Pixelation

Critique => Pixel Art => Topic started by: CFKaligula on June 29, 2016, 11:52:39 am

Title: [CC][WIP] Bomb Throw Animation
Post by: CFKaligula on June 29, 2016, 11:52:39 am
(http://i.imgur.com/zXvcgoA.gif) Here is an animation I did. it looks really bad and I don't know how to fix it.
Title: Re: [CC][WIP] Bomb Throw Animation
Post by: MysteryMeat on June 29, 2016, 07:24:58 pm
Try to think of zippy animations like what you're attempting here as a snapping rubberband:
Things have to stretch out, then snap quickly to feel forceful.
How I'd fix this one is to have the character's hand shoot up in two frames with the bomb, Pause one frame for the viewer to see them holding it in their hand, then in one or two frames go from at that highest point to it's lowest as they throw the smokebomb onto the ground.
Title: Re: [CC][WIP] Bomb Throw Animation
Post by: CFKaligula on June 29, 2016, 07:54:31 pm
(http://i.imgur.com/1JSXRlh.gif) It already looks a lot better, he still feels a little stiff tho. Removing half of the frames really worked out. thanks for the help
Title: Re: [CC][WIP] Bomb Throw Animation
Post by: hapiel on June 29, 2016, 10:40:10 pm
What is he trying to do? Throwing a bomb at himself?

If I were you, I'd act it out, physically. Try and see what your body does when you perform this action. Film it if you need to.

For me, what my body does:
First I extend, even on my right toe (when throwing with the right hand) to make myself as long as possible. The anticipation goes slow compared to the throw. Then as I pull down to the floor my chest turns, with my right shoulder going to my left foot. My upper back ends up completely rounded, my knees slightly bend. My head is turned away from the bomb, so to the left, as far as possible, with my left elbow covering my face.
If you would draw all of this motion, I'm sure he wouldn't look stiff anymore!