You've seen the clips. A player approaches a vertical 90-degree corner, starts flickering their character back and forth like they’re having a digital seizure, and suddenly they're at the top of a building. It looks like magic. It looks like a hack. Honestly, it’s just a weird quirk of the Roblox physics engine that's been around for years. If you’ve been struggling with it, you aren't alone. Most people fail because they think it's about speed. It isn't.
Wall hopping is essentially a glitch. It exploits the way the engine calculates collisions when a character is wedged into a tight corner. By rapidly shifting your hitboxes, the game gets "confused" and pushes your character upward to resolve the collision conflict.
The Mechanics Behind Roblox Wall Hopping
Let’s get technical for a second, but not too boring. Roblox uses a physics engine called Luau (well, a derivative of it). When your character’s leg or arm clips into a part while you're jumping, the engine tries to "depenetrate" the objects. It pushes you away. In a corner, there’s nowhere to go but up.
You need a corner. Specifically, a 90-degree angle where two parts meet. While "flat wall hopping" exists in some niche Obby (obstacle course) communities, it's insanely hard. Stick to the corners first. You also need a decent frame rate. If you're playing on a toaster with 15 FPS, the engine won't register your movements fast enough to trigger the vertical boost.
Setting Up Your Settings
Before you even touch a wall, open your settings. Switch your Movement Mode to "Keyboard + Mouse" and make sure Shift Lock Switch is turned ON.
Shift lock is the secret sauce.
Without it, you have to manually hold down the right mouse button to rotate your camera, which is clunky and ruins your rhythm. With shift lock, your character's entire body rotates with your mouse. This is vital because you need to wiggle your character's "hitbox" into the corner seam.
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The Step-by-Step Breakdown (The "Wiggle" Method)
Find a corner. Any corner. Now, follow this rhythm.
- Approach the corner. Face directly into the seam where the two walls meet.
- Press Shift. Your cursor should turn into a small circle, and your character should face exactly where the camera points.
- Hold 'W' and 'Space'. You need to be constantly moving forward and jumping.
- The Flick. This is where people mess up. You need to rapidly move your mouse left and right.
Don't do huge sweeps. We’re talking tiny, micro-movements. You’re trying to vibrate the character. If you do it right, you’ll see your character start to "stutter" upward. It’s a slow climb, not a rocket launch.
Why Your Character Isn't Moving
If you’re just jumping in place, your camera isn't moving fast enough—or it's moving too fast. There's a "Goldilocks zone." You want to aim for about a 15-to-20-degree flick in each direction. Think of it like shaking a jar of salt.
Check your ping. If your latency is over 200ms, the server might not realize you're hitting the wall in time to give you that upward shove. It’s annoying, but that’s the reality of online gaming. Some games, like Tower of Hell or various Difficulty Chart Obbies (DCOs), have specific physics tweaks that make this easier or harder.
Advanced Variations: Flick Hopping and Wrap Arounds
Once you master the basic corner hop, you’ll encounter the Wrap Around. This is where an Obby creator puts a transparent wall or a "kill brick" on the side of a platform, forcing you to jump out, go around it, and hop back on.
Expert players like PinkLeaf or the creators within the Juke's Towers of Hell (JToH) community have turned this into an art form. Wrap arounds require you to let go of 'W' momentarily, air-strafe using 'A' or 'D', and then re-engage the wall hop mechanic. It’s sweaty. It takes hours of practice.
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There is also the "Flick Hop." This is used for single walls. You jump, flick your camera 180 degrees away from the wall and back instantly. It tricks the game into thinking you’ve hit a corner for a split second. Most players will never need this unless they are trying to speedrun Tier 10 towers.
High Frame Rates and the "FPS Unlocker" Debate
You might hear pro players talking about Roblox FPS Unlocker. By default, Roblox caps your frame rate at 60 FPS. In the world of high-level physics glitches, more frames usually mean smoother execution.
Is it cheating? No. Roblox staff have gone on record saying that using an FPS unlocker won't get you banned. However, in 2024 and 2025, Roblox rolled out native high-refresh-rate support in the engine settings for many users. Check your graphics settings first before downloading third-party software. If you can get your game running at 144 FPS or higher, you'll find that the "wiggle" required for wall hopping becomes much more responsive.
Common Myths About Wall Hopping
"You need a certain skin."
False. While some packages like the "Woman" bundle or the "Man" bundle have slightly different hitboxes, you can wall hop with almost any avatar. Avoid massive, bulky Rthro packages, though. They make it harder to see where your actual collision box is.
"It only works on R6."
Mostly False. It is way easier on R6 (the classic 6-part body) because the hitboxes are simple blocks. R15 (the 15-part articulated body) has more complex, rounded hitboxes that can make the glitch "slide" you off the wall. If the game you're playing allows it, switch to R6. If it's an R15-only game, you just have to be more precise with your mouse flicks.
Getting Better: Practice Maps
Don't try to learn this in a high-stakes game where you'll die and lose progress. It's frustrating. Instead, head to a dedicated practice place.
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- Obstacle Course Training Manual: This has dedicated sections for glitches.
- JToH Practice Place: This is the "Harvard" of Roblox parkour. If you can wall hop here, you can do it anywhere.
- Difficulty Chart Obbies: Look for "Easy" or "Medium" DCOs. They usually have a "Wall Hop" level around Stage 20-30.
Actionable Next Steps
To actually get this down today, don't just read about it. Go into a private server (many Obbies offer them for free).
First, turn on Shift Lock in your settings. If the button doesn't work, the game creator might have disabled it—find a different game. Second, find a 90-degree corner. Don't look at the top of the wall; look at the seam right in front of your face.
Start jumping. Hold 'W'. Now, start that rhythmic "left-right-left-right" flick. If you fall, stop. Reset. Don't spam. It’s a steady vibration, not a frantic shake. Once you see your character rise even an inch, you’ve found the rhythm. Keep that exact speed. You’ll be scaling the highest walls in the game by the end of the hour.
Focus on your hand tension. If your wrist is stiff, you'll fail. Stay loose. The best wall hoppers look like they aren't even trying. It's all about finding that sweet spot where the Luau engine decides that "up" is the only way out for your character. Practice on different materials, too; neon parts or plastic parts sometimes feel "stickier" than others due to the way developers set friction properties, though usually, a part is a part.
Get to a practice map and start wiggling.
Next Steps for Mastery:
- Enter a Difficulty Chart Obby and skip the first 10 levels using only wall hops.
- Experiment with R6 vs R15 avatars to see which hitbox feels more consistent for your flick speed.
- Record your gameplay at 60 FPS vs 120 FPS to see the visual difference in how your character clips into the corner.