Pixelation

Critique => Pixel Art => Topic started by: Gil on July 09, 2009, 06:32:40 pm

Title: Knights, rogues, pirates and medics
Post by: Gil on July 09, 2009, 06:32:40 pm
This is the clothing so far.

(http://www.game-designer.org/fto/graphics/Milestone1-6.png)

The original template:

(http://www.game-designer.org/fto/graphics/base_all.gif)

And some combinations possible:

http://www.game-designer.org/fto/graphics/knight-preview.png (http://www.game-designer.org/fto/graphics/knight-preview.png)
http://www.game-designer.org/fto/graphics/light-armor%20preview.png (http://www.game-designer.org/fto/graphics/light-armor%20preview.png)

C and/or C?
Title: Re: Knights, rogues, pirates and medics
Post by: Quake on July 09, 2009, 06:54:04 pm
I do like the armour...
maybe do a bit more research into what armour certain groups wore around the time. If accuracy matters to you.
I would suggest more contract on the hair, especially on the blonde. Might be my computer though.
Title: Re: Knights, rogues, pirates and medics
Post by: bengo on July 09, 2009, 07:04:48 pm
Looking good! Not really that big of a crit but the way the legs are (when they're just standing) look sort of... uncomfortable.
Title: Re: Knights, rogues, pirates and medics
Post by: Atnas on July 09, 2009, 08:14:13 pm
Overall these are very pleasant to look at. But I agree with Benshogia that the pose is really awkward. You can get away with the gunslingery arms, but the legs completely alienate me because I can't fathom why anyone would stand like that.

You also pillowshade/band a lot. This becomes evident when you look at the brim of the red hat. I spent a few minutes on each of these heads where all I did was clean up the banding. It's really fast to fix and makes them look loads better because they're more defined and are less amoeba. It's present in a lot of places but I'm sure once you become aware of it you'll have no problem fixing them up much better than I have.

(http://www.lolipopsicle.com/linky/help/gilhair.gif)

I think your best hair is the brown hair in the middle of the top row, because it isn't weak and pillowy and clumps of hair are semi-defined. Do more like that!

The poofy <3 pants as seen in the second row might need some attention as well.
Title: Re: Knights, rogues, pirates and medics
Post by: Gil on July 09, 2009, 11:49:27 pm
I should have fixed the banding and poofy pants ages ago, I'll give them a workover right now. The problem is the generic front light source. It's sometimes a bit harder to distinguish pillow shading from correct shading.

Here's most of the heads I have done. I'll try to redo some of them when I create the other directions:

(http://fto.game-designer.org/graphics/heads.png)

Sorry for the 2x view
Title: Re: Knights, rogues, pirates and medics
Post by: Gil on July 11, 2009, 04:06:03 pm
(http://www.game-designer.org/fto/graphics/Milestone1-8.png)

Fixed some issues here and there, added two new outfits. The pink one is recolor fest. The new pirate does fix a few issues about the poofy pants.
Title: Re: Knights, rogues, pirates and medics
Post by: Gil on July 13, 2009, 04:45:28 pm
More art. The free row is going to be musketeers (gun men). I'll do them later though, I'll probably animate a few of these first.

Here's more healers. From left to right:

Barber Surgeon, Doctor, Surgeon, Plague Doctor
(http://www.game-designer.org/fto/graphics/doctor-preview.png)

And pirates (old boot colors, new ones below):
(http://www.game-designer.org/fto/graphics/buccaneer-preview.png)(http://www.game-designer.org/fto/graphics/captain-preview.png)

(http://www.game-designer.org/fto/graphics/Milestone1-11.png)