Helm: What sort of program does one use to open an .ogg file?
A stop sign saying "go" is ironic.
Thanks for pointing that out, I almost missed it. ::)
(http://img.photobucket.com/albums/v287/mccow28/osnap.png)
That fails at being funny, it does not even register as proper nonsense in my brain (me loves nonsense).Nonsense can sometimes be funny, but I think that the humor comes mostly from unexpected spontaneity(sp?). And irony. Mixing those things makes for hilarity. Spontenirony.
I wasnt expecting for it to spark such a conversation :PAh, but what a great topic. The unfunniness of talking signs. :y:
I predict it'll take at least another 2 pages until we all get over this whole stop sign thing.
went and made it animated:
(http://img291.imageshack.us/img291/2999/animatedstopog4.gif)
pretty cheap I know :P
Now someone make a scene where a stop sign is yelling at another stop sign for driving while the car was red.What?
What?
Yeah my right hand used to be covered in various things at times in high-school. It gets odd when other people ask that you do it for them.
@Indigo: That was a nice song. Did you write it? The only negative comment I have is that you may have had a bit too much vibrato for the style. Other than that, it sounded quite good. I should try doing that some time.
Lots of sweet stuff in this thread :)
Here's a Lupin III illustration I did recently.
http://i9.tinypic.com/2emz87t.jpg
(http://img54.imageshack.us/img54/654/wolf1zs1.jpg)
I see the problem with the face. I drew the chin as if her head where angled down, but here nose is drawn as if here head where angled up. It's also not centered to her face. Redrawing the nose should fix it. Collar bones where WAY off, repositioned. I've always had problems with elongating anatomy too much, it's not a stylistic decision. I'll be shortening the neck, arms, thighs, and shins. The foreground arm is in a precarious position. I think it'll be very close and slightly in front of her hip. It's best to clearly convey it's position in space and avoid ambiguity. Having the arm cast a shadow on the hip might help. Thanks for reminding me where the naval is, I used to have it memorized, but I've grown some mental cobwebs over the past couple of years. Still looks slightly unbalanced. I'll probably move her back leg in to make it look more like a sexy strut. Cheesy? Maybe. Technique. I'm actually not too fond of the style. I've got a general mental picture of what I want to achieve eventually. Broad, bold paint strokes, less blending, much more saturation and contrast. I'm sick and tired of seeing bland pastel renderings! But really, the whole story behind this piece was that I've had Painter sitting dormant on my PC for over half a year, initially dejected because of it's clunky UI. I'm trying to get past the programs flaws and concentrate on it's incredible brush engine. Once I get comfortable with this blasted thing, I can move away from the easy blendy smeary oily style. [edit] Arms are still too long. Will be moving hands up and shortening humerus. |
Helm, the fact that you limit your critiques and perceptive insights solely to this forum is a crime against humanity. Baby Jesus is crying.
Pixelation is my home. Fuck the jesus.
what kind of medium is that?
(http://img240.imageshack.us/img240/2721/devilgirlwip2hx4.jpg)
[/quote
awesome rendering. i prefered the hair on the original though.
Yeah tables are awesome, I hate drawing on the floor :p
I hope you don't end up back with the mouse for drawing/pixeling (unfortunate fate for some)
I'm sick and waiting for my mabodofu to be cooked...
...I need to stop drawing ugly creatures from profile perspective like this. :(
Know what you mean. I always seem to draw just simple character designs. Although there is no background work in any of my galleries, I admit that I have tried drawing each scene out a billion times, and each time the background just came out looking like shite. I still practice drawing them to this day. Maybe I'll try and post something, and you guys could try and help me with it.
(http://www.locustleaves.com/membotstrip.png)yay! is that digital or do you just have an amazing scanner?
making comics again!
These were all requests, and i don't think any of them are similar at all.
Ryona: My comic project is about a girl named Lotiki that is secretely investigating weird "accidents" and disappearances that has happened around the world. Shayna isn't involved in that story... yet :)
So, what is your comic about?
Juncboy, you are a very capable inker. Congratulations. Please post stuff a bit bigger so we may inspect the linework more.
Here's some more nudity for this topic :D
(http://bluedelirium.com/character/shayna2.jpg)
My original character, Shayna. I did this piece for a weekly random original character thingie over at Private Exchange (an art exchange community). I also know perfectly well that she doesn't have average ...proportions.
That's a great piece, Helm. Reminds me a lot of european comic albums, with that ink/gouache (?) mix.
helm you have no idea how much id like to see your art presented in some form over here in the u.s. beautiful stuff.
I love ambient music and make it (Heavy Metal and ambient, go figure, huh?) but the sort of stuff I go for is not set out to unsettle or dislocate ear drums as much.Definitely not uncommon. For some reason Metal somehow had a baby with (Dark) Ambient and out came Drone/Drone Doom/etc. Interesting style of music but a bit too bleak sounding for me sometimes. I'm really not sure when or why Metal kind of mixed with Ambient to create that though. Wouldn't doubt you do, though.
If you're completely happy with high-piercing noises and low end rumbling, you don't need no musical theory to do that at all.Well, I am happy with that sort of stuff, however that sort of thing obviously wouldn't work out in a game with a fighting ninja robot hero. I was actually planning on doing some sort of recreation of Kraftwerk songs in the style of early 90s beat 'em up music, but I guess I'll see how that ends up going.
I love ambient music and make it (Heavy Metal and ambient, go figure, huh?) but the sort of stuff I go for is not set out to unsettle or dislocate ear drums as much.
http://www.locustleaves.com/music/Piece%20for%20Treated%20Guitar%20and%20Voice.ogg
http://www.locustleaves.com/music/Song%20for%20the%20Sea,%20wip3.mp3
looks pretty good mate, but it's spelled "caricature." Forget the 'h.'
Your friend is from now on called Gordon Freeman.
(http://img.photobucket.com/albums/v169/calypson/photos/rovercg2.png)
I was actually browsing through your 'index-of' music the other day. I listened through the entire directory almost 3 or 4 times, and it's damn good. you're a very multi-talented person. :)
Nope, they should work like this:
Looks pretty nifty, but wouldn't the gears lock up easily, or is there some logic behind it that is not instantly obvious?
La aŭto estas bizara.
Turns out it works. Reality retracts her statement. My brain hurts.I have 2 huge bed drawers full with lego, I know how those things work :P
Helm has failed himself.He failed to me even! A 15 year old boy from Holland who is a moderate pixeler!
The villagers rejoice.
Turns out it works. Reality retracts her statement. My brain hurts.Good thing too. I was like "wait a minute, I've done plenty of Mensa gear puzzles!!"
Oh man, do they really have to? What has the internet done to your artistic psyche?!
I'm seriously not trying to insult you at all. Please believe me! But! But!!
Looks like a job zbrush could handle. I wish my machine could still run at a workable speed with all the polys that would be involved in that thing. :\
...
(no jokes on how my real-media work looks like my pixel art work now, you hear?!)
Me likes. I just wished there was a little more definition to the shadowed character.(it's a person, not a little tree, right?). I can't really tell what he's holding. I think it's a guitar. He could be a farmer. Maybe a wanderer, I don't know. I'm not saying add detail or make him lighter, just maybe make the form a bit more readable, as a silhouette.
Man, I need try drawing with photoshop again. I feel so outclassed right now...
I played with some virtual Legos today! :) And no, didn't use instructions. The design is mine.
(http://img.photobucket.com/albums/v169/calypson/photos/rovercg1.png)
ooh I like but aren't the ears sticking out too much??
Heh, dang pretty sweet yo. Did you use a ref for the snake?
Wow, that reference picture is pretty scary.Yeah, fo rizzle.
I drew some fan-art. (http://www.locustleaves.com/rocklee.png)
Naruto's not my favourite manga at all, but I admire Rock Lee.
Dizamn, JJ. That stuff is nice. Do you have some more digital art in your treasure chest?
i wasn't looking for critique of such a sketch but i certainly wont mind it. you might find it difficult to point out all the mistakes though
I thought she was a man until I took a closer look. I suggest making the face more feminine and making the shoulders smaller. And just to be really picky... the strong light on her white top would reflect onto the underside of her brown sleeve. Great piece though.
that little thing we have under our nose whose name escapes mefiltrum :P
people that might come from anime-type backgroundsnail on the head. rue the day i picked up that interest, there's so much i still need to unlearn from it >.<
(http://img339.imageshack.us/img339/3249/conceptscharacterssouthrn9.png)Bah, ignore them! I think it looks great!
Bah, ignore them! I think it looks great!Ignoring crits is always helpful.
High waist = MANGA LEFTOVER POOP! UNLEARN LITTLE SOLDIER! GODSPEED!
I suggest you give Ptoing a wet willy in the ear, stick your hands down your pants, whip them out, and then shake his hands.oh, but i already have :y:
Idle hands are the devils work, young'nsince the spear (in har case) is primarily a two-handed weapon and it didnt fit her well to have a buckler/pelta i left it empty, but i like the idea of a helmet; it makes combat sense and lets the viewer see her face too (which is ment to show a little bit of sadness mixed with a little bit of resolve)
Rymura or anyone. . . How can you perfectly make those lines cross and stuff?.
# this type.
Rymura or anyone. . . How can you perfectly make those lines cross and stuff?.
# this type.
Old oil painting done 3 years ago. I was trying to go for the Ann Neel style with that blue outline. Yeah...
(http://shizucor.com/art/03_04.jpg)
The third one, on the right has an amazing palette.
v. cool zach, makes me think of FF a bit but thats not bad. love the grace of the figure.
jw, by the paper color, binding style and cover color...is that a moleskine by any chance?
loc - when i see the piece, i cant help but wonder if the environment says all that you need it to, without the people there. they dont seem to add much to the piece, which is already very good.Yeah I dunno for some reason I always feel like there has to be a person in an image. So I tack em on. Unfortunately I can't draw people without reference so they tend to bring things down.
I know there are some modelers here. What are the requirements to make a clean mesh for import into a game? I know video games use tris. But I've seen people model in quads. You can have the program convert to tris when you're done. At the moment I'm mixing tris and quads. Is this ok? Are there rules for how many edges are allowed to radiate from a single vertex? etc... Haven't even begun to look into the process for UV mapping. Sigh. Daunting.
I know there are some modelers here. What are the requirements to make a clean mesh for import into a game? I know video games use tris. But I've seen people model in quads. You can have the program convert to tris when you're done. At the moment I'm mixing tris and quads. Is this ok? Are there rules for how many edges are allowed to radiate from a single vertex? etc... Haven't even begun to look into the process for UV mapping. Sigh. Daunting.
I know there are some modelers here. What are the requirements to make a clean mesh for import into a game? I know video games use tris. But I've seen people model in quads. You can have the program convert to tris when you're done. At the moment I'm mixing tris and quads. Is this ok? Are there rules for how many edges are allowed to radiate from a single vertex? etc... Haven't even begun to look into the process for UV mapping. Sigh. Daunting.
Mixing tris and quads is fine, unless you plan to use what are called "subdivision surfaces" but these are not used THAT often for gaming purposes. There aren't really broad rules about how many edges are allowed to radiate from a single vertex, but it is good practice to avoid these so-called "fans", as engines that are capable of tri-stripping will be stumped by them. If you divide your circular areas with parallel lines instead, the auto-tri-stripping algorithms will have a much easier time, and your model will render faster.
FAN
\|/
-.-
/|\
PARALLEL LINES
__
__\
/___
___\
/___
Yeah non-fixed length ascii :P hope it makes sense anyways!
uh, actually, most 3D engines that incorporate tri stripping also do it for fans. It's about calculating new tris by adding just one new vertex. So proper fans are no problem, like the one on the side of the ship, as long as the engine understands that it's a tri-fan.
Not that I've heard of - the big one in the console world is renderware, and last i heard it did NOT have support for fans, but my info could easily be out of date, i have not researched this stuff reasonably for quite a while now. I know that most 3d APIs have syntax for rendering fans, but I was under the impression that most engines (meaning the full work pipeline) were not very good at parsing them and integrating them into the render process. I thought that most engines wanted tri strips so that it could make one display list of all the strips in the piece and then render the model insanely fast that way. Fans are much less general purpose than strips, and would require a more complex parser and render pipeline in-game.
I know I've seen fans used for things like tables though. Is one more optimal than the other? Or does it not really matter. And Huzba, when you say keep my faces planar, do you mean just try not to let them twist much? Treat the quads as solid quads, not as flexible quads made up of tris.
(http://myspace-331.vo.llnwd.net/00392/13/33/392623331_l.jpg)
Gryeah, I hate that cartoon.
Gryeah, I hate that cartoon.
Lovely face, Indigo.
Lovely...thing, AdariAs.
Falling hooker, SolidIdea.
Lovely horsey, ROBOTRiot.
robotriot- again, what medium is that?
adarias- what medium is that? oil on canvass?
Just a quick, unfinished sketch I did last night, hehe
(http://lawrence.lh.googlepages.com/Ampelkopf.jpg)
Nice drawing Adarias, I like your new avatar too.
@Adarias: Aahh, very nice. It has some old school appeal. Some issues though. It looks as if realism was attempted in the sketch. If so, either the body is too small, or the thigh/legs are too long. For me, the breasts/pecs are sagged a wee bit low. In fact, it looks sort of feminine to me. Not to mention his left hand seems a bit tiny. I'm no anatomy expert, but if this is a male, than there is still work to be done. If female, there is little, but I still wouldn't call it done.
at first glance that looks really awesome adarias, but staring at it for a bit i noticed some things that b.o.b didnt mention. his right ankle looks twisted, a little too much to be for stylistic or aesthetic reasons imo. the neck doesnt fit in with the size of his chest, i think its a bit too thick. the tricep, underarm, lat area looks very convoluted( i have lots of problems with that area too, but youre better than me so you dont have an excuse Tongue)
edit: oh wow, just read that hes supposed to be hercules. i think he needs some definite beefing up to fit the title.
Wot are you using for that, Stwelin?
that's looking awesome stwelin, maybe if he wasn't half smiling though, would have liked it better if he just had a mouth continued like the right side.
Crayola coloured pencils! (our school's poor.)O_o in that pic it looks like watercolor almost to me. Very nice
Whatever school you're going to, it's doing a good job on making you stretch style-wise.
concentration of colors*You can't really tell with the poor image quality, and the lighting the art studio i'm working in, but the dark green parts of the hair are actually blues and purples, but i do understand what you're saying. I was actually thinking of making it more purple or blue towards the 'roots' of the hair, near the middle of the scalp, as a highlight. Thanks for the input.
the rest of it has beautiful mixing, where the hair is really dominated by a single color
nonononononono
theres nothing androgynous about it?
Buccaneer and wench, finding treasure.
(http://i11.tinypic.com/4fts50x.jpg)
what would be wrong with drawing a small-breasted human gypsy-girl? the DD furry thing is what throws my stomach into a spin. Your subject can be unique, exotic and even attractive without the strange animal sex vibe.
I'd try breaking out of old habits, and trying new concepts, not necessarily boring, human, anatomy. You seem to have a good grip on dynamic poses, try it on something else...
if you find drawing humans boring you can't be doing it right :-X
I find it irksome that I'm always way more productive with things that I don't HAVE to do.
I like it.I find it irksome that I'm always way more productive with things that I don't HAVE to do.
I am the same and I think many people are really :D
if you find drawing humans boring you can't be doing it right :-X
Well I guess the question here is, WHY do you draw and WHERE do you wanna go with it? Do you do it as a hobby and just that or do you want to work professionally. If the former, fine. If the latter, proper foundation and basics would be a good thing to solidify.
WHY
WHERE
HOBBY OR PROFESSION
Well I guess the question here is, WHY do you draw and WHERE do you wanna go with it? Do you do it as a hobby and just that or do you want to work professionally. If the former, fine. If the latter, proper foundation and basics would be a good thing to solidify.QuoteWHY
Hobby.QuoteWHERE
Mostly just for fun. The rest is in fate's hands.QuoteHOBBY OR PROFESSION
Hobby, already answered.
If i wast to make an income out of it, i'd go for a street gallery.
nah i didn't mean do it right as in you must have been drawing them incorrectly. anyway. its not really important. do watchu wanna as long as you're happy with what you're doing.if you find drawing humans boring you can't be doing it right :-XIf i "do it right" in your perspective with a routine that's supposed to make me feel satisfied and happy, that would backfire horribly and make me hate this hobby already because i gave in to peer pressure. From what i see, "do it right" is more suitable for learning routines. Surely i can't be that fussy as to what i want to learn... I thought i moved on from that phase.
Eh? Amazing? A fat bird girl thingy? Doesn't seem very amazing to me to be honest....nonononononono
"Stop drawing this shit", i know. If it makes everybody happy, the next thing i'll post is a bunch of normal, generic and unamazing humans.
Of course they can be amazing, but a guy that can use lightning to defeat enemies is amazing, a guy that can turn in to fire is amazing, and not generic, not that fat bird thing.
some indie devs are asking for mockups of what people want to see on the DS, so I made two mockups for a *game* I'd name ClouDS (love those puns)Oh! Oh! I totally want to know where I could submit one. I really want to see a Zelda style game where you almost always use projectiles, and aim with the stylus. Zelda shoot 'em up game. I guess.
(http://img301.imageshack.us/img301/6789/m1un6.png) (http://img291.imageshack.us/img291/9690/m2ui6.png)
pretty simple to understand, and not much to it, but its what I want :P
Stwelin, that portrait is beautiful ;D..and just by the by...I wish I had your hair..In a manly way of course :-[You can have it, if you want, i'm cutting it off soon. :|
Stwelin, that portrait is beautiful ;D..and just by the by...I wish I had your hair..In a manly way of course :-[You can have it, if you want, i'm cutting it off soon. :|
(http://img.photobucket.com/albums/v124/zolthorg/haircut.png)
I'd assume the white dot is the cursor?The position of the cursor on the bottom screen seems to roughly correspond with the viewpoint of the bird on the top.
Everything Capcom does is based off of hand-drawings, so it wouldnt suprise me if some of their stuff was coloreduced and then retouched on the pixel scale.
helm, you mind if i define that a bit?
I didn't say I wasn't going to finish it, I said I wasn't going to pixel it. It's finished, it's just not pixel art.
Not particularily, sorry. I'm not going to cry over Gil editing it or anything, just was kinda odd when I asked there not to be any of that. People post a lot of stuff in the OT that is not looking for crits or edits, generally there's some showcasing as far as I can tell. And I don't mind critique about anything, even stuff I consider 'finished'. Just not edits on this one.
helm - cool idea with the colors, but it gets hard to make much when you only have 3-4 visually distinct values. out of curiousity, what is different about the finished version, besides media?
I like how the armour mixes some medieval-esque plating with a more formal, almost british looking, coat uniform.
It's easy to make a backstory, harder though to work it into the plot without diverting attention from the main story.
wings and pants dont work for me at all atm, they break style and palette
everything else is looking good though
eck: Cool. Nice to hear that I inspire you.
TI-83 demo by sdw and me :B
http://www.youtube.com/watch?v=Lar57_1pVKw
Give kudos to Sdw, he is the coder behind this thing. Adam: the twister here was made by sdw :P
heh, whoa... didn't think anyone would like these. i don't.
Xion - thanks man, hope to see it.
lol, you guys are funny... you don't have to fight over em, do wutever you want.
thanks for all the comments guys
i really like that design adarias - is that going to be pixeled?
I should pay you to do my concept art Splat, it looks really great. If you ever feel like working on a project (like this one (http://art.game-designer.org/pixelart/rpg/)) as a concept artist, PM me.Have you used those sprites in anything Gil? Or just made em for fun?
lot of hw for this class... keeps me drawing tho :ouch:
weapons still need work.
hmm, well the sketch paper is 8.5x11 i think the image is probably somewhere in the confines of 5x5 inches. maybe a bit more.
small highlights were done with kneaded eraser, the most minute strongest ones were done with a hard plastic eraser.
Do you meen you feel the rendered spaces overwhelm the whitespace? I am very careful with my black - implied midtone - white ratios in comics, balance is a big deal, so I panic a bit if I'm told I overdid something. Panel above the bed? Could you be more specific.No, the balance is fine in my opinion. Then again, I'm absolutley clueless when it comes to composition, so don't take my word for it.
How did he get those tiny white dots?
It's extremely clear that the above piece is made in an additive way, not substractive.
You have a VERY long way to go anatomy wise Chigsam ;)
I have no idea what you mean ;D
my coder for twinsen implemented a neat thing to record the action
it actually saves each frame as a .bmp, so you still have to make it a gif yourself, but still its awesome :)
the fact I'm using a copyrighted character isn't anything to worry about from a legal perspective, I have had the chance to talk to Frederick Raynal (creator of LBA), and he doesn't mind at all
But I still completely understand if you have ethical reservations about the fact I'm using twinsen ;)
:huh: Helm... are there some drugs I should be taking or art ninjas to study under because that is just sincerely awesome.
Seriously... what would you suggest to somebody to get better who's already drawing pretty near constantly?
jay i listened to your album this afternoon and liked it a lot, nice work!
Let me give you some incentive. I've gotten so much random attention from women for drawing okay, and most of the time I wasn't even trying! You can be a rock star by drawing as well! Think about it. DO YOU WANT TO BE LONELY FOREVER?!?!I noticed that, too, and I'm not even that good, yet. Dey just be like makin' straight for me from far away, then lookin' over my shoulder for like minutes, then they be like "zomg ur like toatlly a kwl drawer u hav a gf?" And den I be like "Yo, bakdafucup."
haha nice incentive helm, might not help the gay or female artists here though.and that's why it rocks to be bisexual :P
When I hit lvl 62 with my graphite, I wonder how many grrls will be all up ons, then..
How'd you power up the thing?that's actually a funny story, because the battery just went crap a few weeks ago, so actually, i can't power up the thing any more. the meter was kinda broken already anyway tho (always read low) so it hardly makes a difference; although sometimes i fuck up my guess at the light.
(http://img.photobucket.com/albums/v697/huzba/foggy1.jpg)
ah, a boromir-type hero sketch...that brings back memories...
Augh! But.. but... it's looks like it was taken from a camera, using flash now. Why would you do thattt?
a correct representation of what a paper sketch should look like.
at least he knows he can still go somewhere with mediocre sketches...
at least he knows he can still go somewhere with mediocre sketches...
at least he knows he can still go somewhere with mediocre sketches...
personally i thought that was way out of line Gil, the sketch is no bad place for a 13 year old to be at. any reason to take a cheap shot at a newcomer?
oo, fun one, loving the lighting effect. out of curiousity, whta city is that? i know they all look the same, but for some reason it makes me think so much of Oakland, CA.
..but the grey is much too constant :-\
oo, fun one, loving the lighting effect. out of curiousity, whta city is that? i know they all look the same, but for some reason it makes me think so much of Oakland, CA.
A town called hyrylä in eastern finland.
Oh and nice going malor. The only thing i did with a pen in your age was this kind of drawing war where you take turns to draw tanks and other warmachines that try to destroy the opposition (the other side of the paper).
Did a portrait..an American rapper "Lil Wayne" one of my favorites...
http://i18.photobucket.com/albums/b150/iceman509/LilWaynePortrait.jpg
yeaah...still crappy quality..
Nice song Adam, goes very well with the visual side.
Mirre the colours on those are very nice, that piano pic is amazing.
I might as well post up a little song I'm working on here (http://lawrence.lh.googlepages.com/Vaio1.mp3). It's heavily sample based (infact 100% sample based), so see if any of it rings a bell.
That second one is adorable Ptoing. I think I may just have to set it as my desktop.
Thanks for the crits Helm. I will keep everything you said in mind when I go back to work on it. As well as for new pieces. You are right I neglect the hands and need to bang out a couple hundred gestures to learn to pose things properly. I will also make sure to post stuff here more often. People at CA.org don't give much helpful critique it seems. At least not in the character a week section.
Bonus points if you can actually recognize the ship on the right...It's a long shot, but is it one of the fighter ships from the beginning of the Lost in Space movie?
Thanks for the crits Helm. I will keep everything you said in mind when I go back to work on it. As well as for new pieces. You are right I neglect the hands and need to bang out a couple hundred gestures to learn to pose things properly. I will also make sure to post stuff here more often. People at CA.org don't give much helpful critique it seems. At least not in the character a week section.
photo is very dark on the core side.
amateur photos: http://pixelheart.net/gallery
I know him as "the Russian dude from The Jackal intro sequence".
QuoteI know him as "the Russian dude from The Jackal intro sequence".
oh my. He's a very important historical figure. It makes me scared that that's the context you know him in.
Here's some crappy low-poly modeling. Took 6 hours to render, and then I realized the bump map was inverted, doh! :DThat's cool. It looks like it was made from paper or something.
Here's some crappy low-poly modeling. Took 6 hours to render, and then I realized the bump map was inverted, doh! :DThat's cool. It looks like it was made from paper or something.
yes, I know, huge nose, wierd eye, all that.
It is better. While you're at it splat, why not go the whole nine yards and open an anatomy book to find all the other areas where your stylistic habits break the general rules of realistic human anatomy?
Well, most of the time, people do that to get their own name on a wall. That doesn't communicate a whole lot anyway.Mh, perhaps for people who do it as a hobby, but still, in a world where name=livelihood, it seems like you'ld want people to be able to read it O.o
The brushwork is a bit stupid for oils (in painter 9) since it's full opacity simple brush (no impasto) and then smaller brush for cross-hatching. I guess I'm trying to paint like I ink Cry This is okay simply because it carries the lented strength that you get when working from photo. Applying the same technique to something done from imagination would show all my regular oil rendering shortcomings I fear. Still, I'm allowed to feel nice about myself once in a while by cheating, I guess...
but i should work on keeping anatomy straight even in pictures where i don't care about it.
what's with the caption, where are you displaying this image?
I don't think I'd screw up the width of my own head.What about your avatar? nyuk nyuk nyuk nyuk nyuk... :crazy:
never see the light of day.:(
Those pieces don't have any cross-hatching.
if you are learning anatomy, don't start with hatching and cross-hatching, it's really only for people who've gotten to an advanced understanding of the geometries. Try regular blending or better yet cross-contour shading to begin with. When you can sculpt a convincing form, then try cross-hatching. fi you jump in too early it will just be a mess.
EDIT: the reason being that lines enhance forms, so if you don't already understand which way the forms are oriented, you'll end up creating forms you never intended, or worse - no forms at all (too many conflicting lines).
As far as my knowledge goes, Adam's measurements are both correct
What I really mean is that it takes away from the piece.
What I really mean is that it takes away from the piece.
BTW: do costume sketches have a "mood" ? ^^
Hmm, i think there must be variation in this.
Add in the slope of the shoulders and the arm is a fine length.
As far as my point goes, you are working from estimation and speculation, where I am working from measurements, which only proves my point that it looks broken when it's not.
Use proper measurements to show it's not correct and I'll change my opinion
but just stating things that aren't true about all wrists doesn't convince of anything
(are you measuring from the end of the genitals and not the actual crotch? certainly those are lower, but this girl has no penis).
My wrist hangs at this level, therefor a wrist can possibly hang at this level.
Your wrist hangs at that level, therefor all wrists must hang at that level.
Which sounds more accurate?
Another great example I must come back to - look at that recent one you did with the head that is just too narrow (or too tall for itself, but it's the same sort of thing)
This is the same phenomenon played in reverse, the eye wants it to be right but it's broken. And you made a great point, it's your own face, so you should know how it ought to look! I'm realizing here that vision and art are just plain silly this way and it's damnably hard to correct for it.
Just to be safe, i wish to restate that I think the arm look bad and always have since scanning. My point isn't that people should draw arms this way, it's that perception is highly varied and not always correct.
In the mean time, a friend contracted me to do a comic book piece about their wedding... since her husband loved comics. I obliged since it was a chance to push myself to find time to draw. It was a bit rushed for time... but I was really happy with how it turned out. When I was done, I stepped back and noticed a lot of anatomical issues I didn't like (Breasts, some facial features)... but regardless... it was the first time in a long while that I attempted a piece this big (17x22). It is just ink on paper.
http://action.mancubus.net/files/weddingcomic.jpg
I always got really good critiques on Pixelation... which is why I always came back :P Tear it up... but do note that it's not going to be changed... but I will note it for further study.
PICTARZ @ w@
ryu: can I have a print of that!?
I've finally got my hands on a small (4x5) wacom. It's lovely! Cute to boot! Shame it's really weird, I'm not used to looking else where to see what I've drawn.
(http://img.photobucket.com/albums/v189/SariK/skull1.png)
Very fun to play around with :D, don't think I'll ever finish that "speed paint".
if you want here to be more feminine i would make the hips wider than the shoulders.I can't agree more. Most stereotypical strong men have huge arms and broad shoulders. I think it's safe to say they don't have very prominent hips. Women on the other hand do. The shape of a women is like an X while a mans is more like a Y (this is how I wrapped my head around the whole XY and XX thing in 7th grade biology). I think the shape of your characters is very important and their silhouettes alone should hint at their gender. So build some hips and don't make the shoulders any larger than they are now. I think that should do it.
hmm....i wonder if i haven't ended up with a huge-legged manlady?
yeah i was just looking at the feet. Another trouble i'm running into is that i'm trying to make her look protective which I only know how to portray as strong which is pretty manly with everything squared and paired. Will get to work on it, no worries.....:P
too late now though (3am and i've got a few more places to be before church tomorrow)
That was made of total win :]Agreed!
You got me wanting to make something in watercolour now ooooh = A=
I made a trippy music video for my latest song:
http://www.youtube.com/watch?v=KnVdUdF548c (http://www.youtube.com/watch?v=KnVdUdF548c)
Here is something I spent very little time on but maybe someone is interested:That's awesome.
http://s39.photobucket.com/albums/e199/sharprm/?action=view¤t=Page_1.jpg (http://s39.photobucket.com/albums/e199/sharprm/?action=view¤t=Page_1.jpg)
So no need to C+C because its rushed/lazy.
sharpm flip the position of the americans and the spartan or change your angle or something - my eyes are reading the spartan's line first in the middle row!Mine too.