Pixelation
Critique => Pixel Art => Topic started by: tocky on February 08, 2009, 11:27:40 am
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(http://i2.photobucket.com/albums/y13/tocky/roofingexamples-1.png)
this is all the ways i know to do (scaleable, tiled) pyramid structures for a topdown game. Are there any good ones that I'm missing?
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I don't have any advice for you, but I just wanted to say that I really like the colors you chose. It gives it a really weird, retro vibe.
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(http://i2.photobucket.com/albums/y13/tocky/various-side-views.png)
as before, a bunch of ways to do side views in tiles.
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(http://i2.photobucket.com/albums/y13/tocky/singletiles.png)
there's something wonderful about single tiles. if you strip out the shading and texture, I think the best singletiles tend to have pretty simple structures. The more complexity added to the pattern itself, the harder it is to pull off.
(http://i2.photobucket.com/albums/y13/tocky/singletiles1.png)
these are bit-for-bit the same tiles, just shifted half a tile horizontally.
how the tile lines up with other parts of the image can sometimes drastically change the way it's percieved, even though the pattern itself is the same.