Critique > 2D & 3D

READ FIRST! - Introduction to the new section

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ter-o:

--- Quote from: Eclipse on August 28, 2008, 04:00:51 pm ---The biggest problem with doing this is that others can and might take parts of it and call it their own. While no self respecting artist ever would, that doesn't mean others won't. It's a risk, especially if your work is quality. And since the ripper has the model and skin, it can look more legitimate to the people they are trying to fool.

--- End quote ---

But it's worth the "risk" for the good of the community. I wouldn't be too worried about ripping, coz in the end it will always backfire at the ripper itself. I still haven't seen a ripper who've gained anything in a long run. If they use it for applying a job, the ripper's lack of skill will be apparent in no time etc.

Conzeit:
maybe we should declare anything posted here is in a creative commons innitiative for the sake of education?

think about it, the risk here would be the same thing as with the sprites, people HAVE taken a bunch of pixelation sprites and put them up in their page as if they were their own before

ptoing:
I am not for that tho, everyone should decide under what kinda copyright they want their stuff.

Squiggly_P:
I don't know if there are that many services out there for realtime 3D on the web, but one way to get a more in-depth level of scrutiny for critiques would be to use a service that would allow people to see your model / animation loop in realtime in the browser.  Since this is geared towards a low-spec sort of hardware, I don't think performance of a 3D java or flash applet would be impacted that greatly by the detail in the models.

This way people could see the model, rotate it around, maybe see a looping animation if there's one available, and even check out the wires and shaded and unshaded versions.  I know there are some sites that are trying to be "like youtube, but for 3D objects" type of sites.  perhapse embedding one of those (if that's possible) might be a servicable alternative to distributing the actual files.  it would probably aid in file-format issues.  You'd probably end up with people asking constantly how to open 3ds files in whatever app all the time if youu started distributing the files.  I think it would be best to avoid as much as possible the software-specific issues that tend to pop up on a lot of 3D sites.

Anyway, I'll do some googling and see if I can suggest a service as well.  I've always been more deeply involved in 3D modeling and animation than pixel art, and I'll probably make more use of this section than any other section in here, now, as far as posting goes.  This could destroy my lurker status.

ptoing:
I know a guy who coded a java or flash or something .obj viewer. I think you just had to throw stuff into a folder where the applet was and it would work. I will ask him if he has it available for download somewhere, so people who have an own webspace will be able to use it. I am sure he will give it out.

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