Pixelation
Critique => Pixel Art => Topic started by: Turbo on June 12, 2006, 10:11:30 pm
-
Mockup for a duel game, based on "Terminator 2".
Aaand I'm spent. All done.
(http://i49.photobucket.com/albums/f291/TurboLento/duels-t2-final.png)
39 Colors.
Inspired by junkboy's Barbarian Mockup screen -> http://www.wayofthepixel.net/pixelation/index.php?topic=1391.0
Older versions:
http://i49.photobucket.com/albums/f291/TurboLento/arnie.png
http://i49.photobucket.com/albums/f291/TurboLento/duels-t2.png
http://i49.photobucket.com/albums/f291/TurboLento/t2-arnieheightedits.png
http://i49.photobucket.com/albums/f291/TurboLento/duels-t2-2.png
-
Looks like something from an FBI shooter.
Its looking really good, the shading on it is done really well and has a definite light source. His outfit looks quite casual-like and has that sort of FBI or government official in command type of feel.
The only thing I see slightly wrong with it are the legs which seem a little too long and kind of awkward due to the stance that he is in. The gun might also need a bit more detail, but other than that, great work :)
-
I personally like the simple gun design.
The right hand doesn't seem to be holding on the gun correctly. Make the elbow a bit more acute and get it so that the thumb would wrap around the gun.
Luv teh head.
-
Thanks for the comments.
dyuaru: Thanks man. I agree on the anatomy comments, but i'm unsure how to correct the leg positioning. I kinda forgot about the gun, i'll see if i can add some extra detail with the colors i'm using.
Crazy AG: It's supposed to be The Terminator from the T2 movie, and the right hand is reloading the shotgun, which had a funky reloading mechanism. I will rework it, but working towards the objective of showing the reload correctly (instead of wrapping around it). Thanks :)
-
Updated in the first post.
-
The guys legs seem freakishly long for his torso. That might be a stylistic thing but... it's a bit odd.
-
Love the way you shaded his biker outfit, it looks great. I think his head needs a bit work though, it doesn't really look like AHNULD much. He needs those crazy Arnold facial features, with the cheekbones and all. A more defined hairline would be swell as well.
http://img49.imageshack.us/img49/5789/266918vo.jpg
-
Thanks for the comments, guys.
Here's a new version.
(http://i49.photobucket.com/albums/f291/TurboLento/t2-arnieheightedits.png)
Tweaked his face to fit the things junkboy mentioned, hopefully it says more Arnie now.
Also, did three height tweaks: the first is the original, in the second i lowered his torso and jacket a bit, and on the third i took some height from his legs. He looks a bit dwarved in the third, although it's realistically the most correct one, but i'm leaning towards the second more. Take your pick, please :) If the anatomy or proportions still feel odd, suggestions are welcome.
-
Definately looks more normal. :) Animation?
-
That actually looks a lot more like Arnold. Amazing what a few pixels can do, eh? :D
-
Nice, thanks for the help.
Animating would be sweet, but i'm not gonna do it just yet. Later maybe.
-
Updated in initial post!
-
Final version updated in first post.
-
This is nice work, I've enjoyed watching this one progress.
One thing that I reckon would improve this though is moving the characters away from the wall and making them more central on the floor, especially Arny as he looks a little bit weird that close to the wall in that position.
-
I love the characters, Turbo. Really amazing stuff. I think I agree with Esker, though, in that they should be pulled down a few pixels and more... perspectivately centralated.
I'd also consider taking out the dithering on the floor (at the bottom of the wall). Dunno why, but it might have something to do with the fact that I don't read it as... anything, really. Like, I read it as shadow, obviously, but the light is directly over head on a flat wall, so there'd be nothing to cast shadows. A nice crisp transition from floor to wall would play better in my mind.
Like I said though, ace work. Love it.
-
Thanks, guys. I'll take these points into account as i rework the picture, they're quite helpful.
On the bottom of the wall thing, it's supposed to be a mix of lack of light and dirt, but as i add one or two colors more it'll look better than the current dithered thing.