Pixelation

Critique => Pixel Art => Topic started by: Quake on February 10, 2009, 09:32:39 pm

Title: Mountain ledge
Post by: Quake on February 10, 2009, 09:32:39 pm
Before i start with the clouds, i'd like some c+c on this please :]

9 colours i think :] (not counting the blue, since it's just there for now).

(http://i128.photobucket.com/albums/p181/tikeshe/ledge.png)

Thanks, Quake
Title: Re: Mountain ledge
Post by: Mathias on February 10, 2009, 09:52:05 pm
Seems a little early for crit; looks preliminary. What do you have planned for this scene?
Title: Re: Mountain ledge
Post by: Quake on February 10, 2009, 10:01:40 pm
Well, up the top i'm going to have clouds...

But, i didn't do this because i wanted c+c before i did it ;D
Title: Re: Mountain ledge
Post by: Souly on February 10, 2009, 10:06:16 pm
Yea but the rocks are still just blobs and shades.
Did you use a reference? If so can we see it.
Title: Re: Mountain ledge
Post by: Sohei on February 10, 2009, 10:22:48 pm
Interresting. I'd like to see how far you'll go with this.
ps: awaiting for a vast detailed panorama, with different planes.
Title: Re: Mountain ledge
Post by: Quake on February 11, 2009, 08:29:09 pm
Oldest ----> newest.
(http://i128.photobucket.com/albums/p181/tikeshe/ledge.png)(http://i128.photobucket.com/albums/p181/tikeshe/kk.png)

Here's my reference.
http://i128.photobucket.com/albums/p181/tikeshe/Cliff_Landscape_by_YoshiyukiKatana.jpg (http://i128.photobucket.com/albums/p181/tikeshe/Cliff_Landscape_by_YoshiyukiKatana.jpg)
Title: Re: Mountain ledge
Post by: Dusty on February 11, 2009, 08:41:02 pm
I liked the higher contrast one more, the new one looks washed out.
Title: Re: Mountain ledge
Post by: Quake on February 11, 2009, 08:45:36 pm
I just remembered, it's actually for the background of the opening of a game..

On top of this will be the title of the game, so i don't know if high contrast is that good..

Title: Re: Mountain ledge
Post by: Dusty on February 11, 2009, 09:29:41 pm
Hmm... I'm not sure, actually. The low contrast is sort of fitting for the majority of the ledge, but the foreground rocks needed the high contrast in order to provide an accurate sense of depth.
Title: Re: Mountain ledge
Post by: Mathias on February 11, 2009, 09:31:14 pm
You just remembered? First thing I would do is establish the size of your canvas before going any further; dimensions of the game. How else will you competently create the best composition for this project? Rough in all the elements and evaluate how they sit with eachother; throw in a quick title logo, title screen options, etc - make sure you got enough room. Surely this game isn't set to such an extreme "landscape" orientation, being so wide. If unsure, make it 4:3 ration, that's more likely.

You might think about adopting a palette closer to the ref pic, yer a little saturated at the moment. I'm sure that'll fight the title logo for attention.
Title: Re: Mountain ledge
Post by: Quake on February 11, 2009, 09:35:30 pm
when i say remembered, i meant to put it here.. Not that i forgot about it..

I know, how big it is.. But i get what you're talking about, plan everything down so i know it'll look ok :D
It's 256x192 btw (for nds)..

::EDIT::

(http://i128.photobucket.com/albums/p181/tikeshe/ooo.png)