Pixelation

General => General Discussion => Topic started by: Lachie Dazdarian on June 27, 2012, 11:55:33 pm

Title: Mock 80X60 resolution, palette, screen filters
Post by: Lachie Dazdarian on June 27, 2012, 11:55:33 pm
I'm planning to attempt a mini space adventure game in mock 80x60 resolution and I could use a recommendation with what palette I should take a crack with.

Really still not sure about the style. Maybe less colors is even better?

Do you have a favorite 2, 3 or 4-bit color palette?

Very rough mock up to give you the idea of perspective and size relationships:

(http://img850.imageshack.us/img850/1160/image2lm.png)
Title: Re: 16 color palettes to recommend
Post by: blumunkee on June 28, 2012, 03:07:11 am
There are a couple of good threads here on Pixelation:

Choosing colors and palettes (http://www.wayofthepixel.net/pixelation/index.php?topic=922.0)
Arne's generic 16 color palette (http://www.wayofthepixel.net/pixelation/index.php?topic=4306.0)

Arne's palette is a particularly good starting point. I'd say start with that and tweak the palette entries to your liking.
Title: Re: 16 color palettes to recommend
Post by: r1k on June 28, 2012, 05:07:20 am
theres also dawnbringers palette:
http://www.pixeljoint.com/forum/forum_posts.asp?TID=12795&KW= (http://www.pixeljoint.com/forum/forum_posts.asp?TID=12795&KW=)

heres a large collection of 16 color palettes from the pixeljoint competition
http://www.pixeljoint.com/forum/forum_posts.asp?TID=10946 (http://www.pixeljoint.com/forum/forum_posts.asp?TID=10946)

heres palettes of old computer systems
http://code.google.com/p/grafx2/wiki/PaletteRepository (http://code.google.com/p/grafx2/wiki/PaletteRepository)
Title: Re: 16 color palettes to recommend
Post by: Lachie Dazdarian on June 28, 2012, 07:54:04 am
Thanks! These are great links. I think I'm gonna try C64 palette first just to see where it is leading me.

Experimenting time!
Title: Re: 16 color palettes to recommend
Post by: Lachie Dazdarian on July 01, 2012, 05:29:08 pm
Some first test:

(http://img221.imageshack.us/img221/8885/tests.png)

I've chosen C64 palette. Would anyone be so kind to give me pointers on my first attempts? How would you manage in this ultra low res? What would you try?

Thanks!
Title: Re: 16 color palettes to recommend
Post by: CharlesGabriel on July 09, 2012, 01:31:45 am
Don't mean to self-plug here but if you need / are interested in some color palettes check out this blog post:

http://cgartsenal.blogspot.com/2010/08/color-palettes_31.html (http://cgartsenal.blogspot.com/2010/08/color-palettes_31.html)
Title: Re: Mock 80X60 resolution, palette, screen filters
Post by: Lachie Dazdarian on July 10, 2012, 11:21:40 pm
I think I'm gonna try with the 64 colors palette, at least for my first project in this mock resolution.

Anyway, I'm testing (programming) screen filters for this project. I will definitely make few available in the game, classic enlarge being one of them for sure.

I would appreciate your commends and feedback on them. As well as suggestions for new ones.

Thanks!

Filters preview (update, 15.07.):
(http://img43.imageshack.us/img43/481/screenfilterstest.gif)

Title screen in one of the filters:
(http://img593.imageshack.us/img593/9624/anotherscreentest.png)
Title: Re: Mock 80X60 resolution, palette, screen filters
Post by: BladeJunker on July 11, 2012, 09:06:17 pm
I like the subtle scanlines and grid filter options but the hard black lines don't look great with low resolution graphics. The circular pixel look is kind of neat, maybe a more soft subtle version of that would be good. ;D
Title: Re: Mock 80X60 resolution, palette, screen filters
Post by: Danik on July 14, 2012, 11:45:48 am
You could make a pixel bevel effect like in this game by deepnight: http://blog.deepnight.net/2011/12/last-breath.html (http://blog.deepnight.net/2011/12/last-breath.html)
Title: Re: Mock 80X60 resolution, palette, screen filters
Post by: Lachie Dazdarian on July 14, 2012, 06:45:27 pm
Thanks! That was a great tip.

Already implemented!

(http://img857.imageshack.us/img857/8061/scrn8.png)
Title: Re: Mock 80X60 resolution, palette, screen filters
Post by: Danik on July 14, 2012, 09:15:04 pm
No problem. If you want, you can add some highlight to the bevel too, like this:

(http://i.imgur.com/ESQBq.png)
Title: Re: Mock 80X60 resolution, palette, screen filters
Post by: Lachie Dazdarian on July 14, 2012, 10:45:14 pm
Even better! Using this! Thanks!

Improved "bevel" filter, added some hue shift:

(http://img513.imageshack.us/img513/8061/scrn8.png)

Another one (last), with subtle hue/value shift toward the edges of the screen:

(http://img201.imageshack.us/img201/1557/scrn9.png)

I should stop doing this. :P