Pixelation
General => General Discussion => Topic started by: Lachie Dazdarian on June 27, 2012, 11:55:33 pm
-
I'm planning to attempt a mini space adventure game in mock 80x60 resolution and I could use a recommendation with what palette I should take a crack with.
Really still not sure about the style. Maybe less colors is even better?
Do you have a favorite 2, 3 or 4-bit color palette?
Very rough mock up to give you the idea of perspective and size relationships:
(http://img850.imageshack.us/img850/1160/image2lm.png)
-
There are a couple of good threads here on Pixelation:
Choosing colors and palettes (http://www.wayofthepixel.net/pixelation/index.php?topic=922.0)
Arne's generic 16 color palette (http://www.wayofthepixel.net/pixelation/index.php?topic=4306.0)
Arne's palette is a particularly good starting point. I'd say start with that and tweak the palette entries to your liking.
-
theres also dawnbringers palette:
http://www.pixeljoint.com/forum/forum_posts.asp?TID=12795&KW= (http://www.pixeljoint.com/forum/forum_posts.asp?TID=12795&KW=)
heres a large collection of 16 color palettes from the pixeljoint competition
http://www.pixeljoint.com/forum/forum_posts.asp?TID=10946 (http://www.pixeljoint.com/forum/forum_posts.asp?TID=10946)
heres palettes of old computer systems
http://code.google.com/p/grafx2/wiki/PaletteRepository (http://code.google.com/p/grafx2/wiki/PaletteRepository)
-
Thanks! These are great links. I think I'm gonna try C64 palette first just to see where it is leading me.
Experimenting time!
-
Some first test:
(http://img221.imageshack.us/img221/8885/tests.png)
I've chosen C64 palette. Would anyone be so kind to give me pointers on my first attempts? How would you manage in this ultra low res? What would you try?
Thanks!
-
Don't mean to self-plug here but if you need / are interested in some color palettes check out this blog post:
http://cgartsenal.blogspot.com/2010/08/color-palettes_31.html (http://cgartsenal.blogspot.com/2010/08/color-palettes_31.html)
-
I think I'm gonna try with the 64 colors palette, at least for my first project in this mock resolution.
Anyway, I'm testing (programming) screen filters for this project. I will definitely make few available in the game, classic enlarge being one of them for sure.
I would appreciate your commends and feedback on them. As well as suggestions for new ones.
Thanks!
Filters preview (update, 15.07.):
(http://img43.imageshack.us/img43/481/screenfilterstest.gif)
Title screen in one of the filters:
(http://img593.imageshack.us/img593/9624/anotherscreentest.png)
-
I like the subtle scanlines and grid filter options but the hard black lines don't look great with low resolution graphics. The circular pixel look is kind of neat, maybe a more soft subtle version of that would be good. ;D
-
You could make a pixel bevel effect like in this game by deepnight: http://blog.deepnight.net/2011/12/last-breath.html (http://blog.deepnight.net/2011/12/last-breath.html)
-
Thanks! That was a great tip.
Already implemented!
(http://img857.imageshack.us/img857/8061/scrn8.png)
-
No problem. If you want, you can add some highlight to the bevel too, like this:
(http://i.imgur.com/ESQBq.png)
-
Even better! Using this! Thanks!
Improved "bevel" filter, added some hue shift:
(http://img513.imageshack.us/img513/8061/scrn8.png)
Another one (last), with subtle hue/value shift toward the edges of the screen:
(http://img201.imageshack.us/img201/1557/scrn9.png)
I should stop doing this. :P