(https://i.postimg.cc/DzqBdrV8/goblin.png) | This is my goblin. You can call him A, because his placeholder name in the unfinished game UI is "A. Goblin". A is the protagonist of my roguelike game project, currently known as "Goblin Mage". He's presented here against a background colour that matches the main colour of the most-common in-game floor tile (we'll get to the tiles later). I suspect his arms in the side views are too long, but I'm not sure by how much or whether there's a better way to position them (or is the perspective just playing tricks on me?). I'm also not sure about the shading around his ear in the bottommost, right-facing view. Hopefully it's at least clear that the light source is above-left. I suck at drawing humanoids. :( And I really need to do my best to fix this guy, because the player is going to be staring at him all the time. |
(https://i.postimg.cc/Kj993x6f/goblin.gif) | (https://i.postimg.cc/3JRf50Gc/goblin-frames.png) |
(Aaaaand that came up way too nasty and it's not representative of who I am)
I looked at a whole bunch of dirt tiles from commercial games (granted, mostly older ones). Nearly all of them consisted of pixel noise. Those that didn't, tended to be a single solid colour.
Items: yes, these are 32x32 (same size as the tiles), no margins required. These are representations for viewing on the map, to indicate "there's a rusty knife on this square" (or whatever)—the items menu has a space reserved for larger pictures, but I'm not looking at those again until I have the items menu coded. I don't intend to make armour/helms/shields visible on the sprite or in animations for version 1.0, and I'm undecided about how to handle weapons during the attack animations. The cop-out would be to use an early-Final-Fantasy-style "shake the weapon in the direction of the enemy" animation and sub a weapon sprite in, but realistically there should be different animations for stabby and cutting/bashing weapons.
I'm not sure about using only parts of the items. I don't think it's quite the right thing to do here. I'm aware that this is going to mean that some items aren't quite to scale (but then some of them would be nearly invisible if I drew them to scale, so . . .)
As I've said before, images on imgur often just don't show up for me, and I'm not sure why. That makes me reluctant to use it.Ah, yeah, I forgot. It sucks that most image hosting websites are meant to store photos so they will most likely compress the images you upload.
Time for me to unmothball that webspace, I guess.