Pixelation

Critique => Pixel Art => Topic started by: pbcrazy on July 13, 2008, 12:59:12 am

Title: Tiles
Post by: pbcrazy on July 13, 2008, 12:59:12 am
Ok so i made these tiles for a game im making. Please tell me what you think and what i should do. And yes i was goin for the straight edged kinda flat look.
(http://img292.imageshack.us/img292/4807/tilesyj5.png)
Title: Re: Tiles
Post by: Portrait on July 13, 2008, 01:03:34 am
Well, Straight edge is fine but flat? Add some depth, shades. It will make it look a lot better. And i would add more depth to the grass instead of just dots. It makes it look like straight top down view on a single piece of grass then a tilted top down.
Title: Re: Tiles
Post by: pbcrazy on July 13, 2008, 01:07:47 am
yes i know. i was kinda goin for that kinda look. but here is some other tiles i have done that i added some shading and stuff to.
(http://img141.imageshack.us/img141/3961/essencewall2qd1.png)

dont ask me why but for some reason i like the flat look  ???
Title: Re: Tiles
Post by: Portrait on July 13, 2008, 01:17:55 am
Heh, nothing wrong with the flat look. Just shading is the main part to flat. You can draw a flat image but if shading is correct it will make that image POP and still be a flat old image. The castle image looks fine but shading looks a bit pillowed with random dots here and there. Could be better but you cant learn unless you try different ways.
Title: Re: Tiles
Post by: Shexoda on July 13, 2008, 10:54:23 am
ya i shall make the rocks look a bit darker cuzz now itlooks like its dirt not a cliff;)
Title: Re: Tiles
Post by: abra71 on July 17, 2008, 03:47:17 pm
if you shade it like this it is less flat
(http://img175.imageshack.us/img175/8468/pixelationtilemk1.png)