Pixelation

Critique => Pixel Art => Topic started by: Decroded on May 18, 2018, 11:42:18 am

Title: Grasslands - rough tile concept
Post by: Decroded on May 18, 2018, 11:42:18 am
probably would be a nightmare to tile  :mean:
(https://i.imgur.com/g0MKwsD.png)
Title: Re: Grasslands - rough tile concept
Post by: Kellawgs on May 22, 2018, 08:03:24 pm
I find the grasslands to look amazing, I remember that knight and orc from posts awhile back and I'm glad they're sticking around.

Very interested to see how they'd hold up to some cleaning up.
Title: Re: Grasslands - rough tile concept
Post by: Vinik on May 24, 2018, 02:20:04 am
I think after the next passes it wont be that hard to tile, tileset extractor gives about 50 unique 16x16 tiles with a tolerance of 8 diverging pixels, probably much less if you tile at 8x8, perhaps even 8x16 (vertical rectangle tiles). It should drop a lot more if you decide to you remove some 8px offset and realign stuff after you do the detail and clean up:

(https://i.imgur.com/Awo0fXG.png)
(https://i.imgur.com/quymQnM.png)
(https://i.imgur.com/H6Je2iU.png)

Also, great stuff as always, you can feel it will be an awesome piece.