Pixelation

Critique => Pixel Art => Topic started by: tocky on February 08, 2009, 11:27:40 am

Title: tile study junkyard
Post by: tocky on February 08, 2009, 11:27:40 am
(http://i2.photobucket.com/albums/y13/tocky/roofingexamples-1.png)
this is all the ways i know to do (scaleable, tiled) pyramid structures for a topdown game. Are there any good ones that I'm missing?
Title: Re: pyramids
Post by: infinitegames on February 08, 2009, 11:31:21 pm
I don't have any advice for you, but I just wanted to say that I really like the colors you chose. It gives it a really weird, retro vibe.
Title: Re: pyramids, side views
Post by: tocky on February 21, 2009, 02:50:08 am
(http://i2.photobucket.com/albums/y13/tocky/various-side-views.png)
as before, a bunch of ways to do side views in tiles.
Title: Re: pyramids, side views
Post by: tocky on April 03, 2009, 06:27:55 pm
(http://i2.photobucket.com/albums/y13/tocky/singletiles.png)

there's something wonderful about single tiles.  if you strip out the shading and texture, I think the best singletiles tend to have pretty simple structures. The more complexity added to the pattern itself, the harder it is to pull off.

(http://i2.photobucket.com/albums/y13/tocky/singletiles1.png)

these are bit-for-bit the same tiles, just shifted half a tile horizontally.
how the tile lines up with other parts of the image can sometimes drastically change the way it's percieved, even though the pattern itself is the same.