Pixelation

Critique => Pixel Art => Topic started by: DRfeng on January 13, 2006, 07:32:07 pm

Title: ww2 sprites
Post by: DRfeng on January 13, 2006, 07:32:07 pm
since i got such a nice amount of help in the "shading" - thread i decided to post 2 finished pieces ive done latley.

1st is a sovietset made of a t-34, kv-85, su-76, a stalinorgan and some infantry
(http://www.vectory.mybin.biz/allies_unitsheet01.gif)

2nd is a germansetincluding the stug3g, tiger, opel-blitz, and a 15.5ffh gun
(http://www.vectory.mybin.biz/axis_unitsheet01.gif)

I like them how they are but u r welcome to comment this. :)
Title: Re: ww2 sprites
Post by: Dhaos on January 13, 2006, 10:03:01 pm
Yes! Minature soldiers hehe. You did an excellent job on these. They have alot of nice detail and unique palette usage as well. Hmm, however, it would seem no perspective was applied on the vehicles facing north/south unlike the east/west views. You might wish to shorten the vehicles, height wise: for the north and south directions. It's tricky though, so I don't think it would be that 'bad' if left as is.
Title: Re: ww2 sprites
Post by: DRfeng on January 13, 2006, 11:05:09 pm
thanks - i agree most of the up/dow  pieces look more like viewed in an 60° than 45° angle - did i say i like them how they r?  :-)
Title: Re: ww2 sprites
Post by: Mercury Rising on January 14, 2006, 03:45:58 am
One thing i noticed is on some vehicles there wasn’t much to distinguish the working ones from the broken ones, I mean the tank is easily distinguished but others not so much.
Title: Re: ww2 sprites
Post by: DRfeng on January 17, 2006, 07:07:05 pm
update - i think this fixes the points dhaos mentioned


(http://www.vectory.mybin.biz/axis_unitsheet01edit.gif)