Pixelation
Critique => Pixel Art => Topic started by: Enichan on September 21, 2006, 11:09:48 pm
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First, THE PICTURE.
(http://enichan.no-ip.com/protag1-old.gif)
Second. HELLO PIXELATION! :lol:
I am back, again, and hopefully for more than *checks* two posts this time. I'm sure nobody remembers me, but that's okay.
Anyhow, plx C&C. I may add AAing at a later date. Actual AA (but still hand placed) depending on wether the project this is for can actually do such alphablending, and wether I think it's too much of a chore or not!
Though I must warn in advance, crits about the solid color outline and/or lack of selout won't be met with a lot of enthusiasm. This is the first of a series of stuff I'm going to be making for an actual game and I'd like to shave off the extra hours per frame. Plus I think this toonish style is kinda spiffy in it's own way. Will not be changing these, I am stubborn. Yes.
I'm still undecided wether to keep his suit the color it is, or wether his hair. I think the colors are a bit too samey as it stands. Maybe I'll make him a fiesty redhead.
Took about an hour and 15 minutes.
MO: Sketched up the basic outline in photoshop on tablet (about 5 minutes), traced over with dark clean lines (about 5-10 minutes), imported into Paint Shop Pro (5, ancient, but it gets the job done), resized using bilinear filtering. Traced outline with black (also 5 minute-ish), then filling in color from the head downwards. (bulk of the time spent was on the damn collar)
Current:
(http://enichan.no-ip.com/protag1-2.gif)
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I'd give the skin tones some more saturation, but then again, I'm a saturation lover.
I'm sure nobody remembers me, but that's okay.
We do remember you and it's an honor to have you back! Welcome!
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The shading on the hair is kind of wierd. You can probably make it smoother. Other than that. I love it.
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Yay! I'm remembered. :D I have to admit I took a long hiatus from pixel art there for a while, trying to improve my general art (which I kinda sorta did up to a point, I think this piece shows a firmer understanding than my older ones) and even dabbling in the blasphemy that is 3d work. Though modelling didn't really do it for me, and animating was hell. I think I'll stick to art, pixel art, and texturing. :lol:
And I'm glad to be back. Pixelation somehow always feels like home to me. :)
Also on the saturation, wouldn't more of it on the skin tones make him look kind of jaundiced and unhealthy?
EDIT: On the hair, good point. I'll see about cleaning that up a little if I find the time.
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His right leg is at an unnatural (though technically not impossible) angle for such a relaxed, hands in pockets tone the piece has.
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I think Gil's right. More saturation in the skin would be good. I'd say he looks a bit unhealthy and pale at the moment. I'd try cranking the sat almost all the way up and make the lightest skin tone a bit redder.
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That's a cool sprite you made there. The shading overall is good for an anime style character. He reminds of me Dai-chan aka DA or Daisuke Asakura.
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Well I cleaned up the hair, reflected in original post (also below). I looked at the leg and posed around myself for a bit, and as near as I can tell that's the typical "look how badassed I am in my spiffy suit" pose guys like to do.
I also tried to up the saturation on the skin, but I'm not very partial to it. Then again I like lower saturation as a rule. To me even with the relatively slight change he looks jaundiced.
Cleaned up version left, cleaned up with higher saturation right.
(http://enichan.no-ip.com/protag1.gif)(http://enichan.no-ip.com/protag1-2.gif)
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Actually no, that's a lot better. If it were me, I'd add even more, but it's pretty good already. Desaturated he just looks like he's going to take a chunk out of your brain...
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I suppose I'll go with that then, though I'm still not seeing it. @_@ of course, that's not too odd considering the desaturated version has already gotten too "familiar" to my eye. Updated original post to reflect changes.
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(http://paul.gerla.us/protag1-3.gif) This is what I would suggest. Redder and full sat on the lightest.
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Pawige, that's definately too much for my delicate sensibilities. The saturation, it hurts and stings! But I'll keep it where it was.
However, after seeing this image:
(http://imagehost.ensellitis.com/images/951939851.gif)
I felt the urgent need to BREAK OUT. Break out of the outline, that is. I've always admired that whole semi-outlineless style, and I just can't bloody figure it out. That 1 pixel can do so much for a piece, too. Well, here's the rather sloppy edit I made of the original that has this outlineless style. I don't think it quite works, but then I don't think I quite know what I'm doing, so that fits. :(
Old - New
(http://enichan.no-ip.com/protag1-2.gif)(http://enichan.no-ip.com/protag1-test.gif)
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That's really good Pawige. Red skintone hehe.
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Hi enichan! This is a very nice piece you made, but I noticed some "small" perspective issues, so i made some fast fixes. I hope you don't mind, at least it will give you some idea for adjustments
(http://img242.imageshack.us/img242/4974/smallfixes1nw0.png)
I hope this helps :)
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using no outlines has a good reason :O
it takes too long :P
i like that sprite you made ^^
the head somehow looks like inuyasha xD
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Hi enichan! This is a very nice piece you made, but I noticed some "small" perspective issues, so i made some fast fixes. I hope you don't mind, at least it will give you some idea for adjustments
(http://img242.imageshack.us/img242/4974/smallfixes1nw0.png)
I hope this helps :)
I like what you did with the collar on the right side, actually. Trying to get that to look right has been a pain. :y:
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I like it, outfit looks like a schoool uniform..the skins a little pale but no biggy..love the hair :y:
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It's good, but since I'm not a great pixel artist I can't really say anything, but as a regular person/gamer the face doesn't match the body. Regardless of the style, put some distance between the eyes and the mouth.