So, you’re stuck in the 1970s. Or rather, your character in Five Nights at Freddy’s: Secret of the Mimic is stuck in the terrifying, low-tech basement of Fazbear history, and you’re trying to figure out if there’s a way out that doesn't involve being turned into a human accordion. Steel Wool Studios really went for it this time. They took the lore we thought we knew from Ruin and Help Wanted 2 and shoved it into a box—literally.
If you've been playing, you know the vibe is different. It’s slower. It’s grittier. And the Secret of the Mimic all endings hunt is basically a rite of passage for anyone trying to piece together the absolute mess that is the FNAF timeline. Honestly, getting to the credits isn't the hard part; it’s understanding which version of the "truth" you just witnessed.
Let’s be real for a second. The Mimic isn't just another animatronic. It’s a program. It’s a physical entity. It’s a tragedy. And depending on how you handle the final chase and which items you’ve managed to hoard in your inventory, the game rewards (or punishes) you with very different cinematic payoffs.
The Standard "Escapist" Ending: What Happens if You Just Run?
Most players hit this one first. It’s the path of least resistance. You’ve navigated the workshop, avoided the primitive version of the Mimic—which, let’s face it, looks way creepier in its early assembly stages—and you make a break for the elevator.
In this scenario, you’re basically playing a high-stakes game of keep-away. To trigger the standard ending, you don't need the specialized Faz-Force collectibles or the hidden binary tapes. You just need to survive. The Mimic is relentless here. It mimics (shocker) the sounds of previous protagonists or even your own character’s breathing to lure you into dead ends.
When you finally hit that surface level, the sun is rising. It feels like a win. But if you look closely at the protagonist's hands in the final frame, there’s a subtle twitch. The implication is heavy: you might have left the basement, but the Mimic’s code—the Mimic01 program—isn't localized to just one body. You escaped the physical threat, but the digital infection is already moving toward the 1980s era we know so well. It’s a hollow victory. It’s the "good" ending that feels kinda bad the more you think about it.
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Secret of the Mimic All Endings: The "Scooper" Parallel and the Box
Everyone wants to talk about the Box. You know the one. The chest from FNAF 4 that Scott Cawthon teased us with for a decade? It shows up here, but not in the way you’d expect. To get the "Lore Heavy" ending—which many fans are calling the True Ending—you have to interact with the environment in a way that feels counter-intuitive.
Instead of heading for the exit during the final sequence, you have to lead the Mimic back to the central assembly hub.
There’s a specific lever. It’s rusted. It’s easy to miss.
If you pull it while the Mimic is positioned under the pneumatic press, you don't just crush it. You trigger a sequence where the machine attempts to "repackage" the entity. This is where the Secret of the Mimic all endings search gets truly wild. We see the Mimic being folded—violently—into a familiar-looking wooden crate.
This connects directly to the "Fall Fest '79" posters we saw in Help Wanted 2. It suggests that the Mimic wasn't just a rogue AI; it was a product that went horribly wrong and had to be shipped away. The tragedy here is the audio log that plays over the credits. You hear Edwin Wright—the creator—sobbing. It’s raw. It’s a reminder that this whole franchise started with a father’s grief and a machine that learned how to love by watching that grief turn into violence.
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The Glitch Ending: Finding the Hidden Tapes
If you’re a completionist, you’re going for the Glitch Ending. This one is a pain to get. You have to find all seven "Digital Remnants" scattered throughout the sub-levels. They look like flickering static on old monitors.
Once you have them, the final boss fight changes. The world starts to de-rez. You aren't in a physical basement anymore; you're in a proto-version of the AR world from FNAF: Ruin.
- Step 1: Collect the tapes in the vent sections.
- Step 2: Don't use the flashlight in the final hallway (rely on sound only).
- Step 3: Enter the code 1-9-7-9 into the keypad by the loading dock.
The ending you get here is short but chilling. The screen goes black, and you hear a voice that sounds exactly like Gregory from Security Breach, even though this game takes place decades before he was born. It confirms the fan theory that the Mimic has been pulling strings across time, using the "Mimic01" software to influence events long before the PizzaPlex ever existed. It’s a mind-bender. It makes you realize that the timeline isn't a straight line; it’s a circle that keeps closing in on itself.
Why the "Burntrap" Connection Matters Here
A lot of people were mad about the ending of Security Breach. They felt Burntrap was a letdown. Steel Wool seems to be using Secret of the Mimic to fix that narrative. In one of the rarer ending variations—triggered by wearing the prototype mask during the final chase—you see the Mimic start to "dress" itself in organic matter.
It’s gross. It’s detailed. It’s exactly what the horror fans wanted.
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This ending serves as the bridge. It shows how a sleek, silver endoskeleton starts to become the mummified, rabbit-eared freak we see later. It’s not William Afton. It never was. It’s a machine trying to be him because that’s the "data" it consumed. Seeing this transition in high definition makes the Secret of the Mimic all endings experience feel cohesive. It finally turns the Mimic from a "villain of the week" into the overarching threat of the modern era.
The Hidden Credits Scene: A New Challenger?
Don't turn off your console when the names start rolling. If you achieved the Scooper/Box ending, there’s a post-credits sting. We see a hand reach out and touch the crate. The hand isn't animatronic. It’s human. Or at least, it looks human.
Fans are already debating: is this a young Henry Emily? Is it a Fazbear corporate fixer? Whoever it is, they aren't scared. They’re curious. This one scene changes the context of the entire game. It suggests that the Mimic didn't "escape" or "get trapped" by accident. It was collected. It was a harvest.
Actionable Steps for Completionists
If you’re trying to see all of this for yourself, stop playing it like a standard horror game. Start looking at the walls.
- Check the posters. Several endings are locked behind "interactable" objects that only trigger if you've stared at a specific Fall Fest poster for more than five seconds.
- Listen to the silence. The Mimic moves when the music stops. If you can lure it into the secondary containment room before the final chase, you unlock a hidden dialogue branch.
- Save your batteries. You’ll need a full charge for the "Glitch" ending path because the final terminal requires a massive power draw that drains your equipment instantly.
- Replay the intro. There is a toy in the opening room that changes color based on your previous save file. If it’s red, you’re on the path to the "aggressive" ending. If it’s blue, you’re trending toward the "escapist" ending.
The reality of Secret of the Mimic is that it’s a puzzle box. The "Secret" in the title isn't just about the robot's origin—it's about how the player chooses to view the history of Fazbear Entertainment. Whether you see the Mimic as a monster to be destroyed or a tragedy to be contained changes everything about how you'll experience those final frames. Get back in there, watch the vents, and for heaven's sake, don't trust the voices that sound like your friends. They aren't.