I demonstrate the way I implemented movement, acceleration/deceleration on different surfaces (solid and slippery)It's good you took some time on this. Imho, that's a key point to make a game feel professional opposed to kiddies programming experiments. I wonder whether you encountered the same kind of update animation only when virtual position of the character is n pixels away from current position (http://sylvainhb.blogspot.be/2009/05/moon-walk.html) as the one I used in my engine.
Using a point-and-click adventure studio for a retro-looking platformer ... well, that's unexpected, but the result sure looks good and doesn't seem to have quirks in gameplay, so congrats ;DQuoteI demonstrate the way I implemented movement, acceleration/deceleration on different surfaces (solid and slippery)It's good you took some time on this. Imho, that's a key point to make a game feel professional opposed to kiddies programming experiments. I wonder whether you encountered the same kind of update animation only when virtual position of the character is n pixels away from current position (http://sylvainhb.blogspot.be/2009/05/moon-walk.html) as the one I used in my engine.
Did I correctly picked that you map dash as DOWN+L/R+JUMP ... do you have any reason to avoid DOWN+ATTACK ?
LevelSelect.asc line 61
Room1.asc line 201
Room1.asc line 413
Room1.asc line 851
String.Truncate : invalid length.
I like the fast pace of the game but the sliding into spikes on landing is a bit frustrating and the minimal aerial control makes the flying enemies a pain to deal with in conjunction with trying to avoid shots/spikes. Also a way to do the spinning slash faster after jumping off the ground rather than having to tap twice would make the controls feel less restricting. Other than that the game seems like a fun way to pour some time into. Good work :y:
Given that it's called "The Art of Dying", why isn't it a roguelike (http://www.reddit.com/r/roguelikes)? ;)
On a more serious note, I would have appreciated some notice that this is Windows-only, so that I could have not bothered to download it.
(it doesn't appear to work fully in WINE. When I go to start a new run, it pops up an error dialog talking about a 'scripting error', giving the following info (paraphrased since I couldn't take a screenshot):Code: [Select]LevelSelect.asc line 61
Room1.asc line 201
Room1.asc line 413
Room1.asc line 851
String.Truncate : invalid length.
Nice animation in the menu screen though :)
)