Pixelation
Critique => Pixel Art => Topic started by: MrMahus on September 06, 2017, 02:40:11 pm
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Hi everyone :) !
I'm new on this community because i've just started to learn how to "Pixel Art" and i need help for a walk cycle. I already done a walk cycle in 2D for a character in side view, it was the easier way to start learning walk cycle.
(https://media.giphy.com/media/lSK0t77o62WHu/giphy.gif)
But i've just drew a Knight in 3/4 side view and i really dont know how handle feet to simulate a walk cycle. Can some of you demosntrate and draw it to let me understand ? :) ( sorry for my bad language i'm not English )
(https://img11.hostingpics.net/thumbs/mini_174189Knight.png)
Thanks for your help :) !
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Hi everyone :) !
I'm new on this community because i've just started to learn how to "Pixel Art" and i need help for a walk cycle. I already done a walk cycle in 2D for a character in side view, it was the easier way to start learning walk cycle.
(https://media.giphy.com/media/lSK0t77o62WHu/giphy.gif)
But i've just drew a Knight in 3/4 side view and i really dont know how handle feet to simulate a walk cycle. Can some of you demosntrate and draw it to let me understand ? :) ( sorry for my bad language i'm not English )
(https://img11.hostingpics.net/thumbs/mini_174189Knight.png)
Thanks for your help :) !
Well, I haven't tried it myself so I'm not sure how well it would look, but since your legs are about 4 pixels high and the body is covered in metal and pretty bulky, you could try that cutsie style, where there are only 2 frames, and in each frame one of the leg is lifted by 1 pixel
You can start with that, and if it fits, you can add a few more things, like maybe duplicating those 2 frames to have 4 frames, and making the shoulders move up and down a little too according to the frame
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Thank you i'll try and post it when it's done to see if it's look like as you describe it !
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Ok so i've tried this, it was that you tried to explain Chironyx ?
(https://media.giphy.com/media/kQ3Myv9zZCeAg/giphy.gif)
Now can we improve again this walk cycle or do you think it looks like great ?
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Ok so i've tried this, it was that you tried to explain Chironyx ?
(https://media.giphy.com/media/kQ3Myv9zZCeAg/giphy.gif)
Now can we improve again this walk cycle or do you think it looks like great ?
could you post it at a 100% size, without enlarging it?
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Before animating see if you can shade it:
(https://imgur.com/AuKbm0M.png)
Example of hacky formulas for materials by Arne
(http://androidarts.com/tuts/materials.jpg)
This is of course if you want shiny metal, otherwise make the highlights duller and more spread out. Do some basic shading exercises (lighting basic primitives) too. HTH.
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Thanks for your help pistachio but this thread is really about animation, i'll make another about shading if needed :)
How it looks like at 100% :
(https://media.giphy.com/media/3o7aDgkWFoEe3yu0fe/giphy.gif)
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Thanks for your help pistachio but this thread is really about animation, i'll make another about shading if needed :)
How it looks like at 100% :
(https://media.giphy.com/media/3o7aDgkWFoEe3yu0fe/giphy.gif)
Hmm that seems to be 200%, but doesn't matter as anyone can resize it as long as it was enlarged with "Nearest Neighbour" on
I made something a little different:
(https://media.giphy.com/media/l378bquC00Er3uROM/giphy.gif)
1. I deleted the frame where both legs are on the ground
2. I doubled the frames
3. I made the shoulder opposite to the raised foot move every second frame, snapping back to it's original position in-between
4. I made the head move a little as well to make it feel a little more flowy
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To walk forward the foot has to move forward, then the body follow it.
This isn't doing that, the feet are just moving up-and-down. It is more like an Irish dance than a walk.
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To walk forward the foot has to move forward, then the body follow it.
This isn't doing that, the feet are just moving up-and-down. It is more like an Irish dance than a walk.
It's stylized according to the length of the legs, I've seen a few games do that
If you think you can make it work better, I'm sure OP would be very thankful for your help, and I would learn something new
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I like what you've done Chironyx ! For me it looks better and i really thank you ! And if it not looks like a character walking to the right we could maybe imagine that your animation is for a walk down :y:
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I like what you've done Chironyx ! For me it looks better and i really thank you ! And if it not looks like a character walking to the right we could maybe imagine that your animation is for a walk down :y:
Glad I could be of help!
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I was experimenting with making walk cykles once. I copied a finished one to learn.
http://www.angryanimator.com/word/2010/11/26/tutorial-2-walk-cycle/
(http://pixeljoint.com/files/icons/full/pjpa38633.gif)
(http://www.angryanimator.com/tut/pic/002_walkcycle/wlk01.gif)