Pixelation
Critique => Pixel Art => Topic started by: templargfx on February 21, 2007, 06:33:27 am
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Hi all,
here is a linedrawing from THAT thread, its a nice shape, which I thought would be a good to practice my lighting on.
this is what I have come up with so far :
(http://img.photobucket.com/albums/v142/templargfx/monster.png)
please, be as critical as you can, but leave suggestions to fix those critiques please!
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No comments? I seem to have this effect where people just dont wanna talk to me :'(
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I think some pieces do have that effect on people. They're not bad enough, nor good enough, nor sticking-outey enough to make you feel "wow, I need to reply to this".
And.. as if to prove that... I honestly can't think of anything to say... Good job?
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LOL, I like that explenation, whether its true or not doesnt matter :P
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You want comments? I'll give you comments!
-Nice job making it look slimy, although some more texture could add interest.
-Try being more daring with your hue choices; your current ramp is rather monochromatic.
-Good job with contrast, but make sure that you're using all of your colors as much as they should be used. The buffer shade between the light and dark shades on the leg might want to be spread out to cover more area; the leg looks a bit angular at the moment.
So...there are some comments I got at first glance; maybe someone else can give you something else helpful.
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(http://img.photobucket.com/albums/v142/templargfx/monster1.png)
Thanks for the feedback robalan!
Im in the process of playing around with texture now, I changed the midtone to be more mid LOL I think it looks alot better now. Also I fixed up some of the edges a little.
I also widened the leg midtone shading a little too, it looks better, but theres just not enough real-estate LOL
Im not entirely sure what you mean by monochormatic LOL do you mean changing the color a little as it darkens (say adding more red, or blue etc?)
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Ah, the value change on the buffer shade helped make it important.
By monochromatic I mean it's all the same color of purple. Shifting the color to be more blue or yellow or green depending on whether the color is for shade or highlight can make the palette more interesting.
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As for making it less monochromatic:
(http://two.xthost.info/Fizzi/edits/monster1.png)
Kinda like this, although you may not desire your monster being this purple as I made it. (Only the the skin colors were messed with)
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I see what you mean, I will have a play around, and see what looks best!
thanks for the tips.
texturing the skin is harder than I thought, I think I will try using the current shading "edges" to add some texture, because without adding about 5 more colors in there, I just cant get a decent texture on the thing!
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How about this?
any tips?
(http://img.photobucket.com/albums/v142/templargfx/handthing.png)
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can I PLEASE color that? I doubt it will help you much, but it looks like so much fun to color :-[
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If you want to improve lighting, i would suggest taking a higher angle of light that creates more cast shadows. right now you've chosen two angles that do not cast any for the way you've chosen to render the forms (which in the second i find it hard to believe, because even if the light source is low enough to cast light on the (head?) under the hand/body, it seems like on of the two legfingers would case a shadow across it somewhere like:
(http://img401.imageshack.us/img401/1293/untitleden3.jpg)
Im in a hurry to work so the ground shadow isn't perfect, there are a few things that didnt line up since i just eyeballed it, but i was just trying to show the cast shadow over the face i was imagining. Take it or leave it.
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can I PLEASE color that? I doubt it will help you much, but it looks like so much fun to color :-[
Well, the lines arent his in the first place, so yes, you can.