Pixelation

Critique => Pixel Art => Topic started by: Yukishi on June 28, 2010, 12:39:27 pm

Title: Stuff for a Platformer
Post by: Yukishi on June 28, 2010, 12:39:27 pm
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Title: Re: Platform Character Base
Post by: Anarkhya on June 28, 2010, 07:02:20 pm
Anatomy flaws, sure. But I suggest showing us the reference, if there is one, it could help us to comment...
Title: Re: Platform Character Base
Post by: WM on June 28, 2010, 07:52:51 pm
I agree with Anarkhya, letting us see your reference picture will help us see what you are aiming for.

All I can say right now it that you need to thin out the legs a little, and shorten the length of the thighs.
Title: Re: Platform Character Base
Post by: Yukishi on June 29, 2010, 08:07:00 am
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Title: Re: Platform Character Base
Post by: Anarkhya on June 29, 2010, 12:49:43 pm
From scratch? Well that won't be an easy task to handle (at least for me to comment)... Well you can seriously benefit from these anatomy refs (http://www.human-anatomy-for-artist.com/). Anyway, Here we go!

- right shoulder needs to be shorten, doing this you'll also logically retrieve the real proportions of shoulder/arms/forearms
- right leg seems out of perspective (without ref I cant say more)

Overall, your result is encouraging, palette and contrast are carefully planned, we have a readable human. IMO all you'll have to do is correct anatomy flaws...

Bonne continuation!



Title: Re: Platform Character Base
Post by: Yukishi on July 03, 2010, 06:44:12 am
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Title: Re: Stuff for a Platformer
Post by: Sleepless on July 07, 2010, 08:06:07 pm
On the dressed character I think the pants are a little too low