Pixelation

Critique => Pixel Art => Topic started by: yyboyyy96 on December 15, 2014, 08:55:54 pm

Title: [wip] - building
Post by: yyboyyy96 on December 15, 2014, 08:55:54 pm
I was practising shading and tried using an concept art from the internet its supposed to be steampunk:

(http://www.3dtotal.com/admin/new_cropper/tutorial_content_images/1107_tid_01_Concept-art.jpg)

so I tried to replicate it in paint with a few changes here and there and I want opinions about it!

the hardest thing for me are the collors and some shapes(wich failed in my opinion)
because that cylinder where the door is in looks rectangular the collors of the bricks dont match up with the yellowish cement covering the bricks and I had a little trouble with the shadows and the shiny objects, and the collor in the window is a problem for me,
not to mention the huge mountain shore wich looks boring...

(http://i62.tinypic.com/2d0zxck.png)

what do you guys think I should try to make it look nice?...
Title: Re: [wip] - building
Post by: TJNihil on December 16, 2014, 12:53:51 am
I've done a quick and very light edit to demonstrate some of what I'm talking about, particularly those parts I thought might be confusing.

(http://i.imgur.com/n2KKzm8.png)

Hope this helps. Keep at it and good luck with your pixel work.
Title: Re: [wip] - building
Post by: Decroded on December 16, 2014, 07:42:29 am
Hey I like your sketch  :y:
Edit: oh shit I just read the sketch was found on the net  :blind:


We can get this looking very sexy.
IMO go for a style like seen in Owlboy and Shantae 2 Risky's Revenge.

1) Lets decide on a resolution.
IMO you should go about half what you have now (depends on character sprite sizes really) unless you have a reason to use this higher res?

2) Loosen it up. Get rid of all the black lines and just paint it up from blocks of colour.
Work rough with larger square brushes then clean it up after.
Don't analise over perfectly straight lines, instead let things be a little bit wonky and rough around the edges with delapitated textures as it will add character.

3) IMO go back to the original sketch design as it has more interesting shapes and materials.

4) Instead of being directly front on, rotate it so u see a bit of the side too (but not the top). It will look WAY better like that.

5) Pick a strong light source e.g. sun from top left and stick with it. This light source and the shadows it casts will be what builds up your forms.
Title: Re: [wip] - building
Post by: yyboyyy96 on December 16, 2014, 05:19:39 pm
here is a quick update
any more tips are always welcome!
(http://oi62.tinypic.com/2lnq5f.jpg)

feel free to edit the image all you want!

I'm also going to make the cliffs like this image:
(http://img1.wikia.nocookie.net/__cb20110624005916/stoked/images/f/f9/S2_E7_Reef_and_Lo_sitting_on_cliff.png)