Zeta Halo is a massive, lonely place, but it isn’t exactly quiet. If you’ve spent more than five minutes grappling across the shattered landscapes of Halo Infinite, you’ve heard it—that high-pitched, nasally, and surprisingly funny voice echoing across the valleys. That is the Grunt Propaganda Officer. He’s the voice of the Banished, and he’s broadcasting from dozens of spindly, triangular structures known as Halo Infinite propaganda towers.
Honestly, these things are one of the best additions to the Halo sandbox. They aren't just a checklist item for completionists. They actually give the world some flavor. Instead of just "Generic Evil Faction Audio," you get a Grunt who is clearly terrified of the Master Chief but is forced to talk trash over a megaphone to keep morale up.
Shutting them down is a core part of the "reclaim the ring" loop. You get Valor for it. You get some peace and quiet. Most importantly, you get to stop hearing about how the Master Chief is actually three Grunts in a suit.
Why These Towers Actually Matter for Your Playthrough
You might think skipping these is fine. You're wrong. Finding Halo Infinite propaganda towers is basically the easiest way to farm Valor in the early game. Valor is the currency that lets you spawn better weapons, vehicles, and Marines at your captured Forward Operating Bases (FOBs).
Each tower you blow up gives you 10 Valor. It’s a small amount, sure. But when you realize there are 40 of these things scattered across the map, that’s 400 Valor just for shooting some metal sticks. That’s the difference between spawning a standard Warthog and getting your hands on a Scorpion tank or a Rocket Hog.
Besides the stats, there is the lore aspect. The Banished aren't the Covenant. They don't care about the Great Journey or religious zealotry. They’re a mercenary force. They use these towers to project power and mock the UNSC survivors. Hearing the Grunt Communications Officer—voiced by the legendary Joseph Staten, who basically invented the Grunts—is a treat. He’ll comment on things you’ve actually done in the game. If you kill a specific High-Value Target, he might mention how they didn't need that guy anyway because he smelled bad. It’s reactive storytelling at its most basic, but it works.
Finding the Propaganda Towers Without Losing Your Mind
Zeta Halo is huge. Like, really huge. Most players make the mistake of trying to find every one of the Halo Infinite propaganda towers by just wandering around. Don't do that. You’ll go crazy.
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The most efficient way to locate them is to capture the FOBs in each region. Once you take over a FOB, the surrounding points of interest are revealed on your tactical map. However, here’s the catch: the towers don’t always show up immediately like Spartan Cores or Mjolnir Armories do. Sometimes you have to actually get within a certain radius for the icon to pop.
Listen for the audio. That’s the best "tracking" tool you have. The Banished didn't exactly make these stealthy. You can hear the Grunt’s voice from a significant distance, and the audio gets louder and clearer as you approach. If you’re wearing headphones, the directional audio is a dead giveaway.
Best Ways to Destroy Them
You don't need heavy ordnance. A single grenade usually does the trick. Or just shoot the glowing power cells at the base.
- The Sniper Approach: If you’re high up on a ridge, you can usually spot a tower from a mile away. One or two shots from an S7 Sniper or a Shock Rifle will ignite the cooling vents or the explosive canisters often placed right next to them.
- The Grappleshot Slam: If you've upgraded your Grappleshot to include the melee stun/blast, you can fly into a tower like a human missile. It’s satisfying. It’s fast.
- The Wasp: Once you have enough Valor to spawn a Wasp, the "tower hunt" becomes a joke. You can fly around the perimeter of the islands and pick them off from the air.
The Personality of the Banished Communications Officer
We need to talk about the Grunt behind the mic. Most games use collectibles to give you dry, boring text logs. Halo Infinite uses these towers to give you a stand-up comedy routine.
The Grunt Communications Officer is a coward, a bully, and a surprisingly insightful critic of Master Chief’s fashion sense. He’ll tell the other Grunts that the Chief is actually a "foul-smelling demon" or claim that the Banished have already won and everyone should just go home and eat food nipples.
It’s a smart design choice by 343 Industries. It makes the world feel inhabited. In previous Halo games, the world was often static. Here, the Banished are actively trying to brainwash the local wildlife and the remaining UNSC forces. When you destroy a tower, the Grunt’s voice cuts out in a satisfying burst of static and a pathetic little yelp. It's one of those small gameplay loops that provides an immediate dopamine hit.
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Strategic Locations and Common Misses
A lot of people get stuck at 38 or 39 towers. It’s frustrating. Usually, the ones people miss are in the "shattered" parts of the ring—those floating hex pillars that are a nightmare to navigate on foot.
There is one tower located specifically near the Conservatory that sits on a very high ridge. Most people drive past it in a Ghost or Warthog and never look up. Another one is tucked away behind a Banished outpost called the Forge of Teash. Because the outpost itself is so loud and chaotic, the propaganda audio gets drowned out.
If you’re serious about finding every last one of the Halo Infinite propaganda towers, you need to look at the verticality of the map. This isn't a flat world. 343 loves putting these things on the edges of cliffs. They want the sound to carry across the valleys. If you see a lone peak that looks like it has a decent view, there is probably a tower on it.
The Valor Grind and Post-Game Cleanup
Is it worth it to find them all?
If you’re a completionist, obviously yes. If you’re just playing for the story, maybe not. But here is the thing: the Valor you gain is essential if you want to play on Heroic or Legendary. Trying to take down a Banished Fortress with a standard Assault Rifle is a bad time. Taking it down with a specialized "Sentinel Beam" and a squad of Marines armed with Volatile Skewer launchers? That’s the Halo experience.
The Valor rewards for these towers are:
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- 10 Valor per tower.
- Achievement "Off the Air" for destroying 40 of them.
- General peace of mind.
Once you beat the main campaign, you can still go back and finish these off. The game doesn’t lock you out of the open world. In fact, doing the "tower run" post-game is a great way to see parts of the map you might have zipped past during the frantic missions.
Final Thoughts on the Banished Propaganda
The Halo Infinite propaganda towers represent a shift in how Halo handles its open world. They aren't just "content bloat." They are a reflection of the enemy's personality. The Banished are arrogant, and their towers are a physical manifestation of that arrogance.
When you’re out there in the wilds of Zeta Halo, don’t just ignore the noise. Approach it. Listen to the Grunt talk about how he’s going to personally kick your teeth in. Then, throw a plasma grenade at the base and watch it topple.
Your Next Steps for Zeta Halo Mastery
If you're looking to wrap up your collection and maximize your Master Chief build, here is what you should do right now:
- Check your TacMap: Look for any "greyed out" areas near captured FOBs. If there is a high peak without an icon, head there.
- Upgrade your sensors: While there isn't a "Propaganda Tower Sensor," upgrading your Shield Core and Grappleshot makes getting to these remote cliffside locations much easier.
- Listen for the static: If you hear a voice but don't see a tower, look for the orange/red glow. Banished tech always has that distinct warm glow that stands out against the blue and green of the ring.
- Use the Wasp: If you’ve reached 2,600 Valor, stop walking. Spawn a Wasp at a FOB and do a low-altitude flyover of the island edges. You’ll find the remaining towers in half the time.
Go get 'em, Spartan. Make that Grunt shut up.