How to turn off swing assist Marvel Rivals so you can actually hit your shots

How to turn off swing assist Marvel Rivals so you can actually hit your shots

You're playing Spider-Man or Venom, swinging through Tokyo 2099, and suddenly your camera jerks. It's annoying. You're trying to dive-bomb a low-HP Iron Man, but the game thinks it knows better than you do. It tugs your reticle toward a different anchor point, ruining your momentum and making you miss that crucial web-strike. Most players realize pretty quickly that the default settings in NetEase's hero shooter are a bit too "helpful" for their own good. If you want to know how to turn off swing assist Marvel Rivals offers, you aren't alone; it's basically the first thing high-level players do after finishing the tutorial.

The game is fast. Like, really fast. When you're playing a dive character, muscle memory is everything. Swing assist is designed to help newer players stay mobile without having to be frame-perfect with their aim, but for anyone coming from Overwatch or Apex Legends, it feels like fighting against a ghost who keeps grabbing your mouse or thumbstick.

Why the game forces assist on you by default

NetEase built Marvel Rivals to be accessible. They want someone who has never played a hero shooter to be able to pick up Spidey and feel like a superhero immediately. Swing assist functions by widening the "magnetic" window for your grapple or web-line. When it's on, the game identifies the nearest valid environmental geometry and "snaps" your ability to it.

It sounds good on paper. In practice? It’s a nightmare for precision. If you are trying to thread the needle through a small gap or hit a specific ledge to slingshot yourself at a weird angle, the assist will often prioritize a "safer" but less effective anchor point. This is why you'll see pro players like Seagull or Shroud immediately diving into the settings menu. They want raw input. They want to know that if they miss, it was their fault, not a line of code trying to be "supportive."

The step-by-step to turn off swing assist Marvel Rivals style

Getting rid of this feature isn't buried as deep as you might think, but the menus in Marvel Rivals can be a bit cluttered with all the flashy UI elements. To fix your movement, hit Esc or your controller's start button to bring up the main menu. Head straight for Settings.

Once you are in there, you need to navigate to the Gameplay tab. This is where the magic happens. Look for a sub-section titled Movement or Hero-Specific Settings. Now, here is the tricky part: some players try to find a global toggle. While there are general movement assists, the most effective way to handle this is by looking at the specific hero settings for characters like Spider-Man, Venom, or even Black Widow.

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You’re looking for a toggle labeled Swing Assist or Grapple Assistance. Switch that to Off or slide the intensity down to 0. Honestly, just turning it off entirely is the move. You'll notice the difference the very next time you jump into the Practice Range. Your webs will go exactly where your crosshair is pointing. No snaps. No tugs. Just physics.

Dealing with the learning curve after switching

It's going to feel weird at first. You might fall into a few pits. Without the assist, your timing has to be tighter. You can't just "aim in the general direction" of a building and expect to fly. You have to actually track the corner of the wall you want to hook onto.

But the payoff? It's massive. With swing assist off, you can perform "slingshot" maneuvers that are literally impossible with the assist on. You can aim at the very edge of a hitbox to swing around a corner at a much sharper trajectory. This is how you escape a Hela who is tracking you with terrifying precision. If your movement is predictable—which it is when the AI is helping you swing—you are an easy target. When you control the arc, you become unpredictable.

Controller vs. Mouse: Does it matter?

If you're on a controller, you might be tempted to keep it on. Don't. Even with thumbsticks, the "magnetic" pull of swing assist can cause "reticle drag" when an enemy passes near your anchor point. It’s a known issue in many shooters where one type of assist interferes with another. In Marvel Rivals, having swing assist on can actually mess with your aim assist if you're trying to shoot while swinging.

  • PC Players: Turn it off immediately. Your mouse precision is wasted with it on.
  • Console Players: Try lowering the sensitivity of the assist to 10-20% before killing it entirely if you're struggling with the sticks.
  • Venom Mains: Since Venom's swing is "heavier" than Peter Parker's, the assist feels even more restrictive. Turn it off to maintain your dive speed.

Common misconceptions about movement settings

A lot of people think that turning off swing assist makes the "hitbox" for your webs smaller. That isn't actually what’s happening. The hitbox for the environment stays the same; what changes is the auto-selection logic.

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Another myth is that you need it for "swing jumping." You don't. In fact, most of the momentum-cancel techs discovered during the closed alpha and beta tests work better with raw input. When you have the assist off, you can "late-attach" your web, which allows for a lower, faster swing arc that keeps you out of the line of sight of snipers like Hanzo—err, I mean, the projectile heroes.

The "Snap-To" problem in high-intensity team fights

Imagine you're in a 6v6 brawl on the objective. There are effects flying everywhere—Doctor Strange shields, Iron Man beams, Groot walls. In the middle of this chaos, you need to get out fast. With swing assist on, the game might prioritize a player-created structure (like a Groot wall) that is about to disappear, rather than the permanent building behind it.

I’ve seen dozens of players plummet to their deaths because they "assisted" onto a platform that vanished a millisecond later. By learning how to turn off swing assist Marvel Rivals players can avoid these environmental traps. You choose your anchor. You control your fate.

Fine-tuning your other movement toggles

While you're in that menu turning off the assist, look at your Vibration and Screen Shake settings too. Marvel Rivals loves its visual flair, but if you're trying to play competitively, screen shake is your enemy. It makes tracking targets while moving significantly harder.

Combine the lack of swing assist with a reduced screen shake setting, and the game suddenly feels much more "snappy." It stops feeling like a cinematic experience and starts feeling like a competitive esport. You want your screen to be as stable as possible while you're flying through the air at 60 miles per hour.

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What the pros are saying

If you watch streamers like Necros or anyone who specialized in high-mobility characters in other games, they all say the same thing: "The game shouldn't play itself." There is a certain ceiling you hit when you use assists. You’ll be "good" but never "great."

The logic is simple. An algorithm is designed to find the most "average" path for a swing. But the average path is also the most trackable path for an enemy Punisher. To get to those weird, high-ground spots or to flank behind a Magneto shield, you need the granular control that only comes with manual aiming.

Actionable steps for your next session

Don't just take my word for it. The next time you log in, do this:

  1. Go to the Practice Range first.
  2. Spend 5 minutes swinging with your current settings.
  3. Open settings and turn off swing assist.
  4. Try to hit the same routes. You will fail at first.
  5. Adjust your vertical sensitivity. Often, when you turn off assist, you need a slightly higher vertical sens to "flick" to high anchor points quickly.
  6. Practice "air-strafing." This is holding a direction key (A or D) while swinging to flare out your arc. This is much more effective without the game trying to pull you back to center.

Ultimately, the goal is to make the character an extension of your intent. Every time the game "assists" you, it's actually creating a barrier between your brain and the character's actions. It might be a steep climb for the first hour, but once you master the manual swing, you'll never go back. You'll be the Spider-Man that people complain about in the match chat, and that is the highest honor any player can receive.

Check your hero-specific keybinds while you're at it. Sometimes the "Jump to break swing" setting can also be tweaked to be a "Hold to swing" instead of a toggle. Many players find that "Hold to swing" gives them even more control over the exact micro-second they release their momentum, which pairs perfectly with having no swing assist.

Stay mobile, keep your eyes on the supports, and stop letting the game aim your webs for you.


Next Steps for Mastering Movement:
After disabling swing assist, head into the custom game trainer and practice "wall-jumping" immediately after a swing release. In Marvel Rivals, you can maintain about 30% more horizontal velocity if you time a jump key-press the moment you touch a vertical surface at the end of a swing. This allows you to chain movements together across the map without ever touching the ground, making you nearly impossible for projectile-based heroes to hit. Focus on the timing of the release; letting go of the swing before you hit the apex of the arc will give you more forward speed, while letting go at the apex gives you more height. Combine this with manual aiming, and you'll have the best movement in your rank.