Open this up in VisualBoyAdvance, go to Emulator/Tile Viewer and on the window that pops up check "update in real time" then go trough the game and be amazed....really, there's nothing like staring at those diminute tilesets and see all they do with them AS YOU PLAY IT.......plus since this is GBC the hero team is in the OBJECTS layer, while the enemies are BACKGROUND, so you can turn each of them off to watch their actions closely without overlapping!
That's practically the whole reason I reccomended this for a CC!
Sadly, the game is an RPG in japanese...so no fun to play, but fear not! for I have savestates with strong characters in key areas! (if you speak spanish there's also a 10% translation out there)
______________________________________________________________________________________________________
SAVESTATES
______________________________________________________________________________________________________
for all areas
http://uploaded.to/?id=o5yup5
...make sure u browse around, some of these are at points where each door will lead into a completely different looking area.
These are all of the savestates,
http://uploaded.to/?id=wowrit
I made the other zip by teleporting to all areas from the first savestate here.
They were given to me by HiroyValesti and KalmTraveller(Gillian) and have the game in diferent completition levels in case u wanna check that out. (the .SAV didnt work for me but it's supposed to have the "full monster gallery" so you can check out all the enemies at any time)
______________________________________________________________________________________________________
CHEATS
______________________________________________________________________________________________________
This is so you dont worry about losing and just focus on seeing the animations when fighting (they are very good!).
http://www.gamefaqs.com/portable/gbcolor/file/198762/29073
------------------------------
Codes
------------------------------
1st Slot Infinite HP - 91ffddcf
2nd Slot Infinite HP - 91ffddd0
3rd Slot Infinite HP - 91ffddd1
1st Slot Infinite MP - 91ffe1d0
2nd Slot Infinite MP - 91ffe1d1
3rd Slot Infinite MP - 91ffe1cf
Infinite Cash - 91ff60c3 and 91ff61c3
Infinite SP - 91ff62c3 and 91ff63c3
------------------------------
How to use the codes properly
------------------------------
Well I've tested some of the codes on my Gameboy Color and in the computer
itself.
For the HP and MP codes you can keep it on for the rest of the game if you like
feeling invincible.And these only work in battle.
For cash you should really switch off the codes after buying what you want or
every single item in your inventory could be glitched, so be careful.
Infinite SP is one of my favourite codes in the game!!It lets you distribute as
many points as you want to ALL characters in your current party.Note that if
your stats are to high you have a 40% chance of not being able to learn any new
techniques.
Note:If the codes don't work for some reason replace the 91XXXXXX with 01XXXXXX
instead.If that doesn't work email me.
______________________________________________________________________________________________________
BACKGROUNDS
______________________________________________________________________________________________________
http://www.rpgfan.com/pics/so-bs/index2.html <-Animated screenshots
This game's graphics are all about being epic with just the barebones.
----------------------------------------------------CRASH SITE TILING----------------------------------------------------
Paraphrasing http://www.wayofthepixel.net/pixelation/index.php?topic=2574.msg31670#msg31670
(http://i22.photobucket.com/albums/b340/baybaybom/001StarOcTil.gif) This is the Crash Site tileset. it cycles trough several of the colors it goes trough to display all of the maps you see in the forest area.
(http://i22.photobucket.com/albums/b340/baybaybom/000StarOcTree.png)But all of the foilage you see in these screens is made by using just these tiles.
(http://i22.photobucket.com/albums/b340/baybaybom/001StarOcMap.png)(http://i22.photobucket.com/albums/b340/baybaybom/001StarOcMap0.png)
(http://i22.photobucket.com/albums/b340/baybaybom/001StarOcMap1.png)(http://i22.photobucket.com/albums/b340/baybaybom/001StarOcShot.png)
If you pay attention, you'll see that there's something much like the C64 pictures of Ptoing's and Helm's going on here, in that the tiles are calculated so they only use 4 colors but can still have many objects of different colors seamlessly.
----------------------------------------------------BUSHY ROAD TILING----------------------------------------------------
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Road04-Tile.png) This tileset
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Road05-Map.png) (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Road04-Map.png) (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Road06-Map.png) (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Road07-Map.png) (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Road08-Map.png) (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Road09-Map.png) (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Road10-Map.png) generates all these twisting paths
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/RCKroad01-Tile.png) Tileset
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/RCKroad04-Map.png) (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/RCKroad03-Map.png) (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/RCKroad02-Map.png) This is a more straight road, with some added forest eye candy, I just think it's always nice to see how the few tiles have so much use
----------------------------------------------------PURPLE CIRCUIT TILING----------------------------------------------------
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/PCircuiT01-TILE.png) Tileset1
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/PCircuit01-MAP.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Pcircuit05-MAP.png) (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Pcircuit07-MAP.png) (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Pcircuit08-MAP.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Pcircuit03-MAP.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/PCircuiT02-TILE.png) (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Pcircuit04-TILE.png) Tileset2
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Pcircuit02-MAP.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Pcircuit04-MAP.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Pcircuit06-MAP.png) Told ya to lower your expectations Gillian! I know this is probably one of the last areas, and it looks good! but I only know it's purple and it's got circuitry so I called it Purple Circuit area :p
----------------------------------------------------AQUA----------------------------------------------------
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Aqua01MAP.png)
(http://www.wayofthepixel.net/pixelation/upload/cc/star_ocean/conceit/Aqua01TILE.PNG) Tileset (http://www.wayofthepixel.net/pixelation/upload/cc/star_ocean/conceit/Aqua012MAP.PNG)
(http://www.wayofthepixel.net/pixelation/upload/cc/star_ocean/conceit/Aqua023MAP.PNG)
(http://www.wayofthepixel.net/pixelation/upload/cc/star_ocean/conceit/Aqua034MAP.PNG)
----------------------------------------------------BOKTAI PERSPECTIVE AREA----------------------------------------------------
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BokPptv0-1Tile.png)Tileset
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BokPptv0-6.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BokPptv0-5.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BokPptv0-4.png)(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BokPptv0-3.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BokPptv0-1.png)(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BokPptv0-2.png)
----------------------------------------------------BEATEMUP CLIFFS----------------------------------------------------
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-01Tiles.png)Tileset
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-01map.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-02map.png)(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-03map.png)(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-04map.png)(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-05map.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-07map.png)(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-06map.png)(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-08map.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-05map.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-51map.png)(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-50map.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-99map.png)(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-98map.png)
----------------------------------------------------CAVES TILING----------------------------------------------------
it's hard to convey how impressive this area is with only screenshots.
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Caves01-Tile.png) This little tileset creates lots of twisting paths
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Caves01-Map.png) (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Caves02-Map.png)Compare this (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Caves03-Map.png) to this. As you progress you slash around opening new paths, and the way they are revealed always seems organic
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Caves04-map.png) (http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Caves05-map.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Caves06-map.png)
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Caves07Tile.png) Tileset 2
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Caves07map.png) I've only gotten this far, so maybe that second tileset reveals more than what I shown here
______________________________________________________________________________________________________
SPRITES
______________________________________________________________________________________________________
----------------------------------------------------YOUTUBE COMPILATION----------------------------------------------------
Here's a playlist for ya, the most impressive vids I could find of the game on youtube
http://www.youtube.com/view_play_list?p=D594C2C30BBE54FA
Animation in this game mostly keyframes overshots and anticipation....very few inbetweens...and I love that! they give me that 80's anime feel you get from Thundercats intro....Saint Seiya...DBZ...shows like that.
----------------------------------------------------GIFS----------------------------------------------------
(http://i22.photobucket.com/albums/b340/baybaybom/AshtonRun.gif)(http://i22.photobucket.com/albums/b340/baybaybom/AshtonStc.gif) (http://i22.photobucket.com/albums/b340/baybaybom/ChisatoRun.gif)(http://i22.photobucket.com/albums/b340/baybaybom/ChisatoSTc.gif)
(http://i22.photobucket.com/albums/b340/baybaybom/BowmanRun.gif) (http://i22.photobucket.com/albums/b340/baybaybom/BowmanSTc.gif)(http://i22.photobucket.com/albums/b340/baybaybom/BowmanKubicase.gif) Here are some hero animations
Here's a little whipping plant that caught my eye...this is not the exact timing but I figure it's likely close.
(http://img.photobucket.com/albums/v165/talbot/Stob-SunflowrWhip.gif)
With that little plant in particular it's mostly just the ellegant way in which they pull off something as uncontrollable as a whip with a few cleverly picked frames.
PS:Has anyone got savestates close to the bosses? I only fought that first rat boss and I thought he looked incredible.
Hey there Gillian, you're KalmTraveller right? glad to see you here welcome to the way of the pixel! ;D :P, I think you might not understand that we're not too familiar with the game, the "Commercial Critique" topics are about deconstructing a game that looks good, but that does not mean the pixelation comunity is familiarized with the game, much less so with a japanese only RPG such as StOB!
Most will only know what has been said in this topic, so dont expect us to know the areas of the game, or any of the plot at all! that's why I think it'd be beneficial to have you around, so we can converse with you about things that are a bit hard to figure out without knowing japanese.
On the picture offer.... we certainly would apreciate visualization of any of the things you mentioned! savestates would be great too (at least in my oppinion...I thought people would be more crazy about that :p)
I know exactly what you mean about the zipping bees. I was pretty amazed by that too...it seemed like they actually used economy of frames as an advantage rather than a hinderance.
Those 3 Aqua dudes I think dont look as impressive outside their context
EDIT: (http://www.wayofthepixel.net/pixelation/upload/cc/star_ocean/conceit/Aqua00PRE1.PNG)So you're walking around a shore
(http://www.wayofthepixel.net/pixelation/upload/cc/star_ocean/conceit/Aqua00PRE4.PNG) and when you reach this corner this merman dude pops outta nowhere
(http://www.wayofthepixel.net/pixelation/upload/cc/star_ocean/conceit/Aqua00PRE5.PNG)asks you wether you'll go to the Aqua area...
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/Aqua01MAP.png)...BAM you get teleported
(http://www.wayofthepixel.net/pixelation/upload/cc/star_ocean/conceit/Aqua023MAP.PNG) After browsing around you meet the aqua kings in their throne
EDIT: Updated original post with area pictures for the aqua, the beatemup and boktai styled areas
----------------------------------------------------PERSPECTIVE----------------------------------------------------
I think by now we've all noticed this game does
Topdown
(http://www.wayofthepixel.net/pixelation/upload/cc/star_ocean/conceit/Aqua023MAP.PNG)
Isometric
(http://www.wayofthepixel.net/pixelation/upload/cc/star_ocean/os-stblu19.png)
Boktai perspective
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BokPptv0-4.png)
and Beatemup pespective
(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-99map.png)(http://i22.photobucket.com/albums/b340/baybaybom/RipOcean/BMUP-98map.png)
All while using the same overworld sprites...how can that be?