Pixelation
Critique => Pixel Art => Topic started by: xbogx on August 26, 2008, 09:19:06 pm
-
(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk1.gif)
i'm having trouble with this. do the hands look weird? the feet? should the head move? should i use more frames?
also my attempt at shading looks bad i think
all your crits are welcome. thanks
-
I definitely think that the head should move in some way. it seems very static and the way it's so immobile looks incredibly boring right now.
it's hard to do a walk cycle from this angle because the form isn't instantly recognizable as human. because of that i hink that you might want to exaggerate things, especially in the legs and the feet.
i think that more frames would help as well. it would give you an oppurtunity for a smoother and more subtle animaton.
don't know what else to say right now. i'm know there's definitely more but i'm having a hard time putting it into words. other people around here are a lot better than i am. good luck.
-
new version: (http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk12.gif)
i've added two more frames(it's 6 now) and changed the arms and legs a bit. do you think they look all right now?
i don't really know what to do about the head. i tried moving it back and forth one pixel but it looked really weird. i could try turning the head sideways but that seems unnatural since he's supposed to move in the direction pointed by the player. maybe just the hair should move somehow?
-
You should do a slight shift in the head every so many frames by maybe a shift of one pixel width over, so it looks like his head is not a static image.
otherwise it looks good.
-
the shoulders typically shift a little bit left and right as well, and the head should nod a bit left and right too, not just move.
Here is a youtube animation of a front angle walk cycle (i couldn't find a top one). It's very exaggerated, but maybe you can see what I'm talking about.
http://www.youtube.com/watch?v=ZXmpirInEBk&feature=related
-
ok i've tried some shifting:
(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk13.gif) shifted the head 1 pixel
(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk14.gif) shifted the whole body except the legs 1 pixel
(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk15.gif) shifted the whole body except the legs by one and the head by two
the second one looks best to me, what do you think?
-
i chose the second one
(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk16.gif) hands bigger
(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk17.gif) hands bigger and shorter
do these look any better to you?
-
i chose the second one
(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk16.gif) hands bigger
(http://fwt.txdnl.com/6-10/b/o/bog/pixelart/topwalk17.gif) hands bigger and shorter
do these look any better to you?
I like that a lot, and I think it will look really fluid sped up just a tad. Is it missing a frame where the feet are all the way extended? They seem to snap back. Can't you dupe the frame before that?