out how the light would work on the arm, since the light would be somewhat more parallel to underarm itself. If it from the top and the arm is at an angle, wouldn't it look rather similar to how it looks now?
I really like your colors. I want to place this creature in a sort of dank and cold area, while I do feel yours is warmer and nicer to look at, how to think about the area it is placed in?
Thank you!
So I looked at the 3d model.
If I look correctly, my whole arm is too high...
Since the colar bone are at the same level where the deltoid ends not where it starts...
You have supination (palm out facing towards your body "asking for soup")...Man, that is one hell of a mnemonic! :lol:
Hello there
Did another edit
(https://i.imgur.com/kFgbszU.png)
Gonna go to bed now. but thank you so much for all your help today.
hope it looks better now
Amazing improvement.I'm not sure, thus why I didn't say anything, but you could be right on that.
Nobody has said anything about this but the lighting on the farthest foot looks a bit weird to me. Am I seeing this wrong? Maybe I'm just confused about the geometry.
fskn - I was looking at that too. I´ve saved every step. It has been quite the lesson :)o7
And are any of you doing this on a professional level? Your skills are really good I think!I'm guessing at least bengo and seinruhe are pros. cels is trying to convince us he's a noob like me, and I'm here just having fun, really.
Bengo - It is not blood, but rather a skinflap with high saturation.. sort of like a rooster.I think there's definitely a readablity issue going on and I do wanna say doesn't really read much like a Deadroth. Looks nice just doesn't look super like that race. Might've been good to mention this initially; getting your intention down helps but no biggie.
I am making a set of creatures from the game Oblivion - and this is is my take on the Daedroth.
https://elderscrolls.fandom.com/wiki/Daedroth_(Oblivion)
This more aggressive color I took from this pic
https://en.uesp.net/wiki/File:ON-concept-Daedroth.png
Hello.
I am ok with it not looking like in the game, since they have had quite a lot of iterations over the years.
Sorry for not mentioning it from the start though.
But as a rooster, skin flap thing, is it unreadable?
about the colors. I like your retake on it, gonna study in detail what happened when I get home.
The second to darkest color seems more red now, warmer.
Is it always a goal to try to limit colors as much as possible? Or is it more to try to make two similar colors into one?