Pixelation

Critique => Pixel Art => Topic started by: Skully on December 12, 2010, 12:19:15 am

Title: Skully (WIP)
Post by: Skully on December 12, 2010, 12:19:15 am
I am working on a game, and have a mock up of the title screen image thingy. C+C welcome  :).

(http://www.freeimagehosting.net/uploads/950d023ec9.png)

sorry for all of the white, it was transparent in GG, but .png format doesn't allow transparency.
Title: Re: Skully (WIP)
Post by: Geti on December 12, 2010, 12:49:19 am
.png supports alpha just fine.
You might want to find some reference images for the skull, it's hard to work out exactly what's going on: is that a second eye or the nose gap or what?
Title: Re: Skully (WIP)
Post by: Skully on December 12, 2010, 01:54:38 am
Really? every time i export from png, the alpha never works. The skull is in 1/2 profile, and the bottom triangles are teeth, it's hard to explain (based on a random doodle o' mine).

V 1.1: (http://www.freeimagehosting.net/uploads/360318a372.png)
Title: Re: Skully (WIP)
Post by: Gromit on December 12, 2010, 12:46:57 pm
I think Geti's advice is good, even if you're going for a stylised look it helps to have a good understanding of what it is you're distorting first.
Title: Re: Skully (WIP)
Post by: Skully on December 12, 2010, 07:53:50 pm
Hi guys, i worked on it a bit, made some changes. Thanks for the great advice! ;D


V1.2
(http://www.freeimagehosting.net/uploads/be17709416.png)
Title: Re: Skully (WIP)
Post by: JJ Naas on December 12, 2010, 08:36:38 pm
Really? every time i export from png, the alpha never works.

It may have a .png -filetype ending but it opens as a .bmp -file. Don't use any Export from PNG, use Save As PNG. What program do you use?
Title: Re: Skully (WIP)
Post by: Skully on December 12, 2010, 08:44:59 pm
I use graphics gale
Title: Re: Skully (WIP)
Post by: Skully on December 13, 2010, 12:47:55 am
Newest version,

(http://i52.tinypic.com/nqosz.png)