Pixelation
General => General Discussion => Topic started by: He.Corp on November 28, 2012, 03:06:36 am
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We're doing a project for school and trying to find out if experts who use a specific pixel art tool.
So, we would like to know the best way to make a pixelated computer game?
What is your favourite pixel art tool and Why?
Please reply :D
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I use GraphicsGale :)
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Thank you for your reply yaomon17 but there has been a problem... ???
We are using a Macintosh for our Project and the program is only for Windows :(
Thank you once again From HE.corp :)
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ASEPRITE (http://www.aseprite.org/) has a mac version. It's also my favorite pixel art tool. Easy to use, powerful, free, open source, and cross platform.
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Hu hu ... Well, SEDS (http://sylvainhb.blogspot.be/p/sprite-editor.html) and friends, of course :P
But that might change the day I locate a tablet with stylus and autonomy.
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Grafx2 is incredibly efficient to work with once you get used to all of the keybindings. http://code.google.com/p/grafx2/
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Thank you for your reply yaomon17 but there has been a problem... ???
We are using a Macintosh for our Project and the program is only for Windows :(
Thank you once again From HE.corp :)
You can't run it in a virtual machine or WINE?
Also I'm surprised no-one has posted 'Cosmigo Pro-motion" yet. I know Helm and Ptoing both use it a lot. Personally, it would get my vote except for the fact it has an overengineered GUI that distracts me from the process of actually drawing; rather like GIMP but a little worse.
Therefore, the tool I usually pixel with is GrafX2, with the use of MyPaint's two pixelling brushes to do the initial thumbnailing.
In addition to the efficiency Ashbad mentioned, I also appreciate its extensibility via Lua scripts -- to illustrate the flexibility of this, have a look at Dawnbringer's suite of scripts: http://www.pixeljoint.com/forum/forum_posts.asp?TID=12854
The only issue I have with GrafX2* is that it doesn't import/export palettes from/to .gpl files, which are becoming the standard among Open Source graphics applications: GIMP originated the format, Inkscape, Krita, Scribus, GPick, and others use it.
* Note the capitalization. "GrafX2" is the correct way to spell the name, "Grafx2" is not.
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Also I'm surprised no-one has posted 'Cosmigo Pro-motion" yet. I know Helm and Ptoing both use it a lot. Personally, it would get my vote except for the fact it has an overengineered GUI that distracts me from the process of actually drawing;
No idea what 'overengineered' means in this case because I've always found the opposite to be true personally. Pro Motion has been extremely comfortable for me to use and a natural progression after spending many years using Deluxe Paint IV AGA on my old Amiga whereas my experiences with GrafX2 felt like a huge step backwards as I found whatever familiarity I may have had with it's usage outweighed by frustration and clumsiness. Certainly my program of choice for spriting animations.
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Fair enough, it would probably be much more accurate if I'd said the way it looks different from every other app on the system is what distracts me and gives me the impression it's visually noisy.
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I really should use new program.. I use now Window paint.
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As I usually work on smaller sprites, GraphicsGale. Best tool I encountered so far for pixeling.
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Graphics Gale for me, too...I also like Pro Motion, but it seems a bit too cluttered for me. Graphics Gale doesn't do quite as much, but I like the work flow more.
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The only issue I have with GrafX2* is that it doesn't import/export palettes from/to .gpl files, which are becoming the standard among Open Source graphics applications: GIMP originated the format, Inkscape, Krita, Scribus, GPick, and others use it.
* Note the capitalization. "GrafX2" is the correct way to spell the name, "Grafx2" is not.
It appears to be almost done, see issue 518 (http://code.google.com/p/grafx2/issues/detail?id=518) in the tracker.
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The only issue I have with GrafX2* is that it doesn't import/export palettes from/to .gpl files, which are becoming the standard among Open Source graphics applications: GIMP originated the format, Inkscape, Krita, Scribus, GPick, and others use it.
* Note the capitalization. "GrafX2" is the correct way to spell the name, "Grafx2" is not.
It appears to be almost done, see issue 518 (http://code.google.com/p/grafx2/issues/detail?id=518) in the tracker.
Haha, yes. (I'm the same person who opened that report and wrote the new GPL support code).
Now it seems to be waiting on the palette editor reorganization, which is far beyond my level of GrafX2 internals knowledge to handle.
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Grafx2 is incredibly efficient to work with once you get used to all of the keybindings. http://code.google.com/p/grafx2/
Or if you just reassign them to whatever you want. I use WASD instead of the arrows.
My vote is for GrafX2 too. I wouldn't even be into pixel-art if it wasn't for that program. I can't stop saying that, sorry.