Pixelation

Critique => Pixel Art => Topic started by: DJ gman on March 10, 2007, 02:01:45 am

Title: Knight Running Animation Attempt
Post by: DJ gman on March 10, 2007, 02:01:45 am
(http://i18.photobucket.com/albums/b102/gmangames/knightwalkanimationdown.gif)(http://i18.photobucket.com/albums/b102/gmangames/knightrunanimation.gif)

dare to compare. i dove into making 6 frame movement animations with my characters. i think the knight running animation turned out well.
C+C please.
Title: Re: Knight Running Animation Attempt
Post by: Kren on March 10, 2007, 02:05:48 am
hmm, the frame in which his two feet's are not touching the ground, the time should last longer.
Title: Re: Knight Running Animation Attempt
Post by: Stwelin on March 10, 2007, 02:10:30 am
When walking, and especially running, you put a foot in front of the other, they don't stay at the same horizontal distance apart from each other, maybe have the feet come inward when they are farthest back/forward. Good looking animations so far.
Title: Re: Knight Running Animation Attempt
Post by: DJ gman on March 10, 2007, 05:31:33 am
(http://i18.photobucket.com/albums/b102/gmangames/knightarmed.gif)(http://i18.photobucket.com/albums/b102/gmangames/knightwalkanimationdown-1.gif)(http://i18.photobucket.com/albums/b102/gmangames/knightswordswing1-1.gif)

*update*
added shield and sword
tried to fix the legs on both sprites
not sure if i had posted the attack animation here for c+c but ill post it anyways.
Title: Re: Knight Running Animation Attempt
Post by: Wakka on March 10, 2007, 05:54:24 am
Try to show his knees bending just a little bit. Add a few more frames, and add some shadow to the leg as it is going back.
Title: Re: Knight Running Animation Attempt
Post by: Malor on March 10, 2007, 02:32:00 pm
he is bound to poke an eye out with that sword. But, I think the run animation is nice, and I like the motion of the sheild :), wouldnt the walk animation be a bit slower than the run animation? Or, is that just me?