(http://goat.crappygames.com/screens/demons_crest/title.png)
For those new to commercial critiques, this is an activity where the community selects something, usually a game, containing interesting examples of pixel art. We then discuss the pixel art as a group, analyzing and dissecting techniques that work for the art, and techniques that don't, in order to learn and grow and all that warm fuzzy stuff.
This time it's Demon's Crest, by Capcom. For better or worse, few people have a neutral opinion of this game's graphics. Set in a gritty theme and style similar, although superior in execution, to other Capcom platformers at the time, is this game a shining example of what some consider to be a golden age in gaming, or a mere iteration in Capcom's Generic Occult-Fantasy Platformer Machine?
Finding screenshots for critique:
- Screenshots of this game are available at different review sites and whatnot, but perhaps the best way to get them is to grab them yourself. The ROM of this game is available for download in quite a few places. As for emulators, I recommend zsnes (http://www.zsnes.com/).
- I started a bit of a study on this game a while ago that I left unfinished. Some screens I grabbed of the early game for examination are here (http://goat.crappygames.com/screens/demons_crest).
I would have loved to kick it off with some critique but as you can see I'm already running a little late, expect my opinionated perspective soon though :p