Pixelation
Critique => Pixel Art => Topic started by: hackJammer on December 31, 2016, 01:10:44 pm
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Currently working on a base character sprite for a horror platformer I'm working on, I'm aiming for a minimalist art style in order to make animations easier to handle given my semi-limited spriting background. (note: I plan to implement character customization via sprite layers which explains why the character is naked)
(http://i.imgur.com/XIJVOAm.gif)
(http://i.imgur.com/QuGNPZC.png)
Any advice or criticism on the sprite? Given that the character can be any average joe, I want to keep the character's stance relatively reserved but I think the stance and animations can look a bit more natural however I'm not sure how to accomplish that exactly. I've been working at the pixels for hours now so I can use a fresh set of eyes and some critique. I'd appreciate any and all feedback.
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if you rotate the shoulders that much then the hips should too! As it is it gives the walk a very off-balance look. Try moving the hind-leg and corresponding hip back some!
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if you rotate the shoulders that much then the hips should too! As it is it gives the walk a very off-balance look. Try moving the hind-leg and corresponding hip back some!
wow thanks for the reply! wasn't expecting such a quick response. Here's an updated sprite, I tried tweaking the hips and legs on certain frames like you suggested.
(http://i.imgur.com/YtI3nwt.png)
(http://i.imgur.com/tHBZUl2.gif)
What do you think?
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Still leaning pretty far back! Try moving both legs back about one pixel across all frames and see how that looks!
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Happy New Year! *confetti*
(http://i.imgur.com/gz3I9He.gif)
(http://i.imgur.com/EQvkNkj.png)
I worked on the legs and a tad bit of the arms. How does this look?
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MUCH better! On to some skins!
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MUCH better! On to some skins!
Thanks for your feedback so far, it's much appreciated!
(http://i.imgur.com/6z5fAkY.gif)(http://i.imgur.com/3wVkucg.gif)
(http://i.imgur.com/e3FvplF.png)
(http://i.imgur.com/VF4C6IY.png)
I created two skin tones for the mean time, I plan to add more in the future. I also created a running animation, does it seem fluid to you?
Once I solidify these changes I'll be straight for a while until there's a need for more distinct animations in my game like climbing, swimming, hiding, etc.