Pixelation

Critique => Pixel Art => Topic started by: Turbo on June 12, 2006, 10:11:30 pm

Title: T2 Duel (finished)
Post by: Turbo on June 12, 2006, 10:11:30 pm
Mockup for a duel game, based on "Terminator 2".

Aaand I'm spent. All done.
(http://i49.photobucket.com/albums/f291/TurboLento/duels-t2-final.png)

39 Colors.
Inspired by junkboy's Barbarian Mockup screen -> http://www.wayofthepixel.net/pixelation/index.php?topic=1391.0

Older versions:
http://i49.photobucket.com/albums/f291/TurboLento/arnie.png
http://i49.photobucket.com/albums/f291/TurboLento/duels-t2.png
http://i49.photobucket.com/albums/f291/TurboLento/t2-arnieheightedits.png
http://i49.photobucket.com/albums/f291/TurboLento/duels-t2-2.png
Title: Re: Cyberdyne Systems, Model T-800
Post by: dyuaru on June 13, 2006, 12:53:01 am
Looks like something from an FBI shooter.
Its looking really good, the shading on it is done really well and has a definite light source. His outfit looks quite casual-like and has that sort of FBI or government official in command type of feel.
The only thing I see slightly wrong with it are the legs which seem a little too long and kind of awkward due to the stance that he is in. The gun might also need a bit more detail, but other than that, great work  :)
Title: Re: Cyberdyne Systems, Model T-800
Post by: Crazy Asian Gamer on June 13, 2006, 03:27:08 am
I personally like the simple gun design.
The right hand doesn't seem to be holding on the gun correctly. Make the elbow a bit more acute and get it so that the thumb would wrap around the gun.
Luv teh head.
Title: Re: Cyberdyne Systems, Model T-800
Post by: Turbo on June 13, 2006, 12:27:05 pm
Thanks for the comments.

dyuaru: Thanks man. I agree on the anatomy comments, but i'm unsure how to correct the leg positioning. I kinda forgot about the gun, i'll see if i can add some extra detail with the colors i'm using.

Crazy AG: It's supposed to be The Terminator from the T2 movie, and the right hand is reloading the shotgun, which had a funky reloading mechanism. I will rework it, but working towards the objective of showing the reload correctly (instead of wrapping around it). Thanks :)
Title: Re: Cyberdyne Systems, Model T-800
Post by: Turbo on June 13, 2006, 05:00:38 pm
Updated in the first post.
Title: Re: Cyberdyne Systems, Model T-800
Post by: Aleiav on June 13, 2006, 08:59:37 pm
The guys legs seem freakishly long for his torso. That might be a stylistic thing but... it's a bit odd.
Title: Re: Cyberdyne Systems, Model T-800
Post by: junkboy on June 13, 2006, 09:14:01 pm
Love the way you shaded his biker outfit, it looks great. I think his head needs a bit work though, it doesn't really look like AHNULD much. He needs those crazy Arnold facial features, with the cheekbones and all. A more defined hairline would be swell as well.

http://img49.imageshack.us/img49/5789/266918vo.jpg
Title: Re: Cyberdyne Systems, Model T-800
Post by: Turbo on June 14, 2006, 04:57:35 am
Thanks for the comments, guys.

Here's a new version.

(http://i49.photobucket.com/albums/f291/TurboLento/t2-arnieheightedits.png)

Tweaked his face to fit the things junkboy mentioned, hopefully it says more Arnie now.

Also, did three height tweaks: the first is the original, in the second i lowered his torso and jacket a bit, and on the third i took some height from his legs. He looks a bit dwarved in the third, although it's realistically the most correct one, but i'm leaning towards the second more. Take your pick, please :) If the anatomy or proportions still feel odd, suggestions are welcome.
Title: Re: Cyberdyne Systems, Model T-800
Post by: Aleiav on June 15, 2006, 12:57:03 am
Definately looks more normal. :) Animation?
Title: Re: Cyberdyne Systems, Model T-800
Post by: junkboy on June 15, 2006, 01:49:13 pm
That actually looks a lot more like Arnold. Amazing what a few pixels can do, eh?  :D
Title: Re: Cyberdyne Systems, Model T-800
Post by: Turbo on June 15, 2006, 02:39:39 pm
Nice, thanks for the help.

Animating would be sweet, but i'm not gonna do it just yet. Later maybe.
Title: Re: T2 Duel - The T1000 Arrives
Post by: Turbo on June 23, 2006, 03:10:35 pm
Updated in initial post!
Title: Re: T2 Duel (finished)
Post by: Turbo on June 25, 2006, 01:39:34 am
Final version updated in first post.
Title: Re: T2 Duel (finished)
Post by: Esker on June 26, 2006, 07:53:50 pm
This is nice work, I've enjoyed watching this one progress.

One thing that I reckon would improve this though is moving the characters away from the wall and making them more central on the floor, especially Arny as he looks a little bit weird that close to the wall in that position.
Title: Re: T2 Duel (finished)
Post by: Tremulant on June 27, 2006, 02:25:58 am
I love the characters, Turbo. Really amazing stuff. I think I agree with Esker, though, in that they should be pulled down a few pixels and more... perspectivately centralated.

I'd also consider taking out the dithering on the floor (at the bottom of the wall). Dunno why, but it might have something to do with the fact that I don't read it as... anything, really. Like, I read it as shadow, obviously, but the light is directly over head on a flat wall, so there'd be nothing to cast shadows. A nice crisp transition from floor to wall would play better in my mind.

Like I said though, ace work. Love it.
Title: Re: T2 Duel (finished)
Post by: Turbo on June 29, 2006, 07:26:42 pm
Thanks, guys. I'll take these points into account as i rework the picture, they're quite helpful.
On the bottom of the wall thing, it's supposed to be a mix of lack of light and dirt, but as i add one or two colors more it'll look better than the current dithered thing.