Pixelation
Critique => Pixel Art => Topic started by: Silver on October 09, 2006, 10:31:56 am
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Hello everyone!
I'v download a cool programme called Project One and made my first C64 piece.
(http://i28.photobucket.com/albums/c220/Spixel3/ff.png)
Worked on it for a shifts, And the other piece is just a normal alien sketch!
(http://i28.photobucket.com/albums/c220/Spixel3/Monsterdesign1.gif)
Comments and cirtis are welcomed.
Thank you collage for eating all my time "hats off" :hehe:
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New stuff!
I thought it's better to keep em all in one thread!
Some of them are wip.
(http://i28.photobucket.com/albums/c220/Spixel3/Spy.gif)
(http://i28.photobucket.com/albums/c220/Spixel3/Sdtest.gif)
(http://i28.photobucket.com/albums/c220/Spixel3/sketches2.gif)
(http://i28.photobucket.com/albums/c220/Spixel3/Mobmonster.gif)
(http://i28.photobucket.com/albums/c220/Spixel3/Princeofd.gif)
Comments and cirtis or advice please?
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on your C64 one, try using those green light source colors on the alien for the moon as well, so the moon looks like its the source of the... light source. You could really spruce up the background and have a lot of fun with nebular dithery goodness also. And don't be afraid to let things run off of the composition, the tail looks arbitrarily boxed-in. Let it float out of sight and then back again perhaps. I gotta try some C64 thingies some day. You seem to shade in a monocromatic style with your other pixels, doing more funky C64 pictures will probably help you a lot. :y:
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I like your palettes, and the way you've shaded the characters. I specially like the alien's head, and the piece with the guy holding the gun seen from the side.
Technically, i dislike some of your lines which look jaggy, by example, as with the ninja's lower arm outline, or his torso interior lines. Also i think you need to improve your grasp on anatomy, (specifically, the poses on the characters and the proportions). I recommend you go do 20 quick sketches of regular people, and some olympic athletes :), or, check some reference when you're in doubt regarding anatomy issues.
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Thanks guys!
I thought monocromatic gives much better Realism look for the piece.
Anyway after editing this piece i realized what you mean!
(http://i28.photobucket.com/albums/c220/Spixel3/Mobmonster2.gif)
Thanks man for the advice ill do more c64 stuff :y:
Turbo, thanks for the encouragement!
As for the anatomy stiffness i started doing some serious sketch last summer and until now going on that.
i edited some of the points that you noted, couldn't do so much for the anatomy of this piece though :-[
(http://i28.photobucket.com/albums/c220/Spixel3/Sdtest-2.gif)
better?
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Wooo.. Some super swish work, my friend.
I really like your style, and the palettes are very soft and give a wonderful effect.
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anatomy crit coming up, so nobody else do one.( because yours will beat the crap out of mine if you do)
wow, couldnt do all of it, im out of juice for a while now:
(http://img75.imageshack.us/img75/5839/anatomyvk8.png)
mine still has heaps of problems but i tried getting the MOST glaring things away with.
his chest was, and still is too small, i tried to adress that a bit.
the deltoid and pec dont merge like they should.
hes missing his trapezieus muscle( neck muscle).
i can see you attempted the serratus muscles, those usually arent very visible, so i just definied the adbominal muscle group that is usually more visible.
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Skull, Thanks man and it's been long time since i've seen you around!
Hope your doing good Buddy :y:
Ryumaru, your edit is Crazy good!
I guess it fixed most of the anatomy issues, do you mind if i use your edit as a reference?
I will be editing this later today!
Edit, new version as i kinda love this piece!
(http://i28.photobucket.com/albums/c220/Spixel3/Sdtest-4.gif)
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i found one flaw silver
the ninja one...
his hand looks a lil wierd
and the shading of his face is also a lil wierd
as in it looks like a diagnol line going from the top of his face to the bottom
face shading is a lil curvier :)
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Thanks Man, I don't know how did i miss the hand!
Minor edit for the face and hand beside I reduced the color count to 16 colors!
(http://i28.photobucket.com/albums/c220/Spixel3/Sdtest-5.gif)
Is it any better?
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Hey, did an edit hope you don't mind. Thought the arms looked wrong, thought only way you would see them like that is from above
so i tried doing the whole piece from that angle (ran into problems doing the legs). Even if you don't go for the top down angle, I
recommend changing the pose of his right hand and making the bottom of his face smaller.
(http://i39.photobucket.com/albums/e199/sharprm/ninja.gif)
Silhouette idea is stolen from baccaman21.
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Sharpm: The edit doesn't really let the perspective pop out, he looks more like a midget, rather then a ninja viewed half top-down now.
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Sharpm: The edit doesn't really let the perspective pop out, he looks more like a midget, rather then a ninja viewed half top-down now.
yeah ... well ... the edit shows the hand would look better with a claw pose and that a smaller head looks better. Anyway, MIDGET NINJAS are scary because they can flip out and kill you at any moment. ;)
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yeah ... well ... the edit shows the hand would look better with a claw pose and that a smaller head looks better. Anyway, MIDGET NINJAS are scary because they can flip out and kill you at any moment. ;)
:crazy:
I didn't notice the hand, but the hand is indeed improved :D
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Huge Thanks for the edit Sharprm!
Could you translate the Japanees word there for me please, it's giving great theme to the piece!
Ill Edit this later :y:
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It's actually Chinese. For "You!"
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@silver, I suggest creating a full silhouette that reads well before you begin to add colour.
@ RYU- lovely rendering of the muscle- maybew elongating the torso first would help?
I feel like editing (may I ?)
(*sry XD)
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Sure! Take your take! :)
BTW, Thanks Ninkazu.
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gliding, i dont think .takam has posted in this topic. :P
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Fixed~
[excuse my ditziness]