Title: Re: Girl and Dog (I don't have a cool name yet)
Post by: marquet on October 11, 2016, 12:13:20 pm
More art (https://dl.dropboxusercontent.com/u/72359481/GIRL%20DOG%20STYLE/Characters.png) (https://dl.dropboxusercontent.com/u/72359481/GIRL%20DOG%20STYLE/Concept_2.png)
And some bird (https://dl.dropboxusercontent.com/u/72359481/GIRL%20DOG%20STYLE/Bird.gif)
Title: Re: Girl and Dog (I don't have a cool name yet)
Post by: marquet on October 16, 2016, 09:22:28 am
Title: Re: Girl and Dog (I don't have a cool name yet)
Post by: MysteryMeat on October 16, 2016, 11:48:20 am
I'd throw some dust and debris on that golem, maybe have some of the parts rotate into place. As it is it feels way too tween-y and it makes it really easy to see the seams. Just having some grit fall down when it's rumbling could hide that you're just vibrating the bits some. I'd also make there less of a pause between the rumbling and formation, ideally it'd keep rumbling until formed!
Title: Re: Girl and Dog (I don't have a cool name yet)
Post by: Seiseki on October 20, 2016, 01:42:44 pm
Some changes in speed and timing between the different pieces would fix the tween-y feel. Add some screenshake and you could also hide the smooth tween-y feel.
Judging by the animations and art, I'd say marquet knows his stuff, I want to play this, it looks great! :y:
(assuming you're looking for critique) The one thing I'd have to point out is the contrast and detail level for the backgrounds, which overpowers everything else and makes the depth unclear.
Title: Re: Girl and Dog (I don't have a cool name yet)
Post by: Seiseki on October 21, 2016, 04:07:19 pm
Made an edit to allow the character to pop out more and the background being pushed further back.
and this (https://dl.dropboxusercontent.com/u/72359481/GIRL%20DOG%20STYLE/slimme.gif)
Title: Re: Girl and Dog (I don't have a cool name yet)
Post by: MysteryMeat on November 14, 2016, 12:45:38 pm
Attack animation isn't very clear on the second swing, it sort of looks like she's doing a full loop with it! I think it might help to have the sword show up mid-swing a bit or extend the start on that part to guide the motion more!
The slime slug thing looks good, but the death animation looks out of place for something that looks like a slimy thing. Might look better to have it dissolve into the ground?
Title: Re: Girl and Dog (I don't have a cool name yet)
Post by: Kalleb on August 17, 2017, 05:46:15 pm