Hunting Every Dragon Age Inquisition Dragon: What You’re Probably Missing

Hunting Every Dragon Age Inquisition Dragon: What You’re Probably Missing

You’re trekking through the Hinterlands, probably just trying to find some ram meat or a missing druffalo, when the screen shakes. A shadow sweeps over the grass. Then, that roar. It’s visceral. If you played Dragon Age: Inquisition back in 2014 or you’re doing a refresh before The Veilguard, you know that first encounter with the Fereldan Frostback is a "nope" moment for most low-level players. It's meant to be.

Killing a Dragon Age Inquisition dragon isn't just about the loot, though the Tier 4 materials are basically the gold standard for crafting. It’s a rite of passage. BioWare didn't just sprinkle these things around as random encounters; there are exactly ten High Dragons in the base game, and each one has a personality, a specific elemental weakness, and a nasty habit of ruining your day if you bring the wrong resistance potions.

Honestly, the game doesn't hold your hand here. You can bumble into the Western Approach and get fried by the Abyssal High Dragon before you even realize you've triggered the questline. It’s chaotic. It’s frustrating. It’s arguably the best part of the game.

Why the Fereldan Frostback is the Ultimate Newb Trap

Most people start their hunting career in the Hinterlands. Big mistake. Huge. The Frostback hangs out in Lady Shayna's Valley, and she is a nightmare for anyone under level 12. She flies. She summons dragonlings. She spits fireballs that stay on the ground and tick away at your health while you’re trying to find your footing.

The thing about this specific Dragon Age Inquisition dragon is that it teaches you the fundamental mechanics of the fight: targeting legs. If you don't focus one limb, you're never going to get that "toppled" state. And when she starts beating her wings to create a vortex? If you aren't tucked right under her belly or standing far enough away, your squishy mage is going to get pulled in and shredded. It’s brutal.

I remember my first run. I thought I was hot stuff because I’d cleared some rifts. I walked into that valley, saw the dragon land, and within thirty seconds, Dorian was face-down in the dirt and Cassandra was chugging her last potion. It’s a humbling experience. You have to respect the telegraphs. When she rears back, move. When the ground glows, run.

The Northern Hunter and the Crestwood Transformation

Crestwood is depressing. It’s rainy, it’s full of undead, and the Mayor is... well, let’s not spoil that if you’re new. But once you drain the lake, the weather clears up, and the Northern Hunter decides to settle in at the Black Fens.

This is the first Lightning dragon most players face.

Electricity in Inquisition is annoying because of the "Paralyzed" status. The Northern Hunter loves to use a localized discharge that creates a ring of lightning around your party members. If you stand too close to each other, you chain the damage. It’s the game’s way of saying "stop bunching up your AI companions." I usually have to go into the tactical menu and manually drag Iron Bull away from Blackwall because the AI just loves to stand in the fire—or in this case, the sparks.

  • Weakness: Spirit damage.
  • Resistance: Electricity.
  • Location: The Black Fens, Crestwood.

If you have a Knight-Enchanter mage, this fight becomes a lot easier. The Spirit Blade ignores a lot of the nonsense, and your barrier generation keeps you alive while the Hunter tries to zap you into oblivion.

The Desert Kings: Western Approach and Hissing Wastes

The Western Approach feels like a slog until you meet Frederic of Serault. He’s this eccentric researcher who basically gives you a checklist of chores before you can fight the Abyssal High Dragon. You have to track it, find its favorite snacks, and eventually lure it down.

The Abyssal High Dragon is a Fire breather. It’s level 14, making it one of the "easier" mid-game fights, but don't get cocky. It has a massive health pool. The arena is wide open, though, which is a godsend compared to the cramped quarters of some other fights. You can actually see what’s happening.

Then you go to the Hissing Wastes. This map is massive and empty, which is polarizing, but the Sandy Howler at the end is a beast. Level 20. Stuns. High damage. It’s a Fire dragon again, but the scaling makes it feel completely different from the one in the Western Approach. If you haven't crafted gear with Fire Resistance by this point, you're basically asking to be a charred kebab.

Emerald Graves and the Greater Mistral

The Greater Mistral is arguably the most beautiful Dragon Age Inquisition dragon encounter. The Emerald Graves is all lush greenery and elven ruins, and then you find this Ice dragon chilling (literally) in the northern reaches.

Ice dragons are a different beast. They don't just hurt you; they slow you down. The Greater Mistral uses a breath attack that builds up "Chilled" status, which eventually freezes you solid. If you’re a rogue trying to get behind her for those sweet backstab crits, you're going to find yourself moving like you're wading through molasses.

Bring a mage with Fire spells. Fire Mine with the Searing Light upgrade is your best friend here. Watching a dragon lose a chunk of its health bar because it stepped on a literal landmine of its elemental opposite is incredibly satisfying.

The Emprise du Lion Gauntlet

This is where the boys are separated from the Inquisitors. Emprise du Lion has three—yes, three—High Dragons living on the broken bridges.

  1. The Hivernal: Level 19, Ice based.
  2. The Kaltenzahn: Level 21, Ice based, summons a ridiculous amount of dragonlings.
  3. The Highland Ravager: Level 23, Fire based, and the hardest fight in the base game.

The Highland Ravager is the big one. It has a move where it breathes fire while spinning, and if you aren't behind a pillar or under its legs, your entire party can wipe in seconds. It also loves to guard itself. You’ll see that silver bar over its health—that means you aren't doing "real" damage until you break the guard. Use abilities that have a bonus against guard, like Shield Bash or Charging Bull.

Honestly, by the time you get to the Highland Ravager, you should be using Masterwork materials. If you don't have "On Hit: Gain 3 Guard" on your armor, you’re playing on hard mode for no reason.

The Storm Coast Mess

There’s a dragon on the Storm Coast called the Vinsomer. You see it early on, fighting a giant on the beach. You can’t reach it yet. You have to wait until you have a boat to get to Dragon Island.

The Vinsomer is level 19 and uses Electricity. What makes this fight a pain is the terrain. It’s rocky, it’s uneven, and the dragon moves around a lot. It loves to take flight and spit lightning at you from above. You spend half the fight just chasing the damn thing.

I’ve found that Sera is actually great for this fight. Long-range DPS is safer because the Vinsomer has a tail-swipe that hits like a truck. If you can keep your distance and let Blackwall tank the face, you’ll eventually wear it down. But it’s a marathon, not a sprint.

Preparing Your Build for the Kill

You can't just walk up to a Dragon Age Inquisition dragon with whatever gear you found in a chest. Well, you can, but it’ll be a short fight.

First, look at the resistances. If you’re fighting a Fire dragon, give everyone a Fire Resistance tonic. It’s cheap to make and saves you so much grief. Second, check your weapons. If you have a staff that does Fire damage and you’re fighting the Highland Ravager, you’re basically tickling it. Swap to Ice.

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Mage specializations change everything.

  • Knight-Enchanter: You are a god. You can solo most dragons if you’re patient because your spirit blade builds barrier.
  • Necromancer: Great for the "Walking Bomb" damage, but you’re squishy.
  • Rift Mage: Good for crowd control on the dragonlings, but the dragon itself is immune to most of your status effects.

Warriors need to be built for Guard. If your tank's Guard isn't constantly full, you need to re-evaluate your passives. Vanguard tree is non-negotiable.

The Loot: Why Bother?

Killing these beasts rewards you with Dragon Bone, Dragon Scales, and Dragon Webbing. These are the only Tier 4 crafting materials in the base game. They have a zero percent fail rate for masterworking (if you use the right essences) and provide the highest base stats for your armor and weapons.

Beyond that, you get unique gear. The Superb Runes you find are game-changers. The Dragon Slayer rune, specifically, is a bit of a "win more" item—you use it to kill dragons faster, but you have to kill a dragon to get it or the materials for it.

There’s also the "Dragonslayer" achievement/trophy. For completionists, seeing that 10/10 in the journal is the only reason to spend forty minutes chipping away at the Highland Ravager’s health.

Actionable Strategy: Your Dragon Hunting Checklist

Stop treating these like normal boss fights. They are puzzles.

  • Check the level: If you are more than 3 levels below the dragon, leave. You’re just wasting potions.
  • Equip the right grenades: Pitch grenades slow the dragon down, which is huge when they start their wing-vortex attack.
  • Command the legs: Always focus one leg at a time. Once the dragon starts limping, its mobility drops significantly.
  • Bee-mocracy: Use the "Jar of Bees" grenade. Seriously. Upgrade it so the bees stay longer. It does incredible damage over time while you’re busy trying not to die.
  • Respec your companions: The AI is dumb. Take away their "mana/stamina intensive" moves and make sure they prioritize staying alive.

Each Dragon Age Inquisition dragon is a milestone. Once you’ve cleared the wastes and the frozen bridges of the Lion, you’re essentially ready for the endgame. Just remember: it’s okay to run away. If the dragon is at half health and you’re out of potions, just leave. It’ll be there when you come back with better gear and a chip on your shoulder.

Dragon hunting is the heart of the Inquisition’s power fantasy. It’s where the combat mechanics finally click. You stop being a person with a sword and start being the leader of a movement that can take down the literal gods of the sky.

Go get some Fire Resistance potions. You’re going to need them for the Highland Ravager. Trust me.